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Toddlers learn to recognize objects from different viewpoints with almost no supervision. During this learning, they execute frequent eye and head movements that shape their visual experience. It is presently unclear if and how these…
Computer vision is hard because of a large variability in lighting, shape, and texture; in addition the image signal is non-additive due to occlusion. Generative models promised to account for this variability by accurately modelling the…
Clustering multi-view data has been a fundamental research topic in the computer vision community. It has been shown that a better accuracy can be achieved by integrating information of all the views than just using one view individually.…
The proliferation of commercial egocentric devices offers a unique lens into human behavior, yet reconstructing full-body 3D motion remains difficult due to frequent self-occlusion and the 'out-of-sight' nature of the wearer's limbs. While…
Egocentric video understanding requires procedural reasoning under partial observability and continuously shifting viewpoints. Current multimodal large language models (MLLMs) struggle with this setting, often generating plausible but…
Understanding how humans and machines learn from sparse data is central to cognitive science and machine learning. Using a species-fair design, we compare children and convolutional neural networks (CNNs) in a few-shot semi-supervised…
Infants expect physical objects to be rigid and persist through space and time and in spite of occlusion. Developmentists frequently attribute these expectations to a "core system" for object recognition. However, it is unclear if this move…
We introduce a novel re-ranking model that aims to augment the functionality of standard search engines to support classroom search activities for children (ages 6 to 11). This model extends the known listwise learning-to-rank framework by…
Cross-view video synthesis task seeks to generate video sequences of one view from another dramatically different view. In this paper, we investigate the exocentric (third-person) view to egocentric (first-person) view video generation…
While egocentric video is becoming increasingly popular, browsing it is very difficult. In this paper we present a compact 3D Convolutional Neural Network (CNN) architecture for long-term activity recognition in egocentric videos.…
Despite the success of Generative Adversarial Networks (GANs), mode collapse remains a serious issue during GAN training. To date, little work has focused on understanding and quantifying which modes have been dropped by a model. In this…
The problem of inverse scattering proposed by Angles and Mallat in 2018, concerns training a deep neural network to invert the scattering transform applied to an image. After such a network is trained, it can be used as a generative model…
Motion retargeting from humans to human-like artificial agents is becoming increasingly important as humanoid robots grow more capable. However, most existing approaches focus only on reproducing kinematics and ignore the rich sensorimotor…
Understanding action recognition in egocentric videos has emerged as a vital research topic with numerous practical applications. With the limitation in the scale of egocentric data collection, learning robust deep learning-based action…
The majority of computer vision algorithms fail to find higher-order (abstract) patterns in an image so are not robust against adversarial attacks, unlike human lateralized vision. Deep learning considers each input pixel in a homogeneous…
A self-driving perception model aims to extract 3D semantic representations from multiple cameras collectively into the bird's-eye-view (BEV) coordinate frame of the ego car in order to ground downstream planner. Existing perception methods…
Diffusion models have become a popular approach for image generation and reconstruction due to their numerous advantages. However, most diffusion-based inverse problem-solving methods only deal with 2D images, and even recently published 3D…
We investigate the effects of the unsupervised pre-training method under the perspective of information theory. If the input distribution displays multiple views of the supervision, then unsupervised pre-training allows to learn…
During their first years of life, infants learn the language(s) of their environment at an amazing speed despite large cross cultural variations in amount and complexity of the available language input. Understanding this simple fact still…
We tackle the task of reconstructing hand-object interactions from short video clips. Given an input video, our approach casts 3D inference as a per-video optimization and recovers a neural 3D representation of the object shape, as well as…