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Related papers: A New Formalism, Method and Open Issues for Zero-S…

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Zero-Shot Learning (ZSL) promises to scale visual recognition by bypassing the conventional model training requirement of annotated examples for every category. This is achieved by establishing a mapping connecting low-level features and a…

Computer Vision and Pattern Recognition · Computer Science 2016-11-29 Xun Xu , Timothy M. Hospedales , Shaogang Gong

Prior work on automatic control synthesis for cyber-physical systems under logical constraints has primarily focused on environmental disturbances or modeling uncertainties, however, the impact of deliberate and malicious attacks has been…

Systems and Control · Electrical Eng. & Systems 2019-07-25 Luyao Niu , Andrew Clark

Human action recognition refers to automatic recognizing human actions from a video clip. In reality, there often exist multiple human actions in a video stream. Such a video stream is often weakly-annotated with a set of relevant human…

Computer Vision and Pattern Recognition · Computer Science 2019-02-07 Qian Wang , Ke Chen

The study of zero-shot generalisation (ZSG) in deep Reinforcement Learning (RL) aims to produce RL algorithms whose policies generalise well to novel unseen situations at deployment time, avoiding overfitting to their training environments.…

Machine Learning · Computer Science 2023-01-20 Robert Kirk , Amy Zhang , Edward Grefenstette , Tim Rocktäschel

Partial multi-label learning (PML) models the scenario where each training instance is annotated with a set of candidate labels, and only some of the labels are relevant. The PML problem is practical in real-world scenarios, as it is…

Machine Learning · Computer Science 2020-03-18 Tingting Yu , Guoxian Yu , Jun Wang , Maozu Guo

Continual Learning (CL) considers the problem of training an agent sequentially on a set of tasks while seeking to retain performance on all previous tasks. A key challenge in CL is catastrophic forgetting, which arises when performance on…

Machine Learning · Computer Science 2022-03-16 Samuel Kessler , Jack Parker-Holder , Philip Ball , Stefan Zohren , Stephen J. Roberts

In many multiagent scenarios, agents distribute resources, such as time or energy, among several tasks. Having completed their tasks and generated profits, task payoffs must be divided among the agents in some reasonable manner. Cooperative…

Computer Science and Game Theory · Computer Science 2014-07-16 Yair Zick , Georgios Chalkiadakis , Edith Elkind , Evangelos Markakis

We present a new embedding-based framework for zero-shot learning (ZSL). Most embedding-based methods aim to learn the correspondence between an image classifier (visual representation) and its class prototype (semantic representation) for…

Computer Vision and Pattern Recognition · Computer Science 2020-07-24 Mei-Chen Yeh , Fang Li

Audio-based music classification and tagging is typically based on categorical supervised learning with a fixed set of labels. This intrinsically cannot handle unseen labels such as newly added music genres or semantic words that users…

Machine Learning · Computer Science 2020-03-20 Jeong Choi , Jongpil Lee , Jiyoung Park , Juhan Nam

Zero-shot learning (ZSL) aims to recognize unseen classes by leveraging semantic information from seen classes, but most existing methods assume accurate class labels for training instances. However, in real-world scenarios, noise and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Jinfu Fan , Jiangnan Li , Xiaowen Yan , Xiaohui Zhong , Wenpeng Lu , Linqing Huang

In the era of deep learning, loss functions determine the range of tasks available to models and algorithms. To support the application of deep learning in multi-label classification (MLC) tasks, we propose the ZLPR (zero-bounded…

Machine Learning · Computer Science 2022-08-08 Jianlin Su , Mingren Zhu , Ahmed Murtadha , Shengfeng Pan , Bo Wen , Yunfeng Liu

Computational equilibrium finding in large zero-sum extensive-form imperfect-information games has led to significant recent AI breakthroughs. The fastest algorithms for the problem are new forms of counterfactual regret minimization [Brown…

Computer Science and Game Theory · Computer Science 2020-07-01 Brian Hu Zhang , Tuomas Sandholm

Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…

Systems and Control · Electrical Eng. & Systems 2022-09-07 Abbasali Koochakzadeh , Yasin Yazıcıoğlu

In the trial-and-error mechanism of reinforcement learning (RL), a notorious contradiction arises when we expect to learn a safe policy: how to learn a safe policy without enough data and prior model about the dangerous region? Existing…

Machine Learning · Computer Science 2021-11-29 Haitong Ma , Changliu Liu , Shengbo Eben Li , Sifa Zheng , Wenchao Sun , Jianyu Chen

Offline reinforcement learning (RL) aims to learn an optimal policy from pre-collected data. However, it faces challenges of distributional shift, where the learned policy may encounter unseen scenarios not covered in the offline data.…

Machine Learning · Computer Science 2025-05-27 Jin Zhu , Xin Zhou , Jiaang Yao , Gholamali Aminian , Omar Rivasplata , Simon Little , Lexin Li , Chengchun Shi

Making decisions in the presence of a strategic opponent requires one to take into account the opponent's ability to actively mask its intended objective. To describe such strategic situations, we introduce the non-cooperative inverse…

Computer Science and Game Theory · Computer Science 2020-01-07 Xiangyuan Zhang , Kaiqing Zhang , Erik Miehling , Tamer Başar

In this paper, we formulate inverse reinforcement learning (IRL) as an expert-learner interaction whereby the optimal performance intent of an expert or target agent is unknown to a learner agent. The learner observes the states and…

Machine Learning · Computer Science 2023-01-06 Wenqian Xue , Bosen Lian , Jialu Fan , Tianyou Chai , Frank L. Lewis

We study the problem of online learning in competitive settings in the context of two-sided matching markets. In particular, one side of the market, the agents, must learn about their preferences over the other side, the firms, through…

Artificial Intelligence · Computer Science 2022-06-07 Chinmay Maheshwari , Eric Mazumdar , Shankar Sastry

Zero-shot learning (ZSL) extends the conventional image classification technique to a more challenging situation where the test image categories are not seen in the training samples. Most studies on ZSL utilize side information such as…

Computer Vision and Pattern Recognition · Computer Science 2016-07-01 Zhong Ji , Yuzhong Xie , Yanwei Pang , Lei Chen , Zhongfei Zhang

Offline Reinforcement Learning (RL) enables policy improvement from fixed datasets without online interactions, making it highly suitable for real-world applications lacking efficient simulators. Despite its success in the single-agent…

Multiagent Systems · Computer Science 2025-10-15 Jingxiao Chen , Weiji Xie , Weinan Zhang , Yong yu , Ying Wen
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