Related papers: Latency and Information Freshness in Multipath Com…
This paper investigates a multiuser scheduling problem within an uplink multiple-input multi-output (MIMO) status update network, consisting of a multi-antenna base station (BS) and multiple single-antenna devices. The presence of multiple…
Multi-connectivity (MC) with packet duplication, where the same data packet is duplicated and transmitted from multiple transmitters, is proposed in 5G New Radio as a reliability enhancement feature. However, it is found to be resource…
For data streaming applications, existing solutions are not yet able to close the gap between high data rates and low delay. This work considers the problem of data streaming under mixed delay constraints over a single communication channel…
In this paper, we consider high-speed wireless packet access using code division multiple access (CDMA) and multiple-input multiple-output (MIMO). Current wireless standards, such as high speed packet access (HSPA), have adopted multi-code…
Immersive virtual reality (VR) applications impose stringent requirements on latency, energy efficiency, and computational resources, particularly in multi-user interactive scenarios. To address these challenges, we introduce the concept of…
Mobile Augmented Reality (MAR) mixes physical environments with user-interactive virtual annotations. Immersive MAR experiences are supported by computation-intensive tasks which rely on offloading mechanisms to ease device workloads.…
The data collected by autonomous vehicle (AV) sensors such as LiDAR and cameras is crucial for creating high-definition (HD) maps to provide higher accuracy and enable a higher level of automation. Nevertheless, offloading this large volume…
This paper proposes a novel Semantic Communication (SemCom) framework for real-time adaptive-bitrate video streaming by integrating Latent Diffusion Models (LDMs) within the FFmpeg techniques. This solution addresses the challenges of high…
We consider the scenario where a sender periodically sends a batch of data to a receiver over a multi-hop network, possibly using multiple paths. Our objective is to minimize peak/average Age-of-Information (AoI) subject to throughput…
Many online platforms are providing valuable real-time contents (e.g., traffic) by continuously acquiring the status of different Points of Interest (PoIs). In status acquisition, it is challenging to determine how frequently a PoI should…
In this paper, we propose a new wireless video communication scheme to achieve high-efficiency video transmission over noisy channels. It exploits the idea of model division multiple access (MDMA) and extracts common semantic features…
Throughput and per-packet delay can present strong trade-offs that are important in the cases of delay sensitive applications.We investigate such trade-offs using a random linear network coding scheme for one or more receivers in single hop…
A significant challenge for future virtual reality (VR) applications is to deliver high quality-of-experience, both in terms of video quality and responsiveness, over wireless networks with limited bandwidth. This paper proposes to address…
Although communication delays can disrupt multiagent systems, most of the existing multiagent trajectory planners lack a strategy to address this issue. State-of-the-art approaches typically assume perfect communication environments, which…
In addition to traditional concerns such as throughput and latency, freshness is becoming increasingly important. To stay fresh, applications stream status updates among their components. Existing studies propose the metric age of…
Virtual reality (VR) over wireless is expected to be one of the killer applications in next-generation communication networks. Nevertheless, the huge data volume along with stringent requirements on latency and reliability under limited…
In this paper, we introduce a new data freshness metric, relative Age of Information (rAoI), and examine it in a single server system with various packet management schemes. The (classical) AoI metric was introduced to measure the staleness…
In this paper, we consider the multicast transmission of a real-time Internet of Things (IoT) system, where an access point (AP) transmits time-stamped status updates to multiple IoT devices. Different from the existing studies that only…
Video diffusion models (VDMs) perform attention computation over the 3D spatio-temporal domain. Compared to large language models (LLMs) processing 1D sequences, their memory consumption scales cubically, necessitating parallel serving…
We develop a framework to optimize the tradeoff between diversity, multiplexing, and delay in MIMO systems to minimize end-to-end distortion. We first focus on the diversity-multiplexing tradeoff in MIMO systems, and develop analytical…