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In the classical experimental design setting, an experimenter E has access to a population of $n$ potential experiment subjects $i\in \{1,...,n\}$, each associated with a vector of features $x_i\in R^d$. Conducting an experiment with…

Computer Science and Game Theory · Computer Science 2015-03-06 Thibaut Horel , Stratis Ioannidis , S. Muthukrishnan

We consider an agent community wishing to decide on several binary issues by means of issue-by-issue majority voting. For each issue and each agent, one of the two options is better than the other. However, some of the agents may be…

Computer Science and Game Theory · Computer Science 2022-07-12 Shiri Alouf-Heffetz , Laurent Bulteau , Edith Elkind , Nimrod Talmon , Nicholas Teh

We study the concept of bribery in the situation where voters are willing to change their votes as we ask them, but where their prices depend on the nature of the change we request. Our model is an extension of the one of Faliszewski et al.…

Computer Science and Game Theory · Computer Science 2007-12-03 Piotr Faliszewski

Autonomous systems are often required to operate in partially observable environments. They must reliably execute a specified objective even with incomplete information about the state of the environment. We propose a methodology to…

Artificial Intelligence · Computer Science 2020-01-14 Maxime Bouton , Jana Tumova , Mykel J. Kochenderfer

We consider elections where the voters come one at a time, in a streaming fashion, and devise space-efficient algorithms which identify an approximate winning committee with respect to common multiwinner proportional representation voting…

Computer Science and Game Theory · Computer Science 2017-03-01 Palash Dey , Nimrod Talmon , Otniel van Handel

Approval voting is a common method of preference aggregation where voters vote by ``approving'' of a subset of candidates and the winner(s) are those who are approved of by the largest number of voters. In approval voting, the degree to…

Computer Science and Game Theory · Computer Science 2023-07-19 Hari Sarang Nathan

Multi-winner voting is the process of selecting a fixed-size set of representative candidates based on voters' preferences. It occurs in applications ranging from politics (parliamentary elections) to the design of modern computer…

Computer Science and Game Theory · Computer Science 2022-11-22 Martin Lackner , Piotr Skowron

A committee's decisions on more than two alternatives much depend on the adopted voting method, and so does the distribution of power among the committee members. We investigate how different aggregation methods such as plurality runoff,…

Computer Science and Game Theory · Computer Science 2021-02-15 Sascha Kurz , Alexander Mayer , Stefan Napel

Probabilistic programming is related to a compositional approach to stochastic modeling by switching from discrete to continuous time dynamics. In continuous time, an operator-algebra semantics is available in which processes proceeding in…

Artificial Intelligence · Computer Science 2012-12-05 Eric Mjolsness

Organizations increasingly deploy multiple AI systems across task domains, but selecting a small, high-performing ensemble can require costly model calls, benchmark runs, and human evaluation. We study this selection problem as a…

Computer Science and Game Theory · Computer Science 2026-05-12 Tzeh Yuan Neoh , Nicholas Teh , Je Qin Chooi , Paul W. Goldberg , Milind Tambe

The integrity of elections is central to democratic systems. However, a myriad of malicious actors aspire to influence election outcomes for financial or political benefit. A common means to such ends is by manipulating perceptions of the…

Computer Science and Game Theory · Computer Science 2022-06-22 Junlin Wu , Andrew Estornell , Lecheng Kong , Yevgeniy Vorobeychik

The relationship of policy choice by majority voting and by maximization of utilitarian welfare has long been discussed. I consider choice between a status quo and a proposed policy when persons have interpersonally comparable cardinal…

Theoretical Economics · Economics 2024-12-30 Charles F. Manski

Population protocols are a model of distributed computation intended for the study of networks of independent computing agents with dynamic communication structure. Each agent has a finite number of states, and communication opportunities…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-02-19 Mikhail Raskin

We design online algorithms for the fair allocation of public goods to a set of $N$ agents over a sequence of $T$ rounds and focus on improving their performance using predictions. In the basic model, a public good arrives in each round,…

Computer Science and Game Theory · Computer Science 2022-10-03 Siddhartha Banerjee , Vasilis Gkatzelis , Safwan Hossain , Billy Jin , Evi Micha , Nisarg Shah

An important aspect of AI design and ethics is to create systems that reflect aggregate preferences of the society. To this end, the techniques of social choice theory are often utilized. We propose a new social choice function motivated by…

Multiagent Systems · Computer Science 2021-03-02 Gergei Bana , Wojciech Jamroga , David Naccache , Peter Y. A. Ryan

Many societal decision problems lie in high-dimensional continuous spaces not amenable to the voting techniques common for their discrete or single-dimensional counterparts. These problems are typically discretized before running an…

Multiagent Systems · Computer Science 2018-10-30 Nikhil Garg , Vijay Kamble , Ashish Goel , David Marn , Kamesh Munagala

We discuss an algorithmic intervention aimed at increasing equity and economic efficiency at a crowdfunding platform that gives cash subsidies to grantees. Through a blend of technical and qualitative methods, we show that the previous…

Computer Science and Game Theory · Computer Science 2025-09-24 Joel Miller , E. Glen Weyl , Chris Kanich

Given that Proof-of-Work (PoW) and Proof-of-Stake (PoS) are plutocratic, and other common consensus protocols are mostly permission-based, we look for a consensus protocol that will suit the needs of e-Democracy. In particular, what we need…

Social and Information Networks · Computer Science 2020-08-03 Ouri Poupko , Nimrod Talmon

As a relatively new forum, ACM FAccT has become a key space for activists and scholars to critically examine emerging AI and ML technologies. It brings together academics, civil society members, and government representatives from diverse…

Human-Computer Interaction · Computer Science 2026-04-20 Shiran Dudy , Jan Simson , Yanan Long

When can cooperation arise from self-interested decisions in public goods games? And how can we help agents to act cooperatively? We examine these classical questions in a pivotal participation game, a variant of public good games, where…

Computer Science and Game Theory · Computer Science 2021-08-27 Yiling Chen , Biaoshuai Tao , Fang-Yi Yu