Related papers: ClipGen: A Deep Generative Model for Clipart Vecto…
The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained…
We propose a novel deep reinforcement learning-based approach for 3D object reconstruction from monocular images. Prior works that use mesh representations are template based. Thus, they are limited to the reconstruction of objects that…
The generative adversarial network (GAN) exhibits great superiority in the face attribute synthesis task. However, existing methods have very limited effects on the expansion of new attributes. To overcome the limitations of a single…
For grasp network algorithms, generating grasp datasets for a large number of 3D objects is a crucial task. However, generating grasp datasets for hundreds of objects can be very slow and consume a lot of storage resources, which hinders…
Human-aligned AI is a critical component of co-creativity, as it enables models to accurately interpret human intent and generate controllable outputs that align with design goals in collaborative content creation. This direction is…
Recent advances in deep learning have brought significant progress in visual grounding tasks such as language-guided video object segmentation. However, collecting large datasets for these tasks is expensive in terms of annotation time,…
We present a simple and efficient method based on deep learning to automatically decompose sketched objects into semantically valid parts. We train a deep neural network to transfer existing segmentations and labelings from 3D models to…
Clustering artworks is difficult for several reasons. On the one hand, recognizing meaningful patterns based on domain knowledge and visual perception is extremely hard. On the other hand, applying traditional clustering and feature…
In this paper, we present a novel paradigm to enhance the ability of object detector, e.g., expanding categories or improving detection performance, by training on synthetic dataset generated from diffusion models. Specifically, we…
We propose an end-to-end learning framework for segmenting generic objects in both images and videos. Given a novel image or video, our approach produces a pixel-level mask for all "object-like" regions---even for object categories never…
We introduce AutoPartGen, a model that generates objects composed of 3D parts in an autoregressive manner. This model can take as input an image of an object, 2D masks of the object's parts, or an existing 3D object, and generate a…
We present ShapeClipper, a novel method that reconstructs 3D object shapes from real-world single-view RGB images. Instead of relying on laborious 3D, multi-view or camera pose annotation, ShapeClipper learns shape reconstruction from a set…
Deep learning based fall detection is one of the crucial tasks for intelligent video surveillance systems, which aims to detect unintentional falls of humans and alarm dangerous situations. In this work, we propose a simple and efficient…
The goal of this thesis is to present my research contributions towards solving various visual synthesis and generation tasks, comprising image translation, image completion, and completed scene decomposition. This thesis consists of five…
The goal of fine-grained image description generation techniques is to learn detailed information from images and simulate human-like descriptions that provide coherent and comprehensive textual details about the image content. Currently,…
We provide a novel approach to construct generative models for graphs. Instead of using the traditional probabilistic models or deep generative models, we propose to instead find an algorithm that generates the data. We achieve this using…
We propose ClipFace, a novel self-supervised approach for text-guided editing of textured 3D morphable model of faces. Specifically, we employ user-friendly language prompts to enable control of the expressions as well as appearance of 3D…
Image segmentation has long been a basic problem in computer vision. Depth-wise Layering is a kind of segmentation that slices an image in a depth-wise sequence unlike the conventional image segmentation problems dealing with surface-wise…
We present an interactive approach to synthesizing realistic variations in facial hair in images, ranging from subtle edits to existing hair to the addition of complex and challenging hair in images of clean-shaven subjects. To circumvent…
Material reconstruction from a photograph is a key component of 3D content creation democratization. We propose to formulate this ill-posed problem as a controlled synthesis one, leveraging the recent progress in generative deep networks.…