Related papers: Morphing tree drawings in a small 3D grid
We introduce and study level-planar straight-line drawings with a fixed number $\lambda$ of slopes. For proper level graphs, we give an $O(n \log^2 n / \log \log n)$-time algorithm that either finds such a drawing or determines that no such…
Achieving precise, object-level control in image editing remains challenging: 2D methods lack 3D awareness and often yield ambiguous or implausible results, while existing 3D-aware approaches rely on heavy optimization or incomplete…
We study noncrossing geometric graphs and their disjoint compatible geometric matchings. Given a cycle (a polygon) P we want to draw a set of pairwise disjoint straight-line edges with endpoints on the vertices of P such that these new…
We prove that the degree of a nonconstant morphism from a smooth projective 3-fold $X$ with N\'{e}ron-Severi group ${\bf Z}$ to a smooth 3-dimensional quadric is bounded in terms of numerical invariants of $X$. In the special case where $X$…
Multilevel modeling extends traditional modeling techniques with a potentially unlimited number of abstraction levels. Multilevel models can be formally represented by multilevel typed graphs whose manipulation and transformation are…
The threshold-$k$ metric dimension ($\mathrm{Tmd}_k$) of a graph is the minimum number of sensors -- a subset of the vertex set -- needed to uniquely identify any vertex in the graph, solely based on its distances from the sensors, when the…
We study straight-line drawings of planar graphs with few segments and few slopes. Optimal results are obtained for all trees. Tight bounds are obtained for outerplanar graphs, 2-trees, and planar 3-trees. We prove that every 3-connected…
A convex geometric graph is a graph whose vertices are the corners of a convex polygon P in the plane and whose edges are boundary edges and diagonals of the polygon. It is called triangulation-free if its non-boundary edges do not contain…
We make progress on a number of open problems concerning the area requirement for drawing trees on a grid. We prove that 1. every tree of size $n$ (with arbitrarily large degree) has a straight-line drawing with area $n2^{O(\sqrt{\log\log…
We consider spanning trees of $n$ points in convex position whose edges are pairwise non-crossing. Applying a flip to such a tree consists in adding an edge and removing another so that the result is still a non-crossing spanning tree.…
A {\em theta} is a graph made of three internally vertex-disjoint chordless paths $P_1 = a \dots b$, $P_2 = a \dots b$, $P_3 = a \dots b$ of length at least~2 and such that no edges exist between the paths except the three edges incident to…
Morphing is the process of changing one figure into another. Some numerical methods of 3D surface morphing by deformable modeling and conformal mapping are shown in this study. It is well known that there exists a unique Riemann conformal…
A \emph{$k$-planar graph} is a graph that can be drawn in the plane such that every edge is crossed at most $k$ times. For $k \leq 4$, Pach and T\'oth proved a bound of $(k+3)(n-2)$ on the total number of edges of a $k$-planar graph, which…
This paper introduces two new abstract morphs for two $2$-dimensional shapes. The intermediate shapes gradually reduce the Hausdorff distance to the goal shape and increase the Hausdorff distance to the initial shape. The morphs are…
We study cross-graph charging schemes for graphs drawn in the plane. These are charging schemes where charge is moved across vertices of different graphs. Such methods have been recently applied to obtain various properties of…
Temporal graphs are graphs with time-stamped edges. We study the problem of finding a small vertex set (the separator) with respect to two designated terminal vertices such that the removal of the set eliminates all temporal paths…
We present WUKONG, a novel training-free framework for high-fidelity textured 3D morphing that takes a pair of source and target prompts (image or text) as input. Unlike conventional methods -- which rely on manual correspondence matching…
We consider the triangle-free process: given an integer n, start by taking a uniformly random ordering of the edges of the complete n-vertex graph K_n. Then, traverse the ordered edges and add each traversed edge to an (initially empty)…
We describe a framework for counting and enumerating various types of crossing-free geometric graphs on a planar point set. The framework generalizes ideas of Alvarez and Seidel, who used them to count triangulations in time $O(2^nn^2)$…
It is important to have effective methods for simplifying 3-manifold triangulations without losing any topological information. In theory this is difficult: we might need to make a triangulation super-exponentially more complex before we…