Related papers: HPRNet: Hierarchical Point Regression for Whole-Bo…
Model-based 3D pose and shape estimation methods reconstruct a full 3D mesh for the human body by estimating several parameters. However, learning the abstract parameters is a highly non-linear process and suffers from image-model…
We present HIPNet, a neural implicit pose network trained on multiple subjects across many poses. HIPNet can disentangle subject-specific details from pose-specific details, effectively enabling us to retarget motion from one subject to…
Heatmap regression has become the most prevalent choice for nowadays human pose estimation methods. The ground-truth heatmaps are usually constructed via covering all skeletal keypoints by 2D gaussian kernels. The standard deviations of…
Human pose estimation is a well-known problem in computer vision to locate joint positions. Existing datasets for the learning of poses are observed to be not challenging enough in terms of pose diversity, object occlusion, and viewpoints.…
Articulated human pose estimation is a fundamental yet challenging task in computer vision. The difficulty is particularly pronounced in scale variations of human body parts when camera view changes or severe foreshortening happens.…
Human Pose Estimation (HPE) based on RGB images has experienced a rapid development benefiting from deep learning. However, event-based HPE has not been fully studied, which remains great potential for applications in extreme scenes and…
The estimation of the camera poses associated with a set of images commonly relies on feature matches between the images. In contrast, we are the first to address this challenge by using objectness regions to guide the pose estimation…
Parsing human body into semantic regions is crucial to human-centric analysis. In this paper, we propose a segment-based parsing pipeline that explores human pose information, i.e. the joint location of a human model, which improves the…
The performance of human pose estimation depends on the spatial accuracy of keypoint localization. Most existing methods pursue the spatial accuracy through learning the high-resolution (HR) representation from input images. By the…
Traditional methods for human localization and pose estimation (HPE), which mainly rely on RGB images as an input modality, confront substantial limitations in real-world applications due to privacy concerns. In contrast, radar-based HPE…
In recent years, 2D human pose estimation has made significant progress on public benchmarks. However, many of these approaches face challenges of less applicability in the industrial community due to the large number of parametric…
Skeleton-based Human Action Recognition (HAR) is a vital technology in robotics and human-robot interaction. However, most existing methods concentrate primarily on full-body movements and often overlook subtle hand motions that are…
3D human pose and shape estimation (a.k.a. "human mesh recovery") has achieved substantial progress. Researchers mainly focus on the development of novel algorithms, while less attention has been paid to other critical factors involved.…
Existing multi-person pose estimators can be roughly divided into two-stage approaches (top-down and bottom-up approaches) and one-stage approaches. The two-stage methods either suffer high computational redundancy for additional person…
Hand pose estimation from a single depth image is an essential topic in computer vision and human computer interaction. Despite recent advancements in this area promoted by convolutional neural network, accurate hand pose estimation is…
The widespread application of 3D human pose estimation (HPE) is limited by resource-constrained edge devices, requiring more efficient models. A key approach to enhancing efficiency involves designing networks based on the structural…
High-resolution representation is essential for achieving good performance in human pose estimation models. To obtain such features, existing works utilize high-resolution input images or fine-grained image tokens. However, this dense…
3D pose estimation is a challenging problem in computer vision. Most of the existing neural-network-based approaches address color or depth images through convolution networks (CNNs). In this paper, we study the task of 3D human pose…
Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or…
Character rigging is universally needed in computer graphics but notoriously laborious. We present a new method, HeterSkinNet, aiming to fully automate such processes and significantly boost productivity. Given a character mesh and skeleton…