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Related papers: Reconciling Rewards with Predictive State Represen…

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In this paper we study online Reinforcement Learning (RL) in partially observable dynamical systems. We focus on the Predictive State Representations (PSRs) model, which is an expressive model that captures other well-known models such as…

Machine Learning · Computer Science 2022-08-16 Wenhao Zhan , Masatoshi Uehara , Wen Sun , Jason D. Lee

Modeling dynamical systems, both for control purposes and to make predictions about their behavior, is ubiquitous in science and engineering. Predictive state representations (PSRs) are a recently introduced class of models for…

Artificial Intelligence · Computer Science 2012-07-19 Satinder Singh , Michael James , Matthew Rudary

Predictive state representations (PSRs) offer an expressive framework for modelling partially observable systems. By compactly representing systems as functions of observable quantities, the PSR learning approach avoids using local-minima…

Machine Learning · Computer Science 2014-07-22 William L. Hamilton , Mahdi Milani Fard , Joelle Pineau

We are interested in enabling autonomous agents to learn and reason about systems with hidden states, such as locking mechanisms. We cast this problem as learning the parameters of a discrete Partially Observable Markov Decision Process…

Machine Learning · Computer Science 2026-02-04 Seiji Shaw , Travis Manderson , Chad Kessens , Nicholas Roy

Planning and learning in Partially Observable MDPs (POMDPs) are among the most challenging tasks in both the AI and Operation Research communities. Although solutions to these problems are intractable in general, there might be special…

Artificial Intelligence · Computer Science 2012-07-09 Eyal Even-Dar , Sham M. Kakade , Yishay Mansour

Deep reinforcement learning has demonstrated remarkable achievements across diverse domains such as video games, robotic control, autonomous driving, and drug discovery. Common methodologies in partially-observable domains largely lean on…

Machine Learning · Computer Science 2024-02-15 Michael Lanier , Ying Xu , Nathan Jacobs , Chongjie Zhang , Yevgeniy Vorobeychik

Intelligent agents can cope with sensory-rich environments by learning task-agnostic state abstractions. In this paper, we propose an algorithm to approximate causal states, which are the coarsest partition of the joint history of actions…

A central problem in artificial intelligence is that of planning to maximize future reward under uncertainty in a partially observable environment. In this paper we propose and demonstrate a novel algorithm which accurately learns a model…

Machine Learning · Computer Science 2009-12-15 Byron Boots , Sajid M. Siddiqi , Geoffrey J. Gordon

The success of reinforcement learning in typical settings is predicated on Markovian assumptions on the reward signal by which an agent learns optimal policies. In recent years, the use of reward machines has relaxed this assumption by…

Machine Learning · Computer Science 2022-03-29 Taylor Dohmen , Noah Topper , George Atia , Andre Beckus , Ashutosh Trivedi , Alvaro Velasquez

The general sequential decision-making problem, which includes Markov decision processes (MDPs) and partially observable MDPs (POMDPs) as special cases, aims at maximizing a cumulative reward by making a sequence of decisions based on a…

Machine Learning · Computer Science 2024-02-07 Ruiquan Huang , Yingbin Liang , Jing Yang

The problem of selecting the right state-representation in a reinforcement learning problem is considered. Several models (functions mapping past observations to a finite set) of the observations are given, and it is known that for at least…

Machine Learning · Computer Science 2013-02-12 Odalric-Ambrym Maillard , Rémi Munos , Daniil Ryabko

We introduce Recurrent Predictive State Policy (RPSP) networks, a recurrent architecture that brings insights from predictive state representations to reinforcement learning in partially observable environments. Predictive state policy…

Machine Learning · Statistics 2018-03-06 Ahmed Hefny , Zita Marinho , Wen Sun , Siddhartha Srinivasa , Geoffrey Gordon

Recent advances in generative super-resolution (SR) have greatly improved visual realism, yet existing evaluation and optimization frameworks remain misaligned with human perception. Full-Reference and No-Reference metrics often fail to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Yushuai Song , Weize Quan , Weining Wang , Jiahui Sun , Jing Liu , Meng Li , Pengbin Yu , Zhentao Chen , Wei Shen , Lunxi Yuan , Dong-ming Yan

Reinforcement Learning with Verifiable Rewards (RLVR) improves final-answer accuracy on reasoning tasks, but it does not reliably improve reasoning quality. Because outcome rewards only assess final answers, they also reward spurious…

Machine Learning · Computer Science 2026-05-19 Chenlu Ye , Zhou Yu , Ziji Zhang , Hao Chen , Narayanan Sadagopan , Jing Huang , Tong Zhang , Anurag Beniwal

Representations are at the core of all deep reinforcement learning (RL) methods for both Markov decision processes (MDPs) and partially observable Markov decision processes (POMDPs). Many representation learning methods and theoretical…

Machine Learning · Computer Science 2024-04-23 Tianwei Ni , Benjamin Eysenbach , Erfan Seyedsalehi , Michel Ma , Clement Gehring , Aditya Mahajan , Pierre-Luc Bacon

In most real-world reinforcement learning applications, state information is only partially observable, which breaks the Markov decision process assumption and leads to inferior performance for algorithms that conflate observations with…

Machine Learning · Computer Science 2024-06-12 Hongming Zhang , Tongzheng Ren , Chenjun Xiao , Dale Schuurmans , Bo Dai

Successor-style representations have many advantages for reinforcement learning: for example, they can help an agent generalize from past experience to new goals, and they have been proposed as explanations of behavioral and neural data…

Machine Learning · Computer Science 2021-03-17 Kianté Brantley , Soroush Mehri , Geoffrey J. Gordon

Partial Observability -- where agents can only observe partial information about the true underlying state of the system -- is ubiquitous in real-world applications of Reinforcement Learning (RL). Theoretically, learning a near-optimal…

Machine Learning · Computer Science 2022-12-19 Fan Chen , Yu Bai , Song Mei

Possibilistic and qualitative POMDPs (pi-POMDPs) are counterparts of POMDPs used to model situations where the agent's initial belief or observation probabilities are imprecise due to lack of past experiences or insufficient data…

Artificial Intelligence · Computer Science 2013-09-27 Nicolas Drougard , Florent Teichteil-Konigsbuch , Jean-Loup Farges , Didier Dubois

Reinforcement learning (RL) typically models the interaction between the agent and environment as a Markov decision process (MDP), where the rewards that guide the agent's behavior are always observable. However, in many real-world…

Artificial Intelligence · Computer Science 2025-05-15 Montaser Mohammedalamen , Michael Bowling
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