Related papers: Multi-Level Graph Encoding with Structural-Collabo…
Sign language is commonly used by deaf or mute people to communicate but requires extensive effort to master. It is usually performed with the fast yet delicate movement of hand gestures, body posture, and even facial expressions. Current…
Multi-graph learning is crucial for extracting meaningful signals from collections of heterogeneous graphs. However, effectively integrating information across graphs with differing topologies, scales, and semantics, often in the absence of…
This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…
Graph Convolutional Networks (GCNs), which model skeleton data as graphs, have obtained remarkable performance for skeleton-based action recognition. Particularly, the temporal dynamic of skeleton sequence conveys significant information in…
The ability to identify and temporally segment fine-grained actions in motion capture sequences is crucial for applications in human movement analysis. Motion capture is typically performed with optical or inertial measurement systems,…
Person Re-Identification (ReID) matches pedestrians across disjoint cameras. Existing ReID methods adopting real-value feature descriptors have achieved high accuracy, but they are low in efficiency due to the slow Euclidean distance…
The huge variance of human pose and the misalignment of detected human images significantly increase the difficulty of person Re-Identification (Re-ID). Moreover, efficient Re-ID systems are required to cope with the massive visual data…
Due to the mutual occlusion, severe scale variation, and complex spatial distribution, the current multi-person mesh recovery methods cannot produce accurate absolute body poses and shapes in large-scale crowded scenes. To address the…
RGB-Infrared person re-identification (RGB-IR Re-ID) aims to match persons from heterogeneous images captured by visible and thermal cameras, which is of great significance in the surveillance system under poor light conditions. Facing…
Combining skeleton structure with graph convolutional networks has achieved remarkable performance in human action recognition. Since current research focuses on designing basic graph for representing skeleton data, these embedding features…
In human pose estimation methods based on graph convolutional architectures, the human skeleton is usually modeled as an undirected graph whose nodes are body joints and edges are connections between neighboring joints. However, most of…
A key for person re-identification is achieving consistent local details for discriminative representation across variable environments. Current stripe-based feature learning approaches have delivered impressive accuracy, but do not make a…
Human action recognition as an important application of computer vision has been studied for decades. Among various approaches, skeleton-based methods recently attract increasing attention due to their robust and superior performance.…
Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods…
Person re-identification is being widely used in the forensic, and security and surveillance system, but person re-identification is a challenging task in real life scenario. Hence, in this work, a new feature descriptor model has been…
In this paper, we observe that most false positive images (i.e., different identities with query images) in the top ranking list usually have the similar color information with the query image in person re-identification (Re-ID). Meanwhile,…
Unsupervised visible-infrared person re-identification (USL-VI-ReID) seeks to match pedestrian images of the same individual across different modalities without human annotations for model learning. Previous methods unify pseudo-labels of…
Multi-person 3D pose estimation is a challenging task because of occlusion and depth ambiguity, especially in the cases of crowd scenes. To solve these problems, most existing methods explore modeling body context cues by enhancing feature…
Recently, graph-based semi-supervised learning and pseudo-labeling have gained attention due to their effectiveness in reducing the need for extensive data annotations. Pseudo-labeling uses predictions from unlabeled data to improve model…
Graph convolutional networks (GCNs) have been widely used and achieved remarkable results in skeleton-based action recognition. In GCNs, graph topology dominates feature aggregation and therefore is the key to extracting representative…