Related papers: Lawvere-Tierney topologies for computability theor…
It is known since 1973 that Lawvere's notion of (Cauchy-)complete enriched category is meaningful for metric spaces: it captures exactly Cauchy-complete metric spaces. In this paper we introduce the corresponding notion of Lawvere…
Simplicial sets generalise many categories of graphs. In this paper, we give a complete characterisation of the Lawvere-Tierney topologies on (semi-)simplicial sets, on bicolored graphs, and on fuzzy sets. We apply our results to establish…
We define notions of cautiousness and cautious belief to provide epistemic conditions for iterated admissibility in finite games. We show that iterated admissibility characterizes the behavioral implications of "cautious rationality and…
This paper proves several Tauberian theorems for general iterations of operators, and provides two applications to zero-sum stochastic games where the total payoff is a weighted sum of the stage payoffs. The first application is to provide…
In imperfect-information games, the optimal strategy in a subgame may depend on the strategy in other, unreached subgames. Thus a subgame cannot be solved in isolation and must instead consider the strategy for the entire game as a whole,…
In previous papers on this project a general static logical framework for formalizing and mechanizing set theories of different strength was suggested, and the power of some predicatively acceptable theories in that framework was explored.…
We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…
Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial…
The connection between game theory, convex optimization, and geometry is deep. There are many applications of linear programming methods and polyhedral representation conversion methods in game theory. In this paper, we discuss two more…
The central purpose of this article is to establish new inverse and implicit function theorems for differentiable maps with isolated critical points. One of the key ingredients is a discovery of the fact that differentiable maps with…
In computable analysis typically topological spaces with countable bases are considered. The Theorem of Kreitz-Weihrauch implies that the subbase representation of a second-countable $T_0$ space is admissible with respect to the topology…
Quantum Decision Theory, advanced earlier by the authors, and illustrated for lotteries with gains, is generalized to the games containing lotteries with gains as well as losses. The mathematical structure of the approach is based on the…
This paper classifies different fragments of the Galvin-Prikry theorem, an infinite dimensional generalization of Ramsey's theorem, in terms of their uniform computational content (Weihrauch degree). It can be seen as a continuation of…
Topological transforms have been very useful in statistical analysis of shapes or surfaces without restrictions that the shapes are diffeomorphic and requiring the estimation of correspondence maps. In this paper we introduce two…
This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…
Many emerging applications - such as adversarial training, AI alignment, and robust optimization - can be framed as zero-sum games between neural nets, with von Neumann-Nash equilibria (NE) capturing the desirable system behavior. While…
The question of what can be computed, and how efficiently, are at the core of computer science. Not surprisingly, in distributed systems and networking research, an equally fundamental question is what can be computed in a…
We give tolerant testers with sublinear query complexity in the adjacency-list model for Unique Games. Prior tolerant testers required structural assumptions such as expansion or clusterability. For Unique Games, the tester distinguishes…
This work presents proofs for Hurewicz's and Pawlikowski's Theorems about topological games in the context of lattices, in which one cannot argue with points.
In traditional topology optimization, the computing time required to iteratively update the material distribution within a design domain strongly depends on the complexity or size of the problem, limiting its application in real engineering…