Related papers: Lawvere-Tierney topologies for computability theor…
We study minimum integer representations of weighted games, i.e., representations where the weights are integers and every other integer representation is at least as large in each component. Those minimum integer representations, if the…
Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…
Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…
The core of a game $v$ on $N$, which is the set of additive games $\phi$ dominating $v$ such that $\phi(N)=v(N)$, is a central notion in cooperative game theory, decision making and in combinatorics, where it is related to submodular…
We propose a definition of computable manifold by introducing computability as a structure that we impose to a given topological manifold, just in the same way as differentiability or piecewise linearity are defined for smooth and PL…
LP-duality theory has played a central role in the study of cores of games, right from the early days of this notion to the present time. The classic paper of Shapley and Shubik \cite{Shapley1971assignment} introduced the "right" way of…
We present a computational formulation for the approximate version of several variational inequality problems, investigating their computational complexity and establishing PPAD-completeness. Examining applications in computational game…
The pseudoinverse of a matrix, a generalized notion of the inverse, is of fundamental importance in linear algebra and, thereby, in many different fields. Despite its proven existence, an algorithmic approach is typically necessary to…
In this paper we study a new approach to classify mathematical theorems according to their computational content. Basically, we are asking the question which theorems can be continuously or computably transferred into each other? For this…
Poker is in the family of imperfect information games unlike other games such as chess, connect four, etc which are perfect information game instead. While many perfect information games have been solved, no non-trivial imperfect…
We show that the theory of the partial order of computably enumerable equivalence relations (ceers) under computable reduction is 1-equivalent to true arithmetic. We show the same result for the structure comprised of the dark ceers and the…
We study the computational power of randomized computations on infinite objects, such as real numbers. In particular, we introduce the concept of a Las Vegas computable multi-valued function, which is a function that can be computed on a…
The Shapley value (SV) and Least core (LC) are classic methods in cooperative game theory for cost/profit sharing problems. Both methods have recently been proposed as a principled solution for data valuation tasks, i.e., quantifying the…
This article is a fundamental study in computable measure theory. We use the framework of TTE, the representation approach, where computability on an abstract set X is defined by representing its elements with concrete "names", possibly…
Represented spaces form the general setting for the study of computability derived from Turing machines. As such, they are the basic entities for endeavors such as computable analysis or computable measure theory. The theory of represented…
McLennan and Tourky (2010) showed that "imitation games" provide a new view of the computation of Nash equilibria of bimatrix games with the Lemke-Howson algorithm. In an imitation game, the payoff matrix of one of the players is the…
One of the main prerequisites for understanding sheaves on elementary toposes is the proof that a (Lawvere-Tierney) topology on a topos induces a closure operator on it, and vice-versa. That standard theorem is usually presented in a…
Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier)…
We introduce the notions of weakly *-concave and weakly naturally quasi-concave correspondence and prove fixed point theorems and continuous selection theorems for these kind of correspondences. As applications in the game theory, by using…
The TTE computability notion in effective metric spaces is usually defined by using Cauchy representations. Under some weak assumptions, we characterize this notion in a way which avoids using the representations.