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Related papers: SURPRISE! and When to Schedule It

200 papers

Multi-round competitions often double or triple the points awarded in the final round, calling it a bonus, to maximize spectators' excitement. In a two-player competition with $n$ rounds, we aim to derive the optimal bonus size to maximize…

Computer Science and Game Theory · Computer Science 2024-06-10 Zhihuan Huang , Yuqing Kong , Tracy Xiao Liu , Grant Schoenebeck , Shengwei Xu

Understanding how to engage users is a critical question in many applications. Previous research has shown that unexpected or astonishing events can attract user attention, leading to positive outcomes such as engagement and learning. In…

Information Retrieval · Computer Science 2018-07-18 Nalin Chhibber , Rohail Syed , Mengqiu Teng , Joslin Goh , Kevyn Collins-Thompson , Edith Law

Surprise describes a range of phenomena from unexpected events to behavioral responses. We propose a measure of surprise and use it for surprise-driven learning. Our surprise measure takes into account data likelihood as well as the degree…

Machine Learning · Statistics 2017-03-03 Mohammadjavad Faraji , Kerstin Preuschoff , Wulfram Gerstner

The Elo rating system is a highly successful ranking algorithm for games of skill where, by construction, one team wins and the other loses. A primary limitation of the original Elo algorithm is its inability to predict information beyond a…

Methodology · Statistics 2018-02-05 J. Scott Moreland , Matthew C. Superdock

Why are some events more surprising than others? We propose that events that are more difficult to explain are those that are more surprising. The two experiments reported here test the impact of different event outcomes (Outcome-Type) and…

Artificial Intelligence · Computer Science 2013-08-13 Meadhbh Foster , Mark T. Keane

Information flow analysis is a powerful technique for reasoning about the sensitive information exposed by a program during its execution. While past work has proposed information theoretic metrics (e.g., Shannon entropy, min-entropy,…

Cryptography and Security · Computer Science 2010-09-22 Ji Zhu , Mudhakar Srivatsa

Elo rating systems measure the approximate skill of each competitor in a game or sport. A competitor's rating increases when they win and decreases when they lose. Increasing one's rating can be difficult work; one must hone their skills…

Combinatorics · Mathematics 2024-04-16 Rikhav Shah

We propose utilizing match-level suspense and surprise - which capture the entertainment utility created by competitive balance and outcome uncertainty for sports spectators - as alternative policy targets for league organizers and…

General Economics · Economics 2025-06-27 Raphael Flepp , Tim Pawlowski , Travis Richardson

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research…

Human-Computer Interaction · Computer Science 2025-09-05 Thomas Vase Schultz Volden , Oleg Jarma Montoya , Paolo Burelli , Marco Scirea

It is part of our daily social-media experience that seemingly ordinary items (videos, news, publications, etc.) unexpectedly gain an enormous amount of attention. Here we investigate how unexpected these events are. We propose a method…

Physics and Society · Physics 2014-12-09 José M. Miotto , Eduardo G. Altmann

League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…

Machine Learning · Computer Science 2021-08-09 Tiffany D. Do , Seong Ioi Wang , Dylan S. Yu , Matthew G. McMillian , Ryan P. McMahan

Elections involving a very large voter population often lead to outcomes that surprise many. This is particularly important for the elections in which results affect the economy of a sizable population. A better prediction of the true…

Computer Science and Game Theory · Computer Science 2018-01-31 Palash Dey , Pravesh K. Kothari , Swaprava Nath

This article discusses in detail the rating system that won the kaggle competition "Chess Ratings: Elo vs the rest of the world". The competition provided a historical dataset of outcomes for chess games, and aimed to discover whether novel…

Machine Learning · Computer Science 2015-03-17 Yannis Sismanis

This paper focuses on the recommendation of events in the Social Web, and addresses the problem of finding if, and to which extent, certain features, which are peculiar to events, are relevant in predicting the users' interests and should…

Human-Computer Interaction · Computer Science 2014-07-02 Federica Cena , Silvia Likavec , Ilaria Lombardi , Claudia Picardi

The dynamic nature of esports makes the situation relatively complicated for average viewers. Esports broadcasting involves game expert casters, but the caster-dependent game commentary is not enough to fully understand the game situation.…

Computation and Language · Computer Science 2024-05-01 Zhihao Zhang , Feiqi Cao , Yingbin Mo , Yiran Zhang , Josiah Poon , Caren Han

Rating systems play an important role in competitive sports and games. They provide a measure of player skill, which incentivizes competitive performances and enables balanced match-ups. In this paper, we present a novel Bayesian rating…

Information Retrieval · Computer Science 2021-01-05 Aram Ebtekar , Paul Liu

Routing games are used to to understand the impact of individual users' decisions on network efficiency. Most prior work on routing games uses a simplified model of network flow where all flow exists simultaneously, and users care about…

Computer Science and Game Theory · Computer Science 2015-03-17 Umang Bhaskar , Lisa Fleischer , Elliot Anshelevich

For sustainable growth and profitability, online game companies are constantly carrying out various events to attract new game users, to maximize return users, and to minimize churn users in online games. Because minimizing churn users is…

Human-Computer Interaction · Computer Science 2019-09-25 Kyoung Ho Kim , Huy Kang Kim

This paper considers a wireless network where multiple flows are delivering status updates about their respective information sources. An end user aims to make accurate real-time estimations about the status of each information source using…

Networking and Internet Architecture · Computer Science 2019-01-31 Daojing Guo , I-Hong Hou

The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues…

Applications · Statistics 2017-11-17 Luca Pappalardo , Paolo Cintia
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