Related papers: VidFace: A Full-Transformer Solver for Video FaceH…
In this work, we aim to improve the 3D reasoning ability of Transformers in multi-view 3D human pose estimation. Recent works have focused on end-to-end learning-based transformer designs, which struggle to resolve geometric information…
Immersive virtual reality (VR) applications demand accurate, temporally coherent full-body pose tracking. Recent head-mounted camera-based approaches show promise in egocentric pose estimation, but encounter challenges when applied to VR…
Face super-resolution (FSR), also known as face hallucination, which is aimed at enhancing the resolution of low-resolution (LR) face images to generate high-resolution (HR) face images, is a domain-specific image super-resolution problem.…
In this paper, we aim to address the large domain gap between high-resolution face images, e.g., from professional portrait photography, and low-quality surveillance images, e.g., from security cameras. Establishing an identity match…
Presenting high-resolution (HR) human appearance is always critical for the human-centric videos. However, current imagery equipment can hardly capture HR details all the time. Existing super-resolution algorithms barely mitigate the…
Ultrasound is widely used in clinical care, yet standard deep learning methods often struggle with full video analysis due to non-standardized acquisition and operator bias. We offer a new perspective on ultrasound video analysis through…
Face hallucination is a technique that reconstruct high-resolution (HR) faces from low-resolution (LR) faces, by using the prior knowledge learned from HR/LR face pairs. Most state-of-the-arts leverage position-patch prior knowledge of…
We introduce FlexAvatar, a method for creating high-quality and complete 3D head avatars from a single image. A core challenge lies in the limited availability of multi-view data and the tendency of monocular training to yield incomplete 3D…
Hand pose estimation (HPE) can be used for a variety of human-computer interaction applications such as gesture-based control for physical or virtual/augmented reality devices. Recent works have shown that videos or multi-view images carry…
Virtual Reality (VR) applications have revolutionized user experiences by immersing individuals in interactive 3D environments. These environments find applications in numerous fields, including healthcare, education, or architecture. A…
Video matting aims to predict the alpha mattes for each frame from a given input video sequence. Recent solutions to video matting have been dominated by deep convolutional neural networks (CNN) for the past few years, which have become the…
Multimodal manipulations (also known as audio-visual deepfakes) make it difficult for unimodal deepfake detectors to detect forgeries in multimedia content. To avoid the spread of false propaganda and fake news, timely detection is crucial.…
Virtual Reality (VR) has become increasingly popular for remote collaboration, but video conferencing poses challenges when the user's face is covered by the headset. Existing solutions have limitations in terms of accessibility. In this…
The alignment of adjacent frames is considered an essential operation in video super-resolution (VSR). Advanced VSR models, including the latest VSR Transformers, are generally equipped with well-designed alignment modules. However, the…
This presentation addresses the problem of reconstructing a high-resolution image from multiple lower-resolution snapshots captured from slightly different viewpoints in space and time. Key challenges for solving this problem include (i)…
It is a challenging task to learn rich and multi-scale spatiotemporal semantics from high-dimensional videos, due to large local redundancy and complex global dependency between video frames. The recent advances in this research have been…
Transformer architectures have become the model of choice in natural language processing and are now being introduced into computer vision tasks such as image classification, object detection, and semantic segmentation. However, in the…
We present a novel system for real-time tracking of facial expressions using egocentric views captured from a set of infrared cameras embedded in a virtual reality (VR) headset. Our technology facilitates any user to accurately drive the…
With recent advances in computer vision and graphics, it is now possible to generate videos with extremely realistic synthetic faces, even in real time. Countless applications are possible, some of which raise a legitimate alarm, calling…
We introduce VOODOO XP: a 3D-aware one-shot head reenactment method that can generate highly expressive facial expressions from any input driver video and a single 2D portrait. Our solution is real-time, view-consistent, and can be…