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Gibbs sampling is one of the most commonly used Markov Chain Monte Carlo (MCMC) algorithms due to its simplicity and efficiency. It cycles through the latent variables, sampling each one from its distribution conditional on the current…

Machine Learning · Computer Science 2024-08-26 Yanbo Wang , Wenyu Chen , Shimin Shan

Gradient-based methods for two-player games produce rich dynamics that can solve challenging problems, yet can be difficult to stabilize and understand. Part of this complexity originates from the discrete update steps given by simultaneous…

Machine Learning · Statistics 2021-07-05 Mihaela Rosca , Yan Wu , Benoit Dherin , David G. T. Barrett

Game theory studies situations in which strategic players can modify the state of a given system, due to the absence of a central authority. Solution concepts, such as Nash equilibrium, are defined to predict the outcome of such situations.…

Computer Science and Game Theory · Computer Science 2013-11-08 Diodato Ferraioli , Paul W. Goldberg , Carmine Ventre

We introduce a simple stochastic dynamics for game theory. It assumes ``local'' rationality in the sense that any player climbs the gradient of his utility function in the presence of a stochastic force which represents deviation from…

Statistical Mechanics · Physics 2008-11-23 Matteo Marsili , Yi-Cheng Zhang

We study strategic interaction in data-driven games where players face uncertainty about payoff distributions inferred from finite samples. To model calibrated attitudes toward such uncertainty, we formulate distributionally robust games…

Computer Science and Game Theory · Computer Science 2026-05-28 Bharat Gangwani , Arunesh Sinha

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

In many multiagent settings, such as electric vehicle charging and traffic routing, agents must make decisions in the face of uncertain behavior exhibited by others. Often, this uncertainty arises from multiple sources, such as incomplete…

Computer Science and Game Theory · Computer Science 2026-04-28 Andreas Feik , Nicolas Lanzetti , Saverio Bolognani , Florian Dörfler , Dario Paccagnan

Congestion games offer a primary model in the study of pure Nash equilibria in non-cooperative games, and a number of generalized models have been proposed in the literature. One line of generalization includes weighted congestion games, in…

Computer Science and Game Theory · Computer Science 2024-01-09 Kenjiro Takazawa

The inadequate mixing of conventional Markov Chain Monte Carlo (MCMC) methods for multi-modal distributions presents a significant challenge in practical applications such as Bayesian inference and molecular dynamics. Addressing this, we…

Machine Learning · Statistics 2024-05-30 Wenlin Chen , Mingtian Zhang , Brooks Paige , José Miguel Hernández-Lobato , David Barber

Aiming to provide a new class of game dynamics with good long-term rationality properties, we derive a second-order inertial system that builds on the widely studied "heavy ball with friction" optimization method. By exploiting a well-known…

Optimization and Control · Mathematics 2015-03-03 Rida Laraki , Panayotis Mertikopoulos

In this paper, we explore aggregative games over networks of multi-integrator agents with coupled constraints. To reach the general Nash equilibrium of an aggregative game, a distributed strategy-updating rule is proposed by a combination…

Optimization and Control · Mathematics 2023-02-27 Xin Cai , Feng Xiao , Bo Wei

One of the proposed solutions to the equilibrium selection problem for agents learning in repeated games is obtained via the notion of stochastic stability. Learning algorithms are perturbed so that the Markov chain underlying the learning…

Computer Science and Game Theory · Computer Science 2012-07-09 John Wicks , Amy Greenwald

The Gibbs sampler, also known as the coordinate hit-and-run algorithm, is a Markov chain that is widely used to draw samples from probability distributions in arbitrary dimensions. At each iteration of the algorithm, a randomly selected…

Statistics Theory · Mathematics 2024-12-25 Neha S. Wadia

This paper studies a stochastic dynamic game between two competing teams, each consisting of a network of collaborating agents. Unlike fully cooperative settings, where all agents share a common objective, each team in this game aims to…

Multiagent Systems · Computer Science 2025-04-29 Yike Zhao , Haoyuan Cai , Ali H. Sayed

High-dimensional and complex discrete distributions often exhibit multimodal behavior due to inherent discontinuities, posing significant challenges for sampling. Gradient-based discrete samplers, while effective, frequently become trapped…

Machine Learning · Computer Science 2026-04-14 Pinaki Mohanty , Ruqi Zhang

This paper considers a class of strategic scenarios in which two networks of agents have opposing objectives with regards to the optimization of a common objective function. In the resulting zero-sum game, individual agents collaborate with…

Optimization and Control · Mathematics 2012-12-24 Bahman Gharesifard , Jorge Cortes

The replicator equation in evolutionary game theory describes the change in a population's behaviors over time given suitable incentives. It arises when individuals make decisions using a simple learning process - imitation. A recent…

Computer Science and Game Theory · Computer Science 2023-11-07 Keith Paarporn

Under the Markov decision process (MDP) congestion game framework, we study the problem of enforcing population distribution constraints on a population of players with stochastic dynamics and coupled congestion costs. Existing research…

Computer Science and Game Theory · Computer Science 2022-08-16 Sarah H. Q. Li , Yue Yu , Nicolas Miguel , Dan Calderone , Lillian J. Ratliff , Behcet Acikmese

We consider network aggregative games to model and study multi-agent populations in which each rational agent is influenced by the aggregate behavior of its neighbors, as specified by an underlying network. Specifically, we examine systems…

Systems and Control · Computer Science 2015-06-26 Francesca Parise , Sergio Grammatico , Basilio Gentile , John Lygeros

We analyze the performance of the best-response dynamic across all normal-form games using a random games approach. The playing sequence -- the order in which players update their actions -- is essentially irrelevant in determining whether…

Theoretical Economics · Economics 2022-11-18 Torsten Heinrich , Yoojin Jang , Luca Mungo , Marco Pangallo , Alex Scott , Bassel Tarbush , Samuel Wiese
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