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Unsupervised learning of generative models has seen tremendous progress over recent years, in particular due to generative adversarial networks (GANs), variational autoencoders, and flow-based models. GANs have dramatically improved sample…
Generating realistic graph-structured data is challenging due to discrete connectivity, varying graph sizes, and class-specific structural patterns. Recent Generative Adversarial Networks (GAN)-based graph generation methods improve edge…
We propose a new approach to train the Generative Adversarial Nets (GANs) with a mixture of generators to overcome the mode collapsing problem. The main intuition is to employ multiple generators, instead of using a single one as in the…
Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are able to generate content for different games (e.g. Super…
As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…
In this paper, we present a simple approach to train Generative Adversarial Networks (GANs) in order to avoid a \textit {mode collapse} issue. Implicit models such as GANs tend to generate better samples compared to explicit models that are…
Procedural 3D Terrain generation has become a necessity in open world games, as it can provide unlimited content, through a functionally infinite number of different areas, for players to explore. In our approach, we use Generative…
Generative Adversarial Networks (GAN) is an adversarial model, and it has been demonstrated to be effective for various generative tasks. However, GAN and its variants also suffer from many training problems, such as mode collapse and…
Engineering design tasks often require synthesizing new designs that meet desired performance requirements. The conventional design process, which requires iterative optimization and performance evaluation, is slow and dependent on initial…
Generative adversarial networks (GANs) are a powerful framework for generative tasks. However, they are difficult to train and tend to miss modes of the true data generation process. Although GANs can learn a rich representation of the…
Generative adversarial networks (GANs) are powerful generative models but remain challenging to train due to pathologies suchas mode collapse and instability. Recent research has explored co-evolutionary approaches, in which populations of…
This study presents a novel method combining Graph Neural Networks (GNNs) and Generative Adversarial Networks (GANs) for generating packet-level header traces. By incorporating word2vec embeddings, this work significantly mitigates the…
Several works have demonstrated the use of variational autoencoders (VAEs) for generating levels in the style of existing games and blending levels across different games. Further, quality-diversity (QD) algorithms have also become popular…
Generative Adversarial Networks (GANs) are shown to be successful at generating new and realistic samples including 3D object models. Conditional GAN, a variant of GANs, allows generating samples in given conditions. However, objects…
Many mathematical optimization algorithms fail to sufficiently explore the solution space of high-dimensional nonlinear optimization problems due to the curse of dimensionality. This paper proposes generative models as a complement to…
This paper describes an approach that combines generative adversarial networks (GANs) with interactive evolutionary computation (IEC). While GANs can be trained to produce lifelike images, they are normally sampled randomly from the learned…
Generative Adversarial Networks (GAN) have attracted much research attention recently, leading to impressive results for natural image generation. However, to date little success was observed in using GAN generated images for improving…
In this paper, we introduce Logic Tensor Network-Enhanced Generative Adversarial Network (LTN-GAN), a novel framework that enhances Generative Adversarial Networks (GANs) by incorporating Logic Tensor Networks (LTNs) to enforce…
Generative adversary networks (GANs) suffer from training pathologies such as instability and mode collapse. These pathologies mainly arise from a lack of diversity in their adversarial interactions. Evolutionary generative adversarial…
We present variational generative adversarial networks, a general learning framework that combines a variational auto-encoder with a generative adversarial network, for synthesizing images in fine-grained categories, such as faces of a…