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An effective paradigm for simulating the dynamics of robots that locomote and manipulate is multi-rigid body simulation with rigid contact. This paradigm provides reasonable tradeoffs between accuracy, running time, and simplicity of…

Robotics · Computer Science 2016-08-09 Evan M. Drumwright

This paper introduces key machine learning operations that allow the realization of robust, joint 6D pose estimation of multiple instances of objects either densely packed or in unstructured piles from RGB-D data. The first objective is to…

Robotics · Computer Science 2019-10-14 Chaitanya Mitash , Bowen Wen , Kostas Bekris , Abdeslam Boularias

6D pose estimation of textureless objects is a valuable but challenging task for many robotic applications. In this work, we propose a framework to address this challenge using only RGB images acquired from multiple viewpoints. The core…

Robotics · Computer Science 2023-02-23 Jun Yang , Wenjie Xue , Sahar Ghavidel , Steven L. Waslander

We propose a new multistep deep learning-based algorithm for the resolution of moderate to high dimensional nonlinear backward stochastic differential equations (BSDEs) and their corresponding parabolic partial differential equations (PDE).…

Numerical Analysis · Mathematics 2023-08-29 Daniel Bussell , Camilo Andrés García-Trillos

Unsupervised multi-object scene decomposition is a fast-emerging problem in representation learning. Despite significant progress in static scenes, such models are unable to leverage important dynamic cues present in video. We propose a…

Computer Vision and Pattern Recognition · Computer Science 2020-06-29 Polina Zablotskaia , Edoardo A. Dominici , Leonid Sigal , Andreas M. Lehrmann

We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…

Geometric Topology · Mathematics 2016-05-12 Mark C. Bell , Richard C. H. Webb

We present an elastic simulator for domains defined as evolving implicit functions, which is efficient, robust, and differentiable with respect to both shape and material. This simulator is motivated by applications in 3D reconstruction: it…

Graphics · Computer Science 2025-04-09 Gilles Daviet , Tianchang Shen , Nicholas Sharp , David I. W. Levin

Leveraging 3D information within Multimodal Large Language Models (MLLMs) has recently shown significant advantages for indoor scene understanding. However, existing methods, including those using explicit ground-truth 3D positional…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Chushan Zhang , Ruihan Lu , Jinguang Tong , Yikai Wang , Hongdong Li

Multiscale modeling is an effective approach for investigating multiphysics systems with largely disparate size features, where models with different resolutions or heterogeneous descriptions are coupled together for predicting the system's…

Computational Engineering, Finance, and Science · Computer Science 2022-12-07 Minglang Yin , Enrui Zhang , Yue Yu , George Em Karniadakis

We present a GPU-friendly framework for real-time implicit simulation of elastic material in the presence of frictional contacts. The integration of hyperelasticity, non-interpenetration contact, and friction in real-time simulations…

Graphics · Computer Science 2025-03-20 Ziqiu Zeng , Siyuan Luo , Fan Shi , Zhongkai Zhang

Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets. However, generating 3D compositional objects from single images--particularly under occlusions--remains challenging. Existing methods often…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Hui Shan , Keyang Luo , Ming Li , Sizhe Zheng , Yanwei Fu , Zhen Chen , Xiangru Huang

Our method studies the complex task of object-centric 3D understanding from a single RGB-D observation. As it is an ill-posed problem, existing methods suffer from low performance for both 3D shape and 6D pose and size estimation in complex…

Computer Vision and Pattern Recognition · Computer Science 2022-07-28 Muhammad Zubair Irshad , Sergey Zakharov , Rares Ambrus , Thomas Kollar , Zsolt Kira , Adrien Gaidon

While visual object detection with deep learning has received much attention in the past decade, cases when heavy intra-class occlusions occur have not been studied thoroughly. In this work, we propose a Non-Maximum-Suppression (NMS)…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Chenhongyi Yang , Vitaly Ablavsky , Kaihong Wang , Qi Feng , Margrit Betke

Cohesive fracture is among the few techniques able to model complex fracture nucleation and propagation with a sharp (nonsmeared) representation of the crack. Implicit time-stepping schemes are often favored in mechanics due to their…

Numerical Analysis · Mathematics 2019-10-23 Stephen A. Vavasis , Katerina D. Papoulia , M. Reza Hirmand

We develop a new optimisation technique that combines multiresolution subdivision surfaces for boundary description with immersed finite elements for the discretisation of the primal and adjoint problems of optimisation. Similar to wavelets…

Numerical Analysis · Mathematics 2016-01-20 Kosala Bandara , Thomas Rüberg , Fehmi Cirak

In order to optimally design materials, it is crucial to understand the structure-property relations in the material by analyzing the effect of microstructure parameters on the macroscopic properties. In computational homogenization, the…

Computational Engineering, Finance, and Science · Computer Science 2022-08-24 Theron Guo , Ondřej Rokoš , Karen Veroy

We develop a new spatial semidiscrete multiscale method based upon the edge multiscale methods to solve semilinear parabolic problems with heterogeneous coefficients and smooth initial data. This method allows for a cheap spatial…

Numerical Analysis · Mathematics 2025-12-16 Leonardo A. Poveda , Shubin Fu , Guanglian Li , Eric Chung

We propose a hybrid image-space/object-space solution to the classical hidden surface removal problem: Given n disjoint triangles in Real^3 and p sample points (``pixels'') in the xy-plane, determine the first triangle directly behind each…

Computational Geometry · Computer Science 2007-05-23 Jeff Erickson

Regular object detection methods output rectangle bounding boxes, which are unable to accurately describe the actual object shapes. Instance segmentation methods output pixel-level labels, which are computationally expensive for real-time…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Yang Zheng , Oles Andrienko , Yonglei Zhao , Minwoo Park , Trung Pham

Robots and other smart devices need efficient object-based scene representations from their on-board vision systems to reason about contact, physics and occlusion. Recognized precise object models will play an important role alongside…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Kentaro Wada , Edgar Sucar , Stephen James , Daniel Lenton , Andrew J. Davison
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