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To build agents that can collaborate effectively with others, recent research has trained artificial agents to communicate with each other in Lewis-style referential games. However, this often leads to successful but uninterpretable…

Computation and Language · Computer Science 2022-01-11 Jesse Mu , Noah Goodman

We present a model for pragmatically describing scenes, in which contrastive behavior results from a combination of inference-driven pragmatics and learned semantics. Like previous learned approaches to language generation, our model uses a…

Computation and Language · Computer Science 2016-09-27 Jacob Andreas , Dan Klein

Strategic reasoning enables agents to cooperate, communicate, and compete with other agents in diverse situations. Existing approaches to solving strategic games rely on extensive training, yielding strategies that do not generalize to new…

Artificial Intelligence · Computer Science 2023-05-31 Kanishk Gandhi , Dorsa Sadigh , Noah D. Goodman

Large Language Models (LLMs) are increasingly applied to domains that require reasoning about other agents' behavior, such as negotiation, policy design, and market simulation, yet existing research has mostly evaluated their adherence to…

Artificial Intelligence · Computer Science 2025-10-14 Enric Junque de Fortuny , Veronica Roberta Cappelli

We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…

Computation and Language · Computer Science 2018-05-31 Fereshte Khani , Noah D. Goodman , Percy Liang

We propose a method for training language models in an interactive setting inspired by child language acquisition. In our setting, a speaker attempts to communicate some information to a listener in a single-turn dialogue and receives a…

Computation and Language · Computer Science 2025-05-12 Lennart Stöpler , Rufat Asadli , Mitja Nikolaus , Ryan Cotterell , Alex Warstadt

Mathematical models of interactions among rational agents have long been studied in game theory. However these interactions are often over a small set of discrete game actions which is very different from how humans communicate in natural…

Computation and Language · Computer Science 2024-12-17 Ian Gemp , Roma Patel , Yoram Bachrach , Marc Lanctot , Vibhavari Dasagi , Luke Marris , Georgios Piliouras , Siqi Liu , Karl Tuyls

We have shown that belief modelling for dialogue can be simplified if the assumption is made that the participants are cooperating, i.e., they are not committed to any goals requiring deception. In such domains, there is no need to maintain…

cmp-lg · Computer Science 2008-02-03 Jasper Taylor

From the earliest years of our lives, humans use language to express our beliefs and desires. Being able to talk to artificial agents about our preferences would thus fulfill a central goal of value alignment. Yet today, we lack…

Artificial Intelligence · Computer Science 2022-10-12 Theodore R Sumers , Robert D Hawkins , Mark K Ho , Thomas L Griffiths , Dylan Hadfield-Menell

This paper presents a computational model of how conversational participants collaborate in order to make a referring action successful. The model is based on the view of language as goal-directed behavior. We propose that the content of a…

cmp-lg · Computer Science 2008-02-03 Peter A. Heeman , Graeme Hirst

Natural language is an intuitive and expressive way to communicate reward information to autonomous agents. It encompasses everything from concrete instructions to abstract descriptions of the world. Despite this, natural language is often…

Artificial Intelligence · Computer Science 2022-04-12 Theodore R. Sumers , Robert D. Hawkins , Mark K. Ho , Thomas L. Griffiths , Dylan Hadfield-Menell

We examine the effects of instantiating Lewis signaling games within a population of speaker and listener agents with the aim of producing a set of general and robust representations of unstructured pixel data. Preliminary experiments…

Machine Learning · Computer Science 2019-11-12 Nicole Fitzgerald

The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are interested in developing interactive machines, such as conversational agents. We…

Computation and Language · Computer Science 2017-03-07 Angeliki Lazaridou , Alexander Peysakhovich , Marco Baroni

To develop computational agents that better communicate using their own emergent language, we endow the agents with an ability to focus their attention on particular concepts in the environment. Humans often understand an object or scene as…

Computation and Language · Computer Science 2023-05-19 Ryokan Ri , Ryo Ueda , Jason Naradowsky

This paper asks whether large language models (LLMs) can be used to study the strategic foundations of conflict and cooperation. I introduce LLMs as experimental subjects in a repeated security dilemma and evaluate whether they reproduce…

Computer Science and Game Theory · Computer Science 2026-05-06 Maxim Chupilkin

The ability to combine linguistic guidance from others with direct experience is central to human development, enabling safe and rapid learning in new environments. How do people integrate these two sources of knowledge, and how might AI…

Artificial Intelligence · Computer Science 2026-02-19 Cédric Colas , Tracey Mills , Ben Prystawski , Michael Henry Tessler , Noah Goodman , Jacob Andreas , Joshua Tenenbaum

Large language models (LLMs) are increasingly proposed as agents in strategic decision environments, yet their behavior in structured geopolitical simulations remains under-researched. We evaluate six popular state-of-the-art LLMs alongside…

Computation and Language · Computer Science 2026-03-03 Veronika Solopova , Viktoria Skorik , Maksym Tereshchenko , Alina Haidun , Ostap Vykhopen

Post-training alignment optimizes language models to match human preference signals, but this objective is not equivalent to modeling observed human behavior. We compare 120 base-aligned model pairs on more than 10,000 real human decisions…

Computation and Language · Computer Science 2026-05-27 Eilam Shapira , Moshe Tennenholtz , Roi Reichart

Languages are shaped by the inductive biases of their users. Using a classical referential game, we investigate how artificial languages evolve when optimised for inductive biases in humans and large language models (LLMs) via Human-Human,…

Computation and Language · Computer Science 2025-05-29 Tom Kouwenhoven , Max Peeperkorn , Roy de Kleijn , Tessa Verhoef

Understanding human behaviour in decision problems and strategic interactions has wide-ranging applications in economics, psychology, and artificial intelligence. Game theory offers a robust foundation for this understanding, based on the…

Computer Science and Game Theory · Computer Science 2024-07-16 Valerio Capraro , Roberto Di Paolo , Matjaz Perc , Veronica Pizziol
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