Related papers: Going Beyond Second Screens: Applications for the …
This article presents a new concept of a multimedia interactive product. It is a multiuser versatile platform that can be used for different purposes. The first implementation of the platform is a multiplayer game called Texas Hold 'em,…
So far, the environment has been considered as a source of fading, clutter, blockage, etc., with detrimental consequences for the efficiency and robustness of communication systems. However, the intense research developed toward beyond-5G…
Intelligent agents offer a new and exciting way of understanding the world of work. In this paper we apply agent-based modeling and simulation to investigate a set of problems in a retail context. Specifically, we are working to understand…
Complex activity recognition plays an important role in elderly care assistance. However, the reasoning ability of edge devices is constrained by the classic machine learning model capacity. In this paper, we present a non-invasive ambient…
The advent of personalized reality has arrived. Rapid development in AR/MR/VR enables users to augment or diminish their perception of the physical world. Robust tooling for digital interface modification enables users to change how their…
Adaptive virtual environments are an opportunity to support users and increase their flow, presence, immersion, and overall experience. Possible fields of application are adaptive individual education, gameplay adjustment, professional…
This paper presents an Immersive Telepresence system for Entertainment and Meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a…
We believe that 3D visualisations should not be used alone; by coincidentally displaying alternative views the user can gain the best understanding of all situations. The different presentations signify manifold meanings and afford…
In this paper, we introduce GesPlayer, a gesture-based empowered video player that explores how users can experience their hands as an interface through gestures. We provide three semantic gestures based on the camera of a computer or other…
Immersive environments have gradually become standard for visualizing and analyzing large or complex datasets that would otherwise be cumbersome, if not impossible, to explore through smaller scale computing devices. However, this type of…
Mixed reality (MR) environments are bound to become ubiquitous as MR technology becomes lighter, higher resolution, more affordable, and overall becomes a seamless extension of our current work and living spaces. For research scientists and…
Traditionally, caregivers, whether formal or informal, have taken the responsibility of providing assistance and care to patients with cognitive decline. Usually, both the caregiver and the patient are subjected to financial and emotional…
Smart TV applications are software applications that have been designed to run on smart TVs which are televisions with integrated Internet features. Nowadays, the smart TVs are going to dominate the television market, and the number of…
Knowing who is in one's vicinity is key to managing privacy in everyday environments, but is challenging for people with visual impairments. Wearable cameras and other sensors may be able to detect such information, but how should this…
Virtual and Augmented Reality have the potential to change information work. The ability to modify the workers senses can transform everyday environments into a productive office, using portable head-mounted displays combined with…
Due to the rapid growth of internet broadband access and proliferation of modern mobile devices, various types of multimedia (e.g. text, images, audios and videos) have become ubiquitously available anytime. Mobile device users usually…
In augmented reality (AR), where digital content is overlaid onto the real world, realistic thermal feedback has been shown to enhance immersion. Yet current thermal feedback devices, heavily influenced by the needs of virtual reality,…
Programmable wireless environments enable the software-defined propagation of waves within them, yielding exceptional performance potential. Several building-block technologies have been implemented and evaluated at the physical layer. The…
Mixed Reality (MR) and Artificial Intelligence (AI) are increasingly becoming integral parts of our daily lives. Their applications range in fields from healthcare to education to entertainment. MR has opened a new frontier for such fields…
This paper presents a study of audio-video streaming using the additional possibilities of a DVB-S card. The board used for experiments (Technisat SkyStar 2) is one of the most frequently used cards for this purpose. Using the main blocks…