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To decide whether a digital video has been captured by a given device, multimedia forensic tools usually exploit characteristic noise traces left by the camera sensor on the acquired frames. This analysis requires that the noise pattern…

Multimedia · Computer Science 2020-05-21 Sara Mandelli , Fabrizio Argenti , Paolo Bestagini , Massimo Iuliani , Alessandro Piva , Stefano Tubaro

We are developing a self-learning mechatronic golf robot using combined data-driven and physics-based methods, to have the robot autonomously learn to putt the ball from an arbitrary point on the green. Apart from the mechatronic control…

Robotics · Computer Science 2022-11-16 Annika Junker , Niklas Fittkau , Julia Timmermann , Ansgar Trächtler

Wearable technology has transformed sports analytics, offering new dimensions in enhancing player experience. Yet, many solutions involve cumbersome setups that inhibit natural motion. In tennis, existing products require sensors on the…

Human-Computer Interaction · Computer Science 2025-08-01 Junyong Park , Saelyne Yang , Sungho Jo

3D convolutional networks is a good means to perform tasks such as video segmentation into coherent spatio-temporal chunks and classification of them with regard to a target taxonomy. In the chapter we are interested in the classification…

Computer Vision and Pattern Recognition · Computer Science 2022-04-20 Pierre-Etienne Martin , J Benois-Pineau , R Péteri , A Zemmari , J Morlier

Mechanical image stabilization using actuated gimbals enables capturing long-exposure shots without suffering from blur due to camera motion. These devices, however, are often physically cumbersome and expensive, limiting their widespread…

Computer Vision and Pattern Recognition · Computer Science 2021-11-25 Omer Dahary , Matan Jacoby , Alex M. Bronstein

Human motion analysis and understanding has been, and is still, the focus of attention of many disciplines which is considered an obvious indicator of the wide and massive importance of the subject. The purpose of this article is to shed…

Computer Vision and Pattern Recognition · Computer Science 2015-09-04 Ahmed Nabil Mohamed

Spin plays a pivotal role in ball-based sports. Estimating spin becomes a key skill due to its impact on the ball's trajectory and bouncing behavior. Spin cannot be observed directly, making it inherently challenging to estimate. In table…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Thomas Gossard , Julian Krismer , Andreas Ziegler , Jonas Tebbe , Andreas Zell

Slow motion videos are becoming increasingly popular, but capturing high-resolution videos at extremely high frame rates requires professional high-speed cameras. To mitigate this problem, current techniques increase the frame rate of…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Avinash Paliwal , Nima Khademi Kalantari

In many sports, it is useful to analyse video of an athlete in competition for training purposes. In swimming, stroke rate is a common metric used by coaches; requiring a laborious labelling of each individual stroke. We show that using a…

Computer Vision and Pattern Recognition · Computer Science 2017-05-30 Brandon Victor , Zhen He , Stuart Morgan , Dino Miniutti

A novel method to identify trampoline skills using a single video camera is proposed herein. Conventional computer vision techniques are used for identification, estimation, and tracking of the gymnast's body in a video recording of the…

Computer Vision and Pattern Recognition · Computer Science 2017-09-12 Paul W. Connolly , Guenole C. Silvestre , Chris J. Bleakley

The rapid and precise localization and prediction of a ball are critical for developing agile robots in ball sports, particularly in sports like tennis characterized by high-speed ball movements and powerful spins. The Magnus effect induced…

Robotics · Computer Science 2024-09-26 Qingyu Xiao , Zulfiqar Zaidi , Matthew Gombolay

We present a system that converts annotated broadcast video of tennis matches into interactively controllable video sprites that behave and appear like professional tennis players. Our approach is based on controllable video textures, and…

Graphics · Computer Science 2020-12-22 Haotian Zhang , Cristobal Sciutto , Maneesh Agrawala , Kayvon Fatahalian

A match cut is a transition between a pair of shots that uses similar framing, composition, or action to fluidly bring the viewer from one scene to the next. Match cuts are frequently used in film, television, and advertising. However,…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Boris Chen , Amir Ziai , Rebecca Tucker , Yuchen Xie

In this paper, we tackle the problem of video alignment, the process of matching the frames of a pair of videos containing similar actions. The main challenge in video alignment is that accurate correspondence should be established despite…

Computer Vision and Pattern Recognition · Computer Science 2024-09-09 Niloufar Fakhfour , Mohammad ShahverdiKondori , Sajjad Hashembeiki , Mohammadjavad Norouzi , Hoda Mohammadzade

Motion blur from camera shake is a major problem in videos captured by hand-held devices. Unlike single-image deblurring, video-based approaches can take advantage of the abundant information that exists across neighboring frames. As a…

Computer Vision and Pattern Recognition · Computer Science 2016-11-28 Shuochen Su , Mauricio Delbracio , Jue Wang , Guillermo Sapiro , Wolfgang Heidrich , Oliver Wang

Robot-assisted minimally invasive surgery is improving surgeon performance and patient outcomes. This innovation is also turning what has been a subjective practice into motion sequences that can be precisely measured. A growing number of…

Computer Vision and Pattern Recognition · Computer Science 2020-06-12 Neil Getty , Zixuan Zhao , Stephan Gruessner , Liaohai Chen , Fangfang Xia

This study proposes a framework for enhancing the stroke quality of badminton players by generating personalized motion guides, utilizing a multimodal wearable dataset. These guides are based on counterfactual algorithms and aim to reduce…

Human-Computer Interaction · Computer Science 2024-05-21 Minwoo Seong , Gwangbin Kim , Yumin Kang , Junhyuk Jang , Joseph DelPreto , SeungJun Kim

Synthesizing camera movements from music and dance is highly challenging due to the contradicting requirements and complexities of dance cinematography. Unlike human movements, which are always continuous, dance camera movements involve…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Zixuan Wang , Jiayi Li , Xiaoyu Qin , Shikun Sun , Songtao Zhou , Jia Jia , Jiebo Luo

We present a transformer decoder based sports simulation engine, SportsNGEN, trained on sports player and ball tracking sequences, that is capable of generating sustained gameplay and accurately mimicking the decision making of real…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Lachlan Thorpe , Lewis Bawden , Karanjot Vendal , John Bronskill , Richard E. Turner

Current state-of-the-art approaches to video understanding adopt temporal jittering to simulate analyzing the video at varying frame rates. However, this does not work well for multirate videos, in which actions or subactions occur at…

Computer Vision and Pattern Recognition · Computer Science 2018-10-31 Yi Zhu , Shawn Newsam
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