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Asymmetrical multiplayer (AMP) game is a popular game genre which involves multiple types of agents competing or collaborating with each other in the game. It is difficult to train powerful agents that can defeat top human players in AMP…

Artificial Intelligence · Computer Science 2023-04-21 Chenglu Sun , Yichi Zhang , Yu Zhang , Ziling Lu , Jingbin Liu , Sijia Xu , Weidong Zhang

Securities markets are quintessential complex adaptive systems in which heterogeneous agents compete in an attempt to maximize returns. Species of trading agents are also subject to evolutionary pressure as entire classes of strategies…

Neural and Evolutionary Computing · Computer Science 2019-12-23 David Rushing Dewhurst , Yi Li , Alexander Bogdan , Jasmine Geng

Multi-agent systems exhibit complex behaviors that emanate from the interactions of multiple agents in a shared environment. In this work, we are interested in controlling one agent in a multi-agent system and successfully learn to interact…

Machine Learning · Computer Science 2020-01-30 Georgios Papoudakis , Stefano V. Albrecht

Mutual relationships, such as cooperation and exploitation, are the basis of human and other biological societies. The foundations of these relationships are rooted in the decision making of individuals, and whether they choose to be…

Optimization and Control · Mathematics 2021-09-29 Yuma Fujimoto , Kunihiko Kaneko

Nash equilibrium (NE) is a widely adopted solution concept in game theory due to its stability property. However, we observe that the NE strategy might not always yield the best results, especially against opponents who do not adhere to NE…

Artificial Intelligence · Computer Science 2024-08-13 Shuxin Li , Chang Yang , Youzhi Zhang , Pengdeng Li , Xinrun Wang , Xiao Huang , Hau Chan , Bo An

Many real-world multi-agent interactions consider multiple distinct criteria, i.e. the payoffs are multi-objective in nature. However, the same multi-objective payoff vector may lead to different utilities for each participant. Therefore,…

Multiagent Systems · Computer Science 2020-11-17 Roxana Rădulescu , Timothy Verstraeten , Yijie Zhang , Patrick Mannion , Diederik M. Roijers , Ann Nowé

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

We show that learning algorithms satisfying a $\textit{low approximate regret}$ property experience fast convergence to approximate optimality in a large class of repeated games. Our property, which simply requires that each learner has…

Computer Science and Game Theory · Computer Science 2016-12-19 Dylan J. Foster , Zhiyuan Li , Thodoris Lykouris , Karthik Sridharan , Eva Tardos

Mean field games (MFGs) are a promising framework for modeling the behavior of large-population systems. However, solving MFGs can be challenging due to the coupling of forward population evolution and backward agent dynamics. Typically,…

Machine Learning · Computer Science 2024-07-17 Chenyu Zhang , Xu Chen , Xuan Di

Repeated game has long been the touchstone model for agents' long-run relationships. Previous results suggest that it is particularly difficult for a repeated game player to exert an autocratic control on the payoffs since they are jointly…

Computer Science and Game Theory · Computer Science 2018-07-19 Dong Hao , Kai Li , Tao Zhou

In an iterated game between two players, there is much interest in characterizing the set of feasible payoffs for both players when one player uses a fixed strategy and the other player is free to switch. Such characterizations have led to…

Populations and Evolution · Quantitative Biology 2022-02-18 Alex McAvoy , Martin A. Nowak

Negotiation is a process where agents aim to work through disputes and maximize their surplus. As the use of deep reinforcement learning in bargaining games is unexplored, this paper evaluates its ability to exploit, adapt, and cooperate to…

Multiagent Systems · Computer Science 2020-02-19 Ho-Chun Herbert Chang

We present StratFormer, a transformer-based meta-agent that learns to simultaneously model and exploit opponents in imperfect-information games through a two-phase curriculum. The first phase trains an opponent modeling head to identify…

Artificial Intelligence · Computer Science 2026-04-29 Andy Caen , Mark H. M. Winands , Dennis J. N. J. Soemers

Reinforcement learning combined with deep neural networks has performed remarkably well in many genres of games recently. It has surpassed human-level performance in fixed game environments and turn-based two player board games. However, to…

Artificial Intelligence · Computer Science 2020-02-03 Inseok Oh , Seungeun Rho , Sangbin Moon , Seongho Son , Hyoil Lee , Jinyun Chung

There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of tasks, from video games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning…

Artificial Intelligence · Computer Science 2018-10-18 Vlad Firoiu , Tina Ju , Josh Tenenbaum

Despite incredible advances, deep learning has been shown to be susceptible to adversarial attacks. Numerous approaches have been proposed to train robust networks both empirically and certifiably. However, most of them defend against only…

Artificial Intelligence · Computer Science 2023-06-28 Yimu Wang , Dinghuai Zhang , Yihan Wu , Heng Huang , Hongyang Zhang

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

Computer Science and Game Theory · Computer Science 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the…

Neural and Evolutionary Computing · Computer Science 2023-04-26 Maximilien Le Clei , Pierre Bellec

Recent work in deep reinforcement learning has allowed algorithms to learn complex tasks such as Atari 2600 games just from the reward provided by the game, but these algorithms presently require millions of training steps in order to…

Machine Learning · Computer Science 2018-01-09 Benjamin Spector , Serge Belongie

Recent research on vulnerabilities of deep reinforcement learning (RL) has shown that adversarial policies adopted by an adversary agent can influence a target RL agent (victim agent) to perform poorly in a multi-agent environment. In…

Machine Learning · Computer Science 2022-11-01 The Viet Bui , Tien Mai , Thanh H. Nguyen