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Physics lab courses permanently undergo transformations, in recent times especially to adapt to the emergence of new digital technologies and the Covid-19 pandemic in which digital technologies facilitated distance learning. Since these…

In 2020, many instructors and students at colleges and universities were thrust into an unprecedented situation as a result of the COVID-19 pandemic disruptions. Even though they typically engage in in-person teaching and learning in brick…

Physics Education · Physics 2024-03-05 Danny Doucette , Sonja Cwik , Chandralekha Singh

Pathology laboratories are increasingly using digital workflows. This has the potential of increasing lab efficiency, but the digitization process also involves major challenges. Several reports have been published describing the individual…

Human-Computer Interaction · Computer Science 2023-09-25 Lars Ole Schwen , Tim-Rasmus Kiehl , Rita Carvalho , Norman Zerbe , André Homeyer

Code-generating Artificial Intelligence has gained popularity within both professional and educational programming settings over the past several years. While research and pedagogy are beginning to cope with this change, computing students…

Human-Computer Interaction · Computer Science 2026-04-21 Nicholas Gardella , James Prather , Juho Leinonen , Paul Denny , Raymond Pettit , Sara L. Riggs

The outbreak of the COVID-19 pandemic prohibited radically the collocation and face-to-face interactions of participants in coding bootcamps and similar experiences, which are key characteristics that help participants to advance technical…

Software Engineering · Computer Science 2022-03-02 Ilenia Fronza , Luis Corral , Xiaofeng Wang , Claus Pahl

We report our experience in two installations of a course on data visualization that featured project-based learning. Given the rationale of this approach, we show which input was provided when necessary for the students to achieve their…

Computers and Society · Computer Science 2021-11-09 Dietrich Kammer , Elena Stoll , Adam Urban

Content assessment has broadly improved in e-learning scenarios in recent decades. However, the eLearning process can give rise to a spatial and temporal gap that poses interesting challenges for assessment of not only content, but also…

Computers and Society · Computer Science 2024-03-20 R. Cerezo , A. Bogarin , M. Esteban , C. Romero

There is growing interest in mining software repository data to understand, and predict, various aspects of team processes. In particular, text mining and natural-language processing (NLP) techniques have supported such efforts.…

Software Engineering · Computer Science 2021-02-22 Sherlock A. Licorish , Stephen G. MacDonell

The tutor-web drilling system is designed for learning so there are typically no limits on the number of attempts at improving performance. This system is used at multiple schools and universities in Iceland and Kenya, mostly for…

Computers and Society · Computer Science 2021-09-29 Gunnar Stefansson , Anna Helga Jonsdottir

The objective of this work is to explore popular discourse about the COVID-19 pandemic and policies implemented to manage it. Using Natural Language Processing, Text Mining, and Network Analysis to analyze corpus of tweets that relate to…

Social and Information Networks · Computer Science 2020-03-24 Christian E. Lopez , Malolan Vasu , Caleb Gallemore

The COVID-19 pandemic led to the adoption of severe measures to counteract the spread of the infection. Social distancing and lockdown measures modifies people's habits, while the Internet gains a major role to support remote working,…

Networking and Internet Architecture · Computer Science 2020-05-11 Thomas Favale , Francesca Soro , Martino Trevisan , Idilio Drago , Marco Mellia

We present an investigation regarding the challenges faced by student teams across four consecutive iterations of a team-focused, project-based course in software engineering. The studied period includes the switch to fully online…

Computers and Society · Computer Science 2023-09-25 Dan Mircea Suciu , Simona Motogna , Arthur-Jozsef Molnar

The COVID-19 pandemic has forced schools and universities to adapt to remote learning, and online gaming has emerged as a tool for education. Educational games can make learning fun and engaging, help students develop important skills like…

Computers and Society · Computer Science 2023-04-14 Yingwei Cheng , Nicholas Milikich

The investment of time and resources for better strategies and methodologies to tackle a potential pandemic is key to deal with potential outbreaks of new variants or other viruses in the future. In this work, we recreated the scene of a…

Machine Learning · Computer Science 2021-04-22 Andrés L. Suárez-Cetrulo , Ankit Kumar , Luis Miralles-Pechuán

Due to the COVID-19 pandemic that set in in the middle of the semester, most of the IITs (and other institutions from across India and the world) switched to an online mode for completing the semester. Since then, many different…

Computers and Society · Computer Science 2020-07-08 Pan IIT Group

In the past few years, the use of new technologies and digital, educational material has been increasing. Owing to the situation brought about in Spain by the SARS-CoV-2 (COVID-19) pandemic, schools have closed and families were asked to…

Computers and Society · Computer Science 2020-07-16 Natalia Lara Nieto-Márquez , Alejandro Baldominos , Almudena González Petronila

Temporary school closures caused by the Covid-19 pandemic have posed new challenges for many teachers and students worldwide. Especially the abrupt shift to online distance learning posed many obstacles to be overcome and it particularly…

Computers and Society · Computer Science 2021-05-21 Christian Giang , Lucio Negrini

During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms fail to reduce immersion and replicate the classroom experience.…

Human-Computer Interaction · Computer Science 2023-02-08 Yuyang Wang , Lik-Hang Lee , Tristan Braud , Pan Hui

Cybersecurity professionals need hands-on training to prepare for managing the current advanced cyber threats. To practice cybersecurity skills, training participants use numerous software tools in computer-supported interactive learning…

Computers and Society · Computer Science 2023-07-18 Valdemar Švábenský , Jan Vykopal , Pavel Čeleda , Lydia Kraus

In March 2020, the World Health Organization declared the COVID pandemic, which caused interruptions and delays in many activities, but most importantly, it led to some huge changes in education. Online teaching will prove to be the most…

Computers and Society · Computer Science 2022-02-16 Amila Dautbasic , Senad Becirovic