Related papers: Learning Group Activities from Skeletons without I…
Despite the notable success of graph convolutional networks (GCNs) in skeleton-based action recognition, their performance often depends on large volumes of labeled data, which are frequently scarce in practical settings. To address this…
Human behavior is a continuous stochastic spatio-temporal process which is governed by semantic actions and affordances as well as latent factors. Therefore, video-based human activity modeling is concerned with a number of tasks such as…
We propose a novel semi-supervised, Multi-Level Sequential Generative Adversarial Network (MLS-GAN) architecture for group activity recognition. In contrast to previous works which utilise manually annotated individual human action…
Reliable markerless motion tracking of people participating in a complex group activity from multiple moving cameras is challenging due to frequent occlusions, strong viewpoint and appearance variations, and asynchronous video streams. To…
Sequence labeling is an important technique employed for many Natural Language Processing (NLP) tasks, such as Named Entity Recognition (NER), slot tagging for dialog systems and semantic parsing. Large-scale pre-trained language models…
Research on group activity recognition mostly leans on the standard two-stream approach (RGB and Optical Flow) as their input features. Few have explored explicit pose information, with none using it directly to reason about the persons…
Deep learning has been successfully applied to human activity recognition. However, training deep neural networks requires explicitly labeled data which is difficult to acquire. In this paper, we present a model with multiple siamese…
Active learning is an iterative labeling process that is used to obtain a small labeled subset, despite the absence of labeled data, thereby enabling to train a model for supervised tasks such as text classification. While active learning…
Skeleton-based action recognition is a hotspot in image processing. A key challenge of this task lies in its dependence on large, manually labeled datasets whose acquisition is costly and time-consuming. This paper devises a novel,…
In human learning, an effective learning methodology is small-group learning: a small group of students work together towards the same learning objective, where they express their understanding of a topic to their peers, compare their…
We propose the use of self-supervised learning for human activity recognition with smartphone accelerometer data. Our proposed solution consists of two steps. First, the representations of unlabeled input signals are learned by training a…
Active learning typically focuses on training a model on few labeled examples alone, while unlabeled ones are only used for acquisition. In this work we depart from this setting by using both labeled and unlabeled data during model training…
We propose a general purpose active learning algorithm for structured prediction, gathering labeled data for training a model that outputs a set of related labels for an image or video. Active learning starts with a limited initial training…
Supervised Deep Learning (DL) models are currently the leading approach for sensor-based Human Activity Recognition (HAR) on wearable and mobile devices. However, training them requires large amounts of labeled data whose collection is…
Human activity recognition (HAR) using wearable sensors has advanced through various machine learning paradigms, each with inherent trade-offs between performance and labeling requirements. While fully supervised techniques achieve high…
Prior work has demonstrated the feasibility of automated activity recognition in robot-assisted surgery from motion data. However, these efforts have assumed the availability of a large number of densely-annotated sequences, which must be…
Combining multiple machine learning models into an ensemble is known to provide superior performance levels compared to the individual components forming the ensemble. This is because models can complement each other in taking better…
Action detection and temporal segmentation of actions in videos are topics of increasing interest. While fully supervised systems have gained much attention lately, full annotation of each action within the video is costly and impractical…
The gesture recognition using motion capture data and depth sensors has recently drawn more attention in vision recognition. Currently most systems only classify dataset with a couple of dozens different actions. Moreover, feature…
Given the difficulty of manually annotating motion in video, the current best motion estimation methods are trained with synthetic data, and therefore struggle somewhat due to a train/test gap. Self-supervised methods hold the promise of…