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Related papers: Online Hackathons as an Engaging Tool to Promote G…

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COVID-19 has significantly affected universities, forcing many courses to be delivered entirely online. As countries bring the pandemic under control, a potential way to safely resume some face-to-face teaching is the synchronous hybrid…

Computers and Society · Computer Science 2022-01-19 Christopher M. Poskitt , Kyong Jin Shim , Yi Meng Lau , Hong Seng Ong

Hybrid hackathons, which combine in-person and online participation, present unique challenges for organizers and participants. Although such events are increasingly conducted, research on them remains fragmented, with limited integration…

Human-Computer Interaction · Computer Science 2025-08-12 Abasi-amefon Obot Affia-Jomants , Alexander Serebrenik , James D. Herbsleb , Alexander Nolte

The students following Engineering disciplines should not only acquire the conceptual understanding of the concepts but also the processors and attitudes. There are two recognizable learning environments for students, namely, classroom…

Computers and Society · Computer Science 2021-07-07 W. D. Kularatne , Lasanthika H. Dissawa , T. M. S. S. K. Ekanayake , Janaka B. Ekanayake

Digital fabrication courses that relied on physical makerspaces were severely disrupted by COVID-19. As universities shut down in Spring 2020, instructors developed new models for digital fabrication at a distance. Through interviews with…

Human-Computer Interaction · Computer Science 2021-04-13 Gabrielle Benabdallah , Samuelle Bourgault , Nadya Peek , Jennifer Jacobs

Technology enables a more sustainable and universally accessible educational model. However, technology has brought a paradox into students' lives: it helps them engage in learning activities, but it is also a source of distraction. During…

Computers and Society · Computer Science 2024-02-09 María Ángeles Pérez-Juárez , David González-Ortega , Javier Manuel Aguiar-Pérez

In 2020, many instructors and students at colleges and universities were thrust into an unprecedented situation as a result of the COVID-19 pandemic disruptions. Even though they typically engage in in-person teaching and learning in brick…

Physics Education · Physics 2024-03-05 Danny Doucette , Sonja Cwik , Chandralekha Singh

In a distance learning context, providing usual communication tools (forum, chat, ...) is not always enough to create efficient interactions between learners and to favour collective knowledge building. A solution consists in setting-up…

Human-Computer Interaction · Computer Science 2007-12-12 Sébastien George , Cécile Bothorel

In March 2020, the World Health Organization declared the COVID pandemic, which caused interruptions and delays in many activities, but most importantly, it led to some huge changes in education. Online teaching will prove to be the most…

Computers and Society · Computer Science 2022-02-16 Amila Dautbasic , Senad Becirovic

Across almost all scientific disciplines, the instruments that record our experimental data and the methods required for storage and data analysis are rapidly increasing in complexity. This gives rise to the need for scientific communities…

Physics Education · Physics 2018-09-26 Daniela Huppenkothen , Anthony Arendt , David W. Hogg , Karthik Ram , Jake VanderPlas , Ariel Rokem

The transition of many educational activities from in-presence to online, due to the Covid-19 emergency, has caused various difficulties to students, especially with regards to maintaining concentration. Even and especially in online mode,…

Physics Education · Physics 2023-01-18 Massimiliano Di Blasi , Ilaria De Angelis , Adriana Postiglione

The COVID-19 pandemic disrupted the usual ways the networking research community operates. This article reviews experiences organising and participating in virtual conferences during the COVID-19 pandemic between 2020-2021. Thanks to the…

Networking and Internet Architecture · Computer Science 2022-12-23 Simone Ferlin , Oliver Hohlfeld , Vaibhav Bajpai

This paper presents a study on using Agile methodologies in the teaching process at the university/college level during the Covid-19 pandemic, online classes. We detail a list of techniques inspired from software engineering Agile…

Software Engineering · Computer Science 2023-07-25 M. Petrescu , A Sterca

Laboratory courses are an important part of the undergraduate physics curriculum. During physics labs, students can engage in authentic, hands-on experimental practices, which can prepare them for graduate school, research laboratories, and…

Physics Education · Physics 2021-12-24 Alexandra Werth , Jessica R. Hoehn , Kristin Oliver , Michael F. J. Fox , H. J. Lewandowski

Conferences are a key place for training and education. Attendees learn about the state of the art of their field, about relevant methods, and acquire networking skills that can support their work. In the world that was changed by the…

Human-Computer Interaction · Computer Science 2023-06-28 Andrew L. Kun , Orit Shaer

In hackathons, small teams work together over a specified period of time to complete a project of interest. Such time-bounded hackathon-style events have become increasingly popular across different domains in recent years. Collegiate…

Computers and Society · Computer Science 2019-01-10 Ei Pa Pa Pe-Than , Alexander Nolte

The COVID-19 global pandemic and resulted lockdown policies have forced education in nearly every country to switch from a traditional co-located paradigm to a pure online 'distance learning from home' paradigm. Lying in the center of this…

Computers and Society · Computer Science 2021-01-26 Zhilong Chen , Hancheng Cao , Yuting Deng , Xuan Gao , Jinghua Piao , Fengli Xu , Yu Zhang , Yong Li

The hit of the COVID-19 pandemic has hugely affected higher education in the world, and as a result, most of the physical classes have been (partially) replaced by online teaching platforms. This transition is challenging even for…

Computers and Society · Computer Science 2021-12-22 Mehrnoosh Askarpour

Context. Due to the COVID-19 pandemic, software professionals had to abruptly shift to ostensibly temporary home offices, which affected teamwork in several ways. Goal. This study aims to explore how these professionals coped with remote…

Software Engineering · Computer Science 2022-03-21 Ronnie E. de Souza Santos , Paul Ralph

The onset of the COVID-19 pandemic forced many universities to move to virtual instruction during the spring 2020 semester. The transition to remote learning was abrupt and overwhelming for teachers of all subjects, all across the US.…

Physics Education · Physics 2020-08-12 Saumya Shivam , Kasey Wagoner

Communication is essential for the success of student and professional software engineering (SE) team development projects. The projects delivered by SE courses provide valuable learning experiences for students because they teach…

Software Engineering · Computer Science 2021-02-02 Makayla Moster , Denae Ford , Paige Rodeghero