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In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained policies iteratively improve each other. The strongest…

Machine Learning · Computer Science 2019-05-16 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

The pursuit of artificial agents that can learn to master complex environments has led to remarkable successes, yet prevailing deep reinforcement learning methods often rely on immense experience, encoding their knowledge opaquely within…

Artificial Intelligence · Computer Science 2025-09-30 Sai Wang , Yu Wu , Zhongwen Xu

Agents built with large language models (LLMs) have shown great potential across a wide range of domains. However, in complex decision-making tasks, pure LLM-based agents tend to exhibit intrinsic bias in their choice of actions, which is…

Artificial Intelligence · Computer Science 2025-05-30 Zelai Xu , Chao Yu , Fei Fang , Yu Wang , Yi Wu

Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Brent Harrison , Mark O. Riedl

LLM-driven multi-agent-based simulations have been gaining traction with applications in game-theoretic and social simulations. While most implementations seek to exploit or evaluate LLM-agentic reasoning, they often do so with a weak…

Artificial Intelligence · Computer Science 2026-02-17 Vince Trencsenyi , Agnieszka Mensfelt , Kostas Stathis

The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games. In this paper, we describe a search algorithm that uses a variant of MCTS which we enhanced by 1)…

Machine Learning · Computer Science 2020-05-26 Arta Seify , Michael Buro

Large Language Models (LLMs) harness extensive data from the Internet, storing a broad spectrum of prior knowledge. While LLMs have proven beneficial as decision-making aids, their reliability is hampered by limitations in reasoning,…

Artificial Intelligence · Computer Science 2024-03-12 Hongyi Guo , Zhihan Liu , Yufeng Zhang , Zhaoran Wang

The question of how an effective and efficient communication system can emerge in a population of agents that need to solve a particular task attracts more and more attention from researchers in many fields, including artificial…

Artificial Intelligence · Computer Science 2020-04-21 Jens Nevens , Paul Van Eecke , Katrien Beuls

Traditional reinforcement learning and planning typically requires vast amounts of data and training to develop effective policies. In contrast, large language models (LLMs) exhibit strong generalization and zero-shot capabilities, but…

Artificial Intelligence · Computer Science 2025-07-30 Jonathan Light , Min Cai , Weiqin Chen , Guanzhi Wang , Xiusi Chen , Wei Cheng , Yisong Yue , Ziniu Hu

Matching tile games are an extremely popular game genre. Arguably the most popular iteration, Match-3 games, are simple to understand puzzle games, making them great benchmarks for research. In this paper, we propose developing different…

Artificial Intelligence · Computer Science 2019-07-16 Luvneesh Mugrai , Fernando de Mesentier Silva , Christoffer Holmgård , Julian Togelius

To build agents that can collaborate effectively with others, recent research has trained artificial agents to communicate with each other in Lewis-style referential games. However, this often leads to successful but uninterpretable…

Computation and Language · Computer Science 2022-01-11 Jesse Mu , Noah Goodman

An increasingly common socio-technical problem is people being taken in by offers that sound ``too good to be true'', where persuasion and trust shape decision-making. This paper investigates how \abr{ai} can help detect these deceptive…

Computation and Language · Computer Science 2025-06-06 Wichayaporn Wongkamjan , Yanze Wang , Feng Gu , Denis Peskoff , Jonathan K. Kummerfeld , Jonathan May , Jordan Lee Boyd-Graber

Game theory's prescriptive power typically relies on full rationality and/or self-play interactions. In contrast, this work sets aside these fundamental premises and focuses instead on heterogeneous autonomous interactions between two or…

Computer Science and Game Theory · Computer Science 2012-03-19 Enrique Munoz de Cote , Archie C. Chapman , Adam M. Sykulski , Nicholas R. Jennings

Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know…

Artificial Intelligence · Computer Science 2015-03-20 Francis Maes , David Lupien St-Pierre , Damien Ernst

This paper studies algorithmic decision-making under human's strategic behavior, where a decision maker uses an algorithm to make decisions about human agents, and the latter with information about the algorithm may exert effort…

Computer Science and Game Theory · Computer Science 2024-09-16 Tian Xie , Xuwei Tan , Xueru Zhang

We study reinforcement learning (RL) for text-based games, which are interactive simulations in the context of natural language. While different methods have been developed to represent the environment information and language actions,…

Machine Learning · Computer Science 2020-12-29 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

Large Language Models (LLMs) have shown remarkable capabilities in natural language tasks requiring complex reasoning, yet their application in agentic, multi-step reasoning within interactive environments remains a difficult challenge.…

Artificial Intelligence · Computer Science 2024-08-15 Pranav Putta , Edmund Mills , Naman Garg , Sumeet Motwani , Chelsea Finn , Divyansh Garg , Rafael Rafailov

Inspired by previous work on emergent communication in referential games, we propose a novel multi-modal, multi-step referential game, where the sender and receiver have access to distinct modalities of an object, and their information…

Machine Learning · Computer Science 2018-04-18 Katrina Evtimova , Andrew Drozdov , Douwe Kiela , Kyunghyun Cho

Research on emergent communication between deep-learning-based agents has received extensive attention due to its inspiration for linguistics and artificial intelligence. However, previous attempts have hovered around emerging communication…

Iterated reference games - in which players repeatedly pick out novel referents using language - present a test case for agents' ability to perform context-sensitive pragmatic reasoning in multi-turn linguistic environments. We tested…

Computation and Language · Computer Science 2025-11-07 Alvin Wei Ming Tan , Ben Prystawski , Veronica Boyce , Michael C. Frank