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This work aims to investigate how the amenities offered by Intelligent Environments can be used to shape new types of useful, exciting and fulfilling experiences while watching sports or movies. Towards this direction, two ambient media…
Introductory programming courses often emphasize mastering syntax and basic constructs before progressing to more complex and interesting programs. This bottom-up approach can be frustrating for novices, shifting the focus away from problem…
Finding balanced ways to employ Large Language Models (LLMs) in education is a challenge due to inherent risks of poor understanding of the technology and of a susceptible audience. This is particularly so with younger children, who are…
With generative AI becoming widespread, the existence of AI-based programming assistants for developers is no surprise. Developers increasingly use them for their work, including generating code to fulfil the data protection requirements…
The widespread adoption of generative artificial intelligence/machine learning (AI/ML) technologies has increased the need to support youth in developing AI/ML literacies. However, most work has centered on preparing young people to use…
This paper offers a novel conceptual framework comprising four essential cognitive mechanisms that operate concurrently and collaboratively to enable metalearning (knowledge and regulation of learning) strategy implementation in young…
Generative AI tools introduce new and accessible forms of media creation for youth. They also raise ethical concerns about the generation of fake media, data protection, privacy and ownership of AI-generated art. Since generative AI is…
A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial…
Historically, researchers have focused on analyzing WEIRD, adult perspectives on technology. This means we may not have technology developed appropriately for children and those from non-WEIRD countries. In this paper, we analyze children…
Generative AI enables students to produce plausible code quickly. Producing working code is therefore no longer a reliable indicator of understanding. This is particularly problematic in non-computer-science programmes, where time…
Recent studies show evidence for emergent cognitive abilities in Large Pre-trained Language Models (PLMs). The increasing cognitive alignment of these models has made them candidates for cognitive science theories. Prior research into the…
Artificial intelligence (AI) is transforming elementary STEM education, yet evidence remains fragmented. This systematic review synthesizes 258 studies (2020-2025) examining AI applications across eight categories: intelligent tutoring…
AI-assisted learning companion robots are increasingly used in early education. Many parents express concerns about content appropriateness, while they also value how AI and robots could supplement their limited skill, time, and energy to…
Despite their potential to enhance children's learning experiences, AI-enabled AR technologies are predominantly used in ways that position children as consumers rather than creators. We introduce Capybara, an AR-based and AI-powered visual…
Learning about the causal structure of the world is a fundamental problem for human cognition. Causal models and especially causal learning have proved to be difficult for large pretrained models using standard techniques of deep learning.…
Knowledge built culturally across generations allows humans to learn far more than an individual could glean from their own experience in a lifetime. Cultural knowledge in turn rests on language: language is the richest record of what…
Technological advances in the context of digital transformation are the basis for rapid developments in the field of artificial intelligence (AI). Although AI is not a new topic in computer science (CS), recent developments are having an…
Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…
Objective. To explore how novice programmers' trust in Artificial Intelligence-driven Development Environments (AIDEs) relates to their coding performance and AI compliance while programming under time pressure. Background. Computer…
Research has shown that human-agent relationships form in similar ways to human-human relationships. Since children do not have the same critical analysis skills as adults (and may over-trust technology, for example), this…