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We propose the Extended Reality Universal Planning Toolkit (ERUPT), an extended reality (XR) system for interactive motion planning. Our system allows users to create and dynamically reconfigure environments while they plan robot paths. In…

This paper addresses the problem of coordination of a fleet of mobile robots - the problem of finding an optimal set of collision-free trajectories for individual robots in the fleet. Many approaches have been introduced during the last…

Robotics · Computer Science 2019-01-23 Jakub Hvězda , Miroslav Kulich , Libor Přeučil

We present a comparative study of methods for generating realistic, constrained small- to medium-scale road networks with built-in redundancy. In this research, we evaluate the proposed Evolutionary Algorithm (EA) with connectivity and…

Neural and Evolutionary Computing · Computer Science 2026-03-24 Artur Morys-Magiera , Marek Długosz , Paweł Skruch

Rapidly Exploring Random Tree (RRT) algorithms, notably used for nonholonomic vehicle navigation in complex environments, are often not thoroughly evaluated for their specific challenges. This paper presents a first such comparison study of…

Robotics · Computer Science 2025-01-14 Trym Tengesdal , Tom Arne Pedersen , Tor Arne Johansen

Regression is essential across many domains but remains challenging in high-dimensional settings, where existing methods often lose spatial structure or demand heavy storage. In this work, we address the problem of matrix-valued regression,…

Machine Learning · Computer Science 2025-09-30 Khang Tran , Hieu Cao , Thinh Pham , Nghiem Diep , Tri Cao , Binh Nguyen

We consider a multi-agent resource allocation setting that models the assignment of papers to reviewers. A recurring issue in allocation problems is the compatibility of welfare/efficiency and fairness. Given an oracle to find a…

Computer Science and Game Theory · Computer Science 2019-08-02 Haris Aziz , Xin Huang , Nicholas Mattei , Erel Segal-Halevi

Many popular video games use pseudorandom number generators to create randomly distributed locations for game objects as highly unpredictable as possible. Some scenarios like game competition also need reproducible randomness, namely the…

Cryptography and Security · Computer Science 2024-03-05 Chenxiao Zhou

In modular robotics, modules can be reconfigured to change the morphology of the robot, making it able to adapt for specific tasks. However, optimizing both the body and control is a difficult challenge due to the intricate relationship…

Robotics · Computer Science 2020-12-09 Jørgen Nordmoen , Frank Veenstra , Kai Olav Ellefsen , Kyrre Glette

Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequential decision problems. The method relies on intelligent tree search that balances exploration and exploitation. MCTS performs random…

Artificial Intelligence · Computer Science 2023-04-04 Maciej Świechowski , Konrad Godlewski , Bartosz Sawicki , Jacek Mańdziuk

Unambiguous identification of the rewards driving behaviours of entities operating in complex open-ended real-world environments is difficult, partly because goals and associated behaviours emerge endogenously and are dynamically updated as…

Machine Learning · Computer Science 2024-05-03 Richard M. Bailey

Large scale applications are increasingly built by composing sets of microservices. In this model the functionality for a single application might be split across 100s or 1000s of microservices. Resource provisioning for these applications…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-11-03 Michael Alan Chang , Aurojit Panda , Yuan-Cheng Tsai , Hantao Wang , Scott Shenker

PINSKY is a system for open-ended learning through neuroevolution in game-based domains. It builds on the Paired Open-Ended Trailblazer (POET) system, which originally explored learning and environment generation for bipedal walkers, and…

Artificial Intelligence · Computer Science 2022-03-22 Aaron Dharna , Amy K Hoover , Julian Togelius , L. B. Soros

Soft robotics has emerged as the standard solution for grasping deformable objects, and has proven invaluable for mobile robotic exploration in extreme environments. However, despite this growth, there are no widely adopted computational…

Robotics · Computer Science 2024-07-11 Yue Xie , Josh Pinskier , Lois Liow , David Howard , Fumiya Iida

Model-predictive control (MPC) is a powerful tool for controlling highly dynamic robotic systems subject to complex constraints. However, MPC is computationally demanding, and is often impractical to implement on small, resource-constrained…

Robotics · Computer Science 2025-08-14 Anoushka Alavilli , Khai Nguyen , Sam Schoedel , Brian Plancher , Zachary Manchester

Reinforcement Learning (RL) algorithms have led to recent successes in solving complex games, such as Atari or Starcraft, and to a huge impact in real-world applications, such as cybersecurity or autonomous driving. In the side of the…

Machine Learning · Computer Science 2021-02-15 Rubén Majadas , Javier García , Fernando Fernández

Microservices architecture has been widely adopted to develop software systems, but some of its trade-offs are often ignored. In particular, the introduction of eventual consistency has a huge impact on the complexity of the application…

Software Engineering · Computer Science 2022-12-23 Pedro Pereira , António Rito Silva

Designing soft robots is a complex and iterative process that demands cross-disciplinary expertise in materials science, mechanics, and control, often relying on intuition and extensive experimentation. While foundation models, especially…

Robotics · Computer Science 2025-11-20 Changhe Chen , Xiaohao Xu , Xiangdong Wang , Xiaonan Huang

Large Language Models (LLM) are increasingly being explored for problem-solving tasks. However, their strategic planning capability is often viewed with skepticism. Recent studies have incorporated the Monte Carlo Tree Search (MCTS)…

Artificial Intelligence · Computer Science 2025-02-05 Bingzheng Gan , Yufan Zhao , Tianyi Zhang , Jing Huang , Yusu Li , Shu Xian Teo , Changwang Zhang , Wei Shi

This paper is both an introduction and an invitation. It is an introduction to CARLE, a Life-like cellular automata simulator and reinforcement learning environment. It is also an invitation to Carle's Game, a challenge in open-ended…

Artificial Intelligence · Computer Science 2021-07-14 Q. Tyrell Davis

Robotic manipulation tasks involving cutting deformable objects remain challenging due to complex topological behaviors, difficulties in perceiving dense object states, and the lack of efficient evaluation methods for cutting outcomes. In…

Robotics · Computer Science 2025-09-25 Liquan Wang , Jiangjie Bian , Eric Heiden , Animesh Garg