Related papers: Multi-layered planar firefighting
We study the m-eternal domination problem from the perspective of the attacker. For many graph classes, the minimum required number of guards to defend eternally is known. By definition, if the defender has less than the required number of…
In this work, we analyze a sequential game played in a graph called the Multilevel Critical Node problem (MCN). A defender and an attacker are the players of this game. The defender starts by preventively interdicting vertices (vaccination)…
We study a variant of the chip-firing game called the diffusion game. In the diffusion game, we begin with some integer labelling of the vertices of a graph, interpreted as a number of chips on each vertex, and then for each subsequent step…
In this paper we study the complexity of the firefighter problem and related problems on trees when more than one firefighter is available at each time step, and answer several open questions of Finbow and MacGillivray 2009. More precisely,…
Graph burning is a discrete time process which can be used to model the spread of social contagion. One is initially given a graph of unburned vertices. At each round (time step), one vertex is burned; unburned vertices with at least one…
Given a graph $G = (V, E)$, a non-empty set $S \subseteq V$ is a defensive alliance, if for every vertex $v \in S$, the majority of its closed neighbours are in $S$, that is, $|N_G[v] \cap S| \geq |N_G[v] \setminus S|$. The decision version…
In the eternal vertex cover problem, mobile guards on the vertices of a graph are used to defend it against an infinite sequence of attacks on its edges by moving to neighbor vertices. The eternal vertex cover problem consists in…
It is known that the online firefighting is 2-competitive on trees (Coupechoux et al. 2019), which suggests that the problem is relatively easy on trees. We extend the study to graphs containing cycles. We first show that the presence of…
Motivated by the burning and cooling processes, the burning game is introduced. The game is played on a graph $G$ by the two players (Burner and Staller) that take turns selecting vertices of $G$ to burn; as in the burning process, burning…
Graph burning runs on discrete time steps. The aim is to burn all the vertices in a given graph in the least number of time steps. This number is known to be the burning number of the graph. The spread of social influence, an alarm, or a…
We study a variant of the chip-firing game called \emph{diffusion}. In diffusion on a graph, each vertex of the graph is initially labelled with an integer interpreted as the number of chips at that vertex, and at each subsequent step, each…
Graph burning is a discrete-time process on graphs, where vertices are sequentially burned, and burned vertices cause their neighbours to burn over time. We consider extremal properties of this process in the new setting where the…
We consider the complexity of the firefighter problem where b>=1 firefighters are available at each time step. This problem is proved NP-complete even on trees of degree at most three and budget one (Finbow et al.,2007) and on trees of…
The broadcasting problem concerns the efficient dissemination of information in graphs. In classical broadcasting, a single originator vertex initially has a message to be transmitted to all vertices. Every vertex which has received the…
In 2006, Alberto Bressan suggested the following problem. Suppose a circular fire spreads in the Euclidean plane at unit speed. The task is to build, in real time, barrier curves to contain the fire. At each time $t$ the total length of all…
Unit disk graphs are the set of graphs which represent the intersection of disk graphs and interval graphs. These graphs are of great importance due to their structural similarity with wireless communication networks. Firefighter problem on…
In this article, we study Hartnell's Firefighter Problem through the group theoretic notions of growth and quasi-isometry. A graph has the $n$-containment property if for every finite initial fire, there is a strategy to contain the fire by…
We address a problem of area protection in graph-based scenarios with multiple agents. The problem consists of two adversarial teams of agents that move in an undirected graph shared by both teams. Agents are placed in vertices of the…
Graph burning is one model for the spread of memes and contagion in social networks. The corresponding graph parameter is the burning number of a graph $G$, written $b(G)$, which measures the speed of the social contagion. While it is…
The paper studies a dynamic blocking problem, motivated by a model of optimal fire confinement. While the fire can expand with unit speed in all directions, barriers are constructed in real time. An optimal strategy is sought, minimizing…