Related papers: Survey of Parallel A* in Rust
It is well-known since the seventies of last century that Depth First Search (DFS) can be used to compute strongly connected components [RE. Tarjan. SIAM Journal on Computing, 1972] and Breadth First Search (BFS) can be used to compute…
Randomized Greedy Algorithms (RGAs) are interesting approaches to solve problems whose structures are not well understood as well as problems in combinatorial optimization which incorporate the random processes and the greedy algorithms.…
This paper introduces BSPA, a parallel algorithm that leverages beam search to address the two-dimensional strip packing problem. The study begins with a comprehensive review of existing approaches and methodologies, followed by a detailed…
Routing problems such as Hamiltonian Path Problem (HPP), seeks a path to visit all the vertices in a graph while minimizing the path cost. This paper studies a variant, HPP with Probabilistic Terminals (HPP-PT), where each vertex has a…
The classic problem of constrained pathfinding is a well-studied, yet challenging, topic in AI with a broad range of applications in various areas such as communication and transportation. The Weight Constrained Shortest Path Problem…
Path planning plays a crucial role in various autonomy applications, and RRT* is one of the leading solutions in this field. In this paper, we propose the utilization of vertex-based networks to enhance the sampling process of RRT*, leading…
Sparse, irregular graphs show up in various applications like linear algebra, machine learning, engineering simulations, robotic control, etc. These graphs have a high degree of parallelism, but their execution on parallel threads of modern…
A decentralized search algorithm is a method of routing on a random graph that uses only limited, local, information about the realization of the graph. In some random graph models it is possible to define such algorithms which produce…
Modern societies have developed insatiable demands for more computation capabilities. Exploiting implicit parallelism to provide automatic performance improvement remains a central goal in engineering future general-purpose computing…
In this paper, the advanced parallel chaos optimal search algorithm is proposed and the effectiveness of the proposed algorithm is verified through the experiment for find out the minimum of several benchmark functions.
In this paper, we propose a GPU-efficient subgraph isomorphism algorithm using the Gunrock graph analytic framework, GSM (Gunrock Subgraph Matching), to compute graph matching on GPUs. In contrast to previous approaches on the CPU which are…
In this paper, we propose a depth-first search (DFS) algorithm for searching maximum matchings in general graphs. Unlike blossom shrinking algorithms, which store all possible alternative alternating paths in the super-vertices shrunk from…
In this paper a multi-parameter A*(A- star)-ants based algorithm is proposed in order to find the best optimized multi-parameter path between two desired points in regions. This algorithm recognizes paths, according to user desired…
In the face of escalating complexity and size of contemporary FPGAs and circuits, routing emerges as a pivotal and time-intensive phase in FPGA compilation flows. In response to this challenge, we present an open-source parallel routing…
The bi-objective shortest-path (BOSP) problem seeks to find paths between start and target vertices of a graph while optimizing two conflicting objective functions. We consider the BOSP problem in the presence of correlated objectives. Such…
Once-for-All (OFA) is a Neural Architecture Search (NAS) framework designed to address the problem of searching efficient architectures for devices with different resources constraints by decoupling the training and the searching stages.…
The increase in the dimensionality of neural embedding models has enhanced the accuracy of semantic search capabilities but also amplified the computational demands for Approximate Nearest Neighbor Searches (ANNS). This complexity poses…
Anderson Acceleration (AA) is a method to accelerate the convergence of fixed point iterations for nonlinear, algebraic systems of equations. Due to the requirement of solving a least squares problem at each iteration and a reliance on…
In the FPGA (Field Programmable Gate Arrays) design flow, one of the most time-consuming step is the routing of nets. Therefore, there is a need to accelerate it. In a recent paper by Hoo et. al., the authors have developed a Linear…
We consider the bi-criteria shortest-path problem where we want to compute shortest paths on a graph that simultaneously balance two cost functions. While this problem has numerous applications, there is usually no path minimizing both cost…