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Related papers: Positional Injectivity for Innocent Strategies

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The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of lambda-terms and PCF programs. An innocent strategy is defined as an alternating strategy with partial memory, in which the…

Logic in Computer Science · Computer Science 2007-06-11 Paul-André Melliès , Samuel Mimram

Although the HO/N games are fully abstract for PCF, the traditional notion of innocence (which underpins these games) is not satisfactory for such language features as non-determinism and probabilistic branching, in that there are stateless…

Programming Languages · Computer Science 2014-09-10 Takeshi Tsukada , C. -H. Luke Ong

We study the existence of positional strategies for the protagonist in infinite duration games over arbitrary game graphs. We prove that prefix-independent objectives in $\Sigma_0^2$ which are positional and admit a (strongly) neutral…

Logic in Computer Science · Computer Science 2026-05-06 Pierre Ohlmann , Michał Skrzypczak

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…

Computer Science and Game Theory · Computer Science 2024-09-04 Patricia Bouyer , Antonio Casares , Mickael Randour , Pierre Vandenhove

The full abstraction result for PCF using game semantics requires one to identify all innocent strategies that are innocently indistinguishable. This involves a quantification over all innocent tests, cf. quantification over all innocent…

Logic in Computer Science · Computer Science 2010-03-02 Martin Churchill , James Laird , Guy McCusker

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

Logic in Computer Science · Computer Science 2017-01-11 Erich Graedel , Igor Walukiewicz

Learning models do not in general imply that weakly dominated strategies are irrelevant or justify the related concept of "forward induction," because rational agents may use dominated strategies as experiments to learn how opponents play,…

Theoretical Economics · Economics 2022-11-15 Daniel Clark , Drew Fudenberg , Kevin He

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

Logic in Computer Science · Computer Science 2012-08-29 Erich Graedel , Igor Walukiewicz

We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a finite number of steps, or, in other words, exploit in his…

Formal Languages and Automata Theory · Computer Science 2015-07-01 Michael Holtmann , Lukasz Kaiser , Wolfgang Thomas

This paper contributes to the study of positional determinacy of infinite duration games played on potentially infinite graphs with neutral transitions. Recently, [Ohlmann, TheoretiCS 2023] established that positionality of…

Computer Science and Game Theory · Computer Science 2026-05-12 Antonio Casares , Pierre Ohlmann , Michał Skrzypczak , Igor Walukiewicz

Seeking a general framework for reasoning about and comparing programming languages, we derive a new view of Milner's CCS. We construct a category E of 'plays', and a subcategory V of 'views'. We argue that presheaves on V adequately…

Logic in Computer Science · Computer Science 2012-12-13 Tom Hirschowitz , Damien Pous

We identify a subtle security issue that impacts mechanism design in scenarios in which agents can absolutely commit to strategies. Absolute commitments allow the strategy of an agent to depend on the commitments made by the other agents.…

Computer Science and Game Theory · Computer Science 2024-01-26 Daji Landis , Nikolaj I. Schwartzbach

In the context of two-player games over graphs, a language $L$ is called positional if, in all games using $L$ as winning objective, the protagonist can play optimally using positional strategies, that is, strategies that do not depend on…

Formal Languages and Automata Theory · Computer Science 2026-03-11 Antonio Casares , Pierre Ohlmann

We consider imperfect information stochastic games where we require the players to use pure (i.e. non randomised) strategies. We consider reachability, safety, B\"uchi and co-B\"uchi objectives, and investigate the existence of…

Formal Languages and Automata Theory · Computer Science 2018-03-28 Arnaud Carayol , Christof Löding , Olivier Serre

Commitments play a crucial role in game theory, shaping strategic interactions by either altering a player's own payoffs or influencing the incentives of others through outcome-contingent payments. While most research has focused on using…

Computer Science and Game Theory · Computer Science 2025-07-30 Maria Alejandra Ramirez , Rosemarie Nagel , David Wolpert , Jürgen Jost

This paper introduces alignment games, a new class of zero-sum games modeling strategic interventions where effectiveness depends on alignment with an underlying hidden state. Motivated by operational problems in medical diagnostics,…

Optimization and Control · Mathematics 2025-09-08 Pedro Cesar Lopes Gerum , Thomas Lidbetter

We introduce the class of pay or play games, which captures scenarios in which each decision maker is faced with a choice between two actions: one with a fixed payoff and an- other with a payoff dependent on others' selected actions. This…

Computer Science and Game Theory · Computer Science 2013-09-27 Sigal Oren , Michael Schapira , Moshe Tennenholtz

We study turn-based quantitative games of infinite duration opposing two antagonistic players and played over graphs. This model is widely accepted as providing the adequate framework for formalizing the synthesis question for reactive…

Computer Science and Game Theory · Computer Science 2023-06-22 Pierre Ohlmann

Motivation is an important factor underlying successful learning. Previous research has demonstrated the positive effects that static interactive narrative games can have on motivation. Concurrently, advances in AI have made dynamic and…

Computation and Language · Computer Science 2025-05-15 Daeun Hwang , Samuel Shields , Alex Calderwood , Shi Johnson-Bey , Michael Mateas , Noah Wardrip-Fruin , Edward F. Melcer

We consider the following two-player game: using observational data, the leader chooses a prediction function for a response variable $Y$ from given covariates. The follower then reacts with an intervention on some covariates in the…

Machine Learning · Statistics 2026-05-19 Linus Kühne , Felix Schur , Jonas Peters
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