Related papers: Emotional Contagion-Aware Deep Reinforcement Learn…
We propose a learning architecture that allows symbolic control and guidance in reinforcement learning with deep neural networks. We introduce SymDQN, a novel modular approach that augments the existing Dueling Deep Q-Networks (DuelDQN)…
Large-scale hazards affect societies not only through direct physical impacts but also through emotions that spread across populations. Fueled by social amplification and networked communication, collective emotions often diverge markedly…
Crowd counting, which has been widely adopted for estimating the number of people in safety-critical scenes, is shown to be vulnerable to adversarial examples in the physical world (e.g., adversarial patches). Though harmful, adversarial…
We present some ideas on how to extend a kinetic type model for crowd dynamics to account for an infectious disease spreading. We focus on a medium size crowd occupying a confined environment where the disease is easily spread. The kinetic…
Group cohesiveness is a compelling and often studied composition in group dynamics and group performance. The enormous number of web images of groups of people can be used to develop an effective method to detect group cohesiveness. This…
Almost all multi-agent reinforcement learning algorithms without communication follow the principle of centralized training with decentralized execution. During centralized training, agents can be guided by the same signals, such as the…
In recent years, the use of bio-sensing signals such as electroencephalogram (EEG), electrocardiogram (ECG), etc. have garnered interest towards applications in affective computing. The parallel trend of deep-learning has led to a huge leap…
Emotions play an important role in people's life. Understanding and recognising is not only important for interpersonal communication, but also has promising applications in Human-Computer Interaction, automobile safety and medical…
This paper investigates how a Bayesian reinforcement learning method can be used to create a tactical decision-making agent for autonomous driving in an intersection scenario, where the agent can estimate the confidence of its recommended…
Reinforcement learning (RL) algorithms have made huge progress in recent years by leveraging the power of deep neural networks (DNN). Despite the success, deep RL algorithms are known to be sample inefficient, often requiring many rounds of…
As emotions play a central role in human communication, automatic emotion recognition has attracted increasing attention in the last two decades. While multimodal systems enjoy high performances on lab-controlled data, they are still far…
With the widespread adoption of Artificial intelligence (AI), AI-based tools and components are becoming omnipresent in today's solutions. However, these components and tools are posing a significant threat when it comes to adversarial…
Diffusion models have shown promising results for a wide range of generative tasks with continuous data, such as image and audio synthesis. However, little progress has been made on using diffusion models to generate discrete symbolic music…
The prosperity of smart mobile devices has made mobile crowdsensing (MCS) a promising paradigm for completing complex sensing and computation tasks. In the past, great efforts have been made on the design of incentive mechanisms and task…
We present AgentZero++, an agent-based model that integrates cognitive, emotional, and social mechanisms to simulate decentralized collective violence in spatially distributed systems. Building on Epstein's Agent\_Zero framework, we extend…
Contagion effect refers to the causal effect of peers' behavior on the outcome of an individual in social networks. Contagion can be confounded due to latent homophily which makes contagion effect estimation very hard: nodes in a homophilic…
Collaborating in a group, whether face-to-face or virtually, involves continuously expressing emotions and interpreting those of other group members. Therefore, understanding group affect is essential to comprehending how groups interact…
This study offers a new paradigm of individual-level modeling to address the grand challenge of incorporating human behavior in epidemic models. Using generative artificial intelligence in an agent-based epidemic model, each agent is…
Crowd simulation is important for video-games design, since it enables to populate virtual worlds with autonomous avatars that navigate in a human-like manner. Reinforcement learning has shown great potential in simulating virtual crowds,…
State-of-the-art neural dialogue systems excel at syntactic and semantic modelling of language, but often have a hard time establishing emotional alignment with the human interactant during a conversation. In this work, we bring Affect…