Related papers: DeepMultiCap: Performance Capture of Multiple Char…
The extraction of a clean background image by removing foreground occlusion holds immense practical significance, but it also presents several challenges. Presently, the majority of de-occlusion research focuses on addressing this issue…
Monocular 3D motion capture (mocap) is beneficial to many applications. The use of a single camera, however, often fails to handle occlusions of different body parts and hence it is limited to capture relatively simple movements. We present…
Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given the real-time constraint, these systems often suffer from…
Although CLIP-like Visual Language Models provide a functional joint feature space for image and text, due to the limitation of the CILP-like model's image input size (e.g., 224), subtle details are lost in the feature representation if we…
We propose a new model-based method to accurately reconstruct human performances captured outdoors in a multi-camera setup. Starting from a template of the actor model, we introduce a new unified implicit representation for both,…
Decoding human activity accurately from wearable sensors can aid in applications related to healthcare and context awareness. The present approaches in this domain use recurrent and/or convolutional models to capture the spatio-temporal…
Temporal action segmentation is a task to classify each frame in the video with an action label. However, it is quite expensive to annotate every frame in a large corpus of videos to construct a comprehensive supervised training dataset.…
4D reconstruction of human-object interaction is critical for immersive VR/AR experience and human activity understanding. Recent advances still fail to recover fine geometry and texture results from sparse RGB inputs, especially under…
A long-standing challenge in scene analysis is the recovery of scene arrangements under moderate to heavy occlusion, directly from monocular video. While the problem remains a subject of active research, concurrent advances have been made…
In [1], we proposed a graph-based formulation that links and clusters person hypotheses over time by solving a minimum cost subgraph multicut problem. In this paper, we modify and extend [1] in three ways: 1) We introduce a novel local…
Multi-person pose understanding from RGB videos involves three complex tasks: pose estimation, tracking and motion forecasting. Intuitively, accurate multi-person pose estimation facilitates robust tracking, and robust tracking builds…
Pedestrian Attribute Recognition (PAR) has aroused extensive attention due to its important role in video surveillance scenarios. In most cases, the existence of a particular attribute is strongly related to a partial region. Recent works…
One of the solutions of depth imaging of moving scene is to project a static pattern on the object and use just a single image for reconstruction. However, if the motion of the object is too fast with respect to the exposure time of the…
We introduce the first approach to solve the challenging problem of unsupervised 4D visual scene understanding for complex dynamic scenes with multiple interacting people from multi-view video. Our approach simultaneously estimates a…
Video person re-identification attracts much attention in recent years. It aims to match image sequences of pedestrians from different camera views. Previous approaches usually improve this task from three aspects, including a) selecting…
Sparse attention methods exploit the inherent sparsity in attention to speed up the prefilling phase of long-context inference, mitigating the quadratic complexity of full attention computation. While existing sparse attention methods rely…
We present the first method for real-time full body capture that estimates shape and motion of body and hands together with a dynamic 3D face model from a single color image. Our approach uses a new neural network architecture that exploits…
The advent of vision-language pre-training techniques enhanced substantial progress in the development of models for image captioning. However, these models frequently produce generic captions and may omit semantically important image…
Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with multiple machine learning models, we present…
Although deep learning approaches have achieved performance surpassing humans for still image-based face recognition, unconstrained video-based face recognition is still a challenging task due to large volume of data to be processed and…