English
Related papers

Related papers: GPU Acceleration of 3D Agent-Based Biological Simu…

200 papers

Building autonomous agents that perceive and operate graphical user interfaces (GUIs) like humans has long been a vision in the field of artificial intelligence. Central to these agents is the capability for GUI interaction, which involves…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Hongxin Li , Jingran Su , Jingfan Chen , Zheng Ju , Yuntao Chen , Qing Li , Zhaoxiang Zhang

Asynchronous tasks, when created with over-decomposition, enable automatic computation-communication overlap which can substantially improve performance and scalability. This is not only applicable to traditional CPU-based systems, but also…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-03-23 Jaemin Choi , David F. Richards , Laxmikant V. Kale

We present a technique designed for parallelizing large rigid body simulations, capable of exploiting multiple CPU cores within a computer and across a network. Our approach can be applied to simulate both unilateral and bilateral…

Graphics · Computer Science 2024-03-27 Manas Kale , Paul G. Kry

Cutting-edge embedded system applications, such as self-driving cars and unmanned drone software, are reliant on integrated CPU/GPU platforms for their DNNs-driven workload, such as perception and other highly parallel components. In this…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-03-20 Soroush Bateni , Zhendong Wang , Yuankun Zhu , Yang Hu , Cong Liu

We present an efficient implementation for running three-dimensional numerical simulations of fluid-structure interaction problems on single GPUs, based on Nvidia CUDA through Numba and Python. The incompressible flow around moving bodies…

Fluid Dynamics · Physics 2024-12-05 M. Guerrero-Hurtado , J. M. Catalán , M. Moriche , A. Gonzalo , O. Flores

Dynamic programming (DP) is a cornerstone of combinatorial optimization, yet its inherently sequential structure has long limited its scalability in scenario-based stochastic programming (SP). This paper introduces a GPU-accelerated…

Optimization and Control · Mathematics 2025-11-25 Jingyi Zhao , Linxin Yang , Haohua Zhang , Tian Ding

As cities evolve toward more complex and multimodal transportation systems, the need for human-centered multi-agent simulation tools has never been more urgent. Yet most existing platforms remain limited - they often separate different…

Multiagent Systems · Computer Science 2025-07-16 Shiva Azimi , Arash Tavakoli

Heterogeneous computing platforms consisting of general purpose processors (GPPs) and graphics processing units (GPUs) have become commonplace in personal mobile devices and embedded systems. For years, programming of these platforms was…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-11-11 Jani Boutellier , Ilkka Hautala

Agent-based simulations, especially those including communication, are complex to model and execute. To help researchers deal with this complexity and to encourage modular and maintainable research software, the Python-based framework mango…

Multiagent Systems · Computer Science 2023-11-30 Rico Schrage , Jens Sager , Jan Philipp Hörding , Stefanie Holly

Computational neuroscience relies on large-scale dynamical-systems models of neurons, with a vast amount of offline, pre-simulation, tuned parameters, with models often tied to their brain simulators. These fixed parameters lead to stiff…

Neurons and Cognition · Quantitative Biology 2025-12-25 Lennart P. L. Landsmeer , Mario Negrello , Said Hamdioui , Christos Strydis

Designing and evaluating personalized and proactive assistant agents remains challenging due to the time, cost, and ethical concerns associated with human-in-the-loop experimentation. Existing Human-Computer Interaction (HCI) methods often…

Human-Computer Interaction · Computer Science 2025-11-25 Ziyi Xuan , Yiwen Wu , Xuhai Xu , Vinod Namboodiri , Mooi Choo Chuah , Yu Yang

This study explores the capabilities of WebGPU, an emerging web graphics paradigm, for real-time cloth simulation. Traditional WebGL-based methods have been in handling complex physical simulations due to their emphasis on graphics…

Graphics · Computer Science 2025-07-17 Nak-Jun Sung , Jun Ma , TaeHeon Kim , Yoo-joo Choi , Min-Hyung Choi , Min Hong

Future computing systems, from handhelds to supercomputers, will undoubtedly be more parallel and heterogeneous than todays systems to provide more performance and energy efficiency. Thus, GPUs are increasingly being used to accelerate…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-10-18 Saeed Taheri , Apan Qasem , Martin Burtscher

Earth system models (ESM) demand significant hardware resources and energy consumption to solve atmospheric chemistry processes. Recent studies have shown improved performance from running these models on GPU accelerators. Nonetheless,…

In recent years, individual-based/agent-based modeling has been applied to study a wide range of applications, ranging from engineering problems to phenomena in sociology, economics and biology. Simulating such agent-based models over…

Numerical Analysis · Mathematics 2014-04-30 Ping Liu , Giovanni Samaey , C. William Gear , Ioannis G. Kevrekidis

This work presents a comprehensive performance analysis and optimization of a multiscale agent-based cellular simulation. The optimizations applied are guided by detailed performance analysis and include memory management, load balance, and…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-06-28 Marc Clascà , Marta Garcia-Gasulla , Arnau Montagud , Jose Carbonell Caballero , Alfonso Valencia

Graphical User Interface (GUI) agents possess significant commercial and social value, and GUI agents powered by advanced multimodal large language models (MLLMs) have demonstrated remarkable potential. Currently, existing GUI agents…

Artificial Intelligence · Computer Science 2025-09-05 Weizhi Chen , Ziwei Wang , Leyang Yang , Sheng Zhou , Xiaoxuan Tang , Jiajun Bu , Yong Li , Wei Jiang

Bloom filters are a fundamental data structure for approximate membership queries, with applications ranging from data analytics to databases and genomics. Several variants have been proposed to accommodate parallel architectures. GPUs,…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-18 Daniel Jünger , Kevin Kristensen , Yunsong Wang , Xiangyao Yu , Bertil Schmidt

This paper presents a hybrid approach to predict the evolution of technological maturity in R and D projects, using the oil and gas sector as an example. Integrating System Dynamics (SD) and Agent Based Modelling (ABM) allows the proposed…

Multiagent Systems · Computer Science 2025-10-14 R. W. S. Pessoa , M. H. Næss , J. C. Bijos , C. M. Rebello , D. Colombo , L. Schnitman , I. B. R. Nogueira

Beagle is a new software framework that enables execution of Genetic Programming tasks on the GPU. Currently available for symbolic regression, it processes individuals of the population and fitness cases for training in a way that…

Neural and Evolutionary Computing · Computer Science 2026-03-16 Nathan Haut , Ilya Basin , Marzieh Kianinejad , Ruchika Gupta , Elijah Smith , Zachary Perrico , Wolfgang Banzhaf
‹ Prev 1 8 9 10 Next ›