Related papers: LUCES: A Dataset for Near-Field Point Light Source…
Conventional imaging only records photons directly sent from the object to the detector, while non-line-of-sight (NLOS) imaging takes the indirect light into account. Most NLOS solutions employ a transient scanning process, followed by a…
Structured light (SL) 3D reconstruction captures the precise surface shape of objects, providing high-accuracy 3D data essential for industrial inspection and cultural heritage digitization. However, existing methods suffer from two key…
We propose DiffuStereo, a novel system using only sparse cameras (8 in this work) for high-quality 3D human reconstruction. At its core is a novel diffusion-based stereo module, which introduces diffusion models, a type of powerful…
Multi-focus image fusion, a technique to generate an all-in-focus image from two or more partially-focused source images, can benefit many computer vision tasks. However, currently there is no large and realistic dataset to perform…
This paper introduces a large-scale multi-modal dataset captured in and around well-known landmarks in Oxford using a custom-built multi-sensor perception unit as well as a millimetre-accurate map from a Terrestrial LiDAR Scanner (TLS). The…
Single-view 3D scene reconstruction involves inferring both object geometry and spatial layout. Existing methods typically reconstruct objects independently or rely on implicit scene context, failing to exploit the repeated instances…
Non-line-of-sight (NLOS) imaging seeks to reconstruct hidden objects by analyzing reflections from intermediary surfaces. Existing methods typically model both the measurement data and the hidden scene in three dimensions, overlooking the…
Active stereo cameras that recover depth from structured light captures have become a cornerstone sensor modality for 3D scene reconstruction and understanding tasks across application domains. Existing active stereo cameras project a…
We focus on the task of far-field 3D detection (Far3Det) of objects beyond a certain distance from an observer, e.g., $>$50m. Far3Det is particularly important for autonomous vehicles (AVs) operating at highway speeds, which require…
Using a series of detector measurements taken at different locations to localize a source of radiation is a well-studied problem. The source of radiation is sometimes constrained to a single point-like source, in which case the location of…
We consider the problem of reconstructing a full 360{\deg} photographic model of an object from a single image of it. We do so by fitting a neural radiance field to the image, but find this problem to be severely ill-posed. We thus take an…
We present a method for the accurate 3D reconstruction of partly-symmetric objects. We build on the strengths of recent advances in neural reconstruction and rendering such as Neural Radiance Fields (NeRF). A major shortcoming of such…
The standard photometric stereo model makes several assumptions that are rarely verified in experimental datasets. In particular, the observed object should behave as a Lambertian reflector and the light sources should be positioned at an…
6D pose estimation is crucial for augmented reality, virtual reality, robotic manipulation and visual navigation. However, the problem is challenging due to the variety of objects in the real world. They have varying 3D shape and their…
Modeling hand-object manipulations is essential for understanding how humans interact with their environment. While of practical importance, estimating the pose of hands and objects during interactions is challenging due to the large mutual…
Once an academic venture, autonomous driving has received unparalleled corporate funding in the last decade. Still, the operating conditions of current autonomous cars are mostly restricted to ideal scenarios. This means that driving in…
Image relighting is the task of showing what a scene from a source image would look like if illuminated differently. Inverse graphics schemes recover an explicit representation of geometry and a set of chosen intrinsics, then relight with…
We propose Differentiable Stereopsis, a multi-view stereo approach that reconstructs shape and texture from few input views and noisy cameras. We pair traditional stereopsis and modern differentiable rendering to build an end-to-end model…
Reconstructing the geometry and appearance of objects from photographs taken in different environments is difficult as the illumination and therefore the object appearance vary across captured images. This is particularly challenging for…
We introduce a new approach to image forensics: placing physical refractive objects, which we call totems, into a scene so as to protect any photograph taken of that scene. Totems bend and redirect light rays, thus providing multiple,…