English
Related papers

Related papers: Efficiency and Stability in Euclidean Network Desi…

200 papers

Flexible network design deals with building a network that guarantees some connectivity requirements between its vertices, even when some of its elements (like vertices or edges) fail. In particular, the set of edges (resp. vertices) of a…

Data Structures and Algorithms · Computer Science 2024-04-16 Dylan Hyatt-Denesik , Afrouz Jabal Ameli , Laura Sanita

We consider a general online network design problem where a sequence of N requests arrive over time, each of which needs to use some subset of the available resources E. The cost incurred by any resource e is some function $f_e$ of the…

Data Structures and Algorithms · Computer Science 2020-07-16 Viswanath Nagarajan , Lily Wang

A crucial aspect of research is understanding how real-world networks, such as transportation and information networks, are formed. A prominent model for such networks was introduced by \cite{fabrikant_network_2003} and extended by…

Computer Science and Game Theory · Computer Science 2026-03-09 Hans Gawendowicz , Nicolas Klodt , Aleksandrs Morgensterns , George Skretas

In this paper we extend a popular non-cooperative network creation game (NCG) to allow for disconnected equilibrium networks. There are n players, each is a vertex in a graph, and a strategy is a subset of players to build edges to. For…

Computer Science and Game Theory · Computer Science 2008-10-28 Ulrik Brandes , Martin Hoefer , Bobo Nick

The design of distributed algorithms is central to the study of multiagent systems control. In this paper, we consider a class of combinatorial cost-minimization problems and propose a framework for designing distributed algorithms with a…

Systems and Control · Computer Science 2019-03-18 Rahul Chandan , Dario Paccagnan , Jason R. Marden

Game theory has emerged as a fruitful paradigm for the design of networked multiagent systems. A fundamental component of this approach is the design of agents' utility functions so that their self-interested maximization results in a…

Computer Science and Game Theory · Computer Science 2020-03-12 Dario Paccagnan , Rahul Chandan , Jason R. Marden

Multi-agent decision problems are typically solved via distributed iterative algorithms, where the agents only communicate between themselves on a peer-to-peer network. Each agent usually maintains a copy of each decision variable, while…

Optimization and Control · Mathematics 2023-12-01 Mattia Bianchi , Sergio Grammatico

We model the formation of networks as the result of a game where by players act selfishly to get the portfolio of links they desire most. The integration of player strategies into the network formation model is appropriate for…

Optimization and Control · Mathematics 2012-01-27 Shaun Lichter , Christopher Griffin , Terry Friesz

During a pandemic people have to find a trade-off between meeting others and staying safely at home. While meeting others is pleasant, it also increases the risk of infection. We consider this dilemma by introducing a game-theoretic network…

Computer Science and Game Theory · Computer Science 2022-04-26 Tobias Friedrich , Hans Gawendowicz , Pascal Lenzner , Anna Melnichenko

In this paper, we present algorithms for designing networks that are robust to node failures with minimal or limited number of links. We present algorithms for both the static network setting and the dynamic network setting; setting where…

Data Structures and Algorithms · Computer Science 2022-11-09 Deepan Muthirayan , Pramod P. Khargonekar

To improve our understanding of connected systems, different tools derived from statistics, signal processing, information theory and statistical physics have been developed in the last decade. Here, we will focus on the graph comparison…

Physics and Society · Physics 2018-04-23 Johann H. Martínez , Mario Chavez

Internet and graphs are very much related. The graphical structure of internet has been studied extensively to provide efficient solutions to routing and other problems. But most of these studies assume a central authority which controls…

Computer Science and Game Theory · Computer Science 2009-10-13 Abhimanu Kumar , Sanjib Kumar Das

Most networks are not static objects, but instead they change over time. This observation has sparked rigorous research on temporal graphs within the last years. In temporal graphs, we have a fixed set of nodes and the connections between…

Computer Science and Game Theory · Computer Science 2023-05-23 Davide Bilò , Sarel Cohen , Tobias Friedrich , Hans Gawendowicz , Nicolas Klodt , Pascal Lenzner , George Skretas

We consider a network topology design problem in which an initial undirected graph underlying the network is given and the objective is to select a set of edges to add to the graph to optimize the coherence of the resulting network. We show…

Optimization and Control · Mathematics 2014-11-19 Tyler Summers , Iman Shames , John Lygeros , Florian Dörfler

In the network design game with $n$ players, every player chooses a path in an edge-weighted graph to connect her pair of terminals, sharing costs of the edges on her path with all other players fairly. We study the price of stability of…

Computer Science and Game Theory · Computer Science 2014-06-16 Akaki Mamageishvili , Matúš Mihalák , Simone Montemezzani

A classic 1993 paper by Alth\H{o}fer et al. proved a tight reduction from spanners, emulators, and distance oracles to the extremal function $\gamma$ of high-girth graphs. This paper initiated a large body of work in network design, in…

Data Structures and Algorithms · Computer Science 2023-08-16 Greg Bodwin , Gary Hoppenworth , Ohad Trabelsi

Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…

Computer Science and Game Theory · Computer Science 2022-07-05 Aline Goeminne , Nicolas Markey , Ocan Sankur

We propose a new class of game-theoretic models for network formation in which strategies are not directly related to edge choices, but instead correspond more generally to the exertion of social effort. The observed social network is thus…

Computer Science and Game Theory · Computer Science 2010-09-23 Christian Borgs , Jennifer Chayes , Jian Ding , Brendan Lucier

This paper investigates design of noncooperative games from an optimization and control theoretic perspective. Pricing mechanisms are used as a design tool to ensure that the Nash equilibrium of a fairly general class of noncooperative…

Computer Science and Game Theory · Computer Science 2010-07-02 Tansu Alpcan , Lacra Pavel , Nem Stefanovic

Network creation games model the creation and usage costs of networks formed by a set of selfish peers. Each peer has the ability to change the network in a limited way, e.g., by creating or deleting incident links. In doing so, a peer can…

Computer Science and Game Theory · Computer Science 2015-03-20 Andreas Cord-Landwehr , Martina Hüllmann , Peter Kling , Alexander Setzer