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Facial expressions are one of the most powerful ways for depicting specific patterns in human behavior and describing human emotional state. Despite the impressive advances of affective computing over the last decade, automatic video-based…

Computer Vision and Pattern Recognition · Computer Science 2021-01-18 Thomas Teixeira , Eric Granger , Alessandro Lameiras Koerich

Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint…

Computer Vision and Pattern Recognition · Computer Science 2018-04-18 Chao Li , Qiaoyong Zhong , Di Xie , Shiliang Pu

Graph convolutional networks (GCNs) have been widely used and achieved remarkable results in skeleton-based action recognition. We think the key to skeleton-based action recognition is a skeleton hanging in frames, so we focus on how the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-07 Nguyen Huu Bao Long

Current state-of-the-art approaches to skeleton-based action recognition are mostly based on recurrent neural networks (RNN). In this paper, we propose a novel convolutional neural networks (CNN) based framework for both action…

Computer Vision and Pattern Recognition · Computer Science 2017-05-03 Chao Li , Qiaoyong Zhong , Di Xie , Shiliang Pu

Graph convolutional networks (GCNs), which generalize CNNs to more generic non-Euclidean structures, have achieved remarkable performance for skeleton-based action recognition. However, there still exist several issues in the previous…

Computer Vision and Pattern Recognition · Computer Science 2020-12-02 Lei Shi , Yifan Zhang , Jian Cheng , Hanqing Lu

This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 Qiuhong Ke , Mohammed Bennamoun , Senjian An , Ferdous Sohel , Farid Boussaid

Many gait recognition methods first partition the human gait into N-parts and then combine them to establish part-based feature representations. Their gait recognition performance is often affected by partitioning strategies, which are…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Ming Wang , Beibei Lin , Xianda Guo , Lincheng Li , Zheng Zhu , Jiande Sun , Shunli Zhang , Xin Yu

In this paper, we proposed a effective but extensible residual one-dimensional convolution neural network as base network, based on the this network, we proposed four subnets to explore the features of skeleton sequences from each aspect.…

Computer Vision and Pattern Recognition · Computer Science 2018-08-01 Yangyang Xu , Lei Wang

Action recognition with 3D skeleton sequences is becoming popular due to its speed and robustness. The recently proposed Convolutional Neural Networks (CNN) based methods have shown good performance in learning spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2018-04-12 Zhengyuan Yang , Yuncheng Li , Jianchao Yang , Jiebo Luo

This paper presents a new framework for human action recognition from a 3D skeleton sequence. Previous studies do not fully utilize the temporal relationships between video segments in a human action. Some studies successfully used very…

Computer Vision and Pattern Recognition · Computer Science 2018-08-21 Thao Minh Le , Nakamasa Inoue , Koichi Shinoda

Better machine understanding of pedestrian behaviors enables faster progress in modeling interactions between agents such as autonomous vehicles and humans. Pedestrian trajectories are not only influenced by the pedestrian itself but also…

Computer Vision and Pattern Recognition · Computer Science 2020-06-19 Abduallah Mohamed , Kun Qian , Mohamed Elhoseiny , Christian Claudel

In skeleton-based action recognition, graph convolutional networks (GCNs), which model human body skeletons using graphical components such as nodes and connections, have achieved remarkable performance recently. However, current…

Computer Vision and Pattern Recognition · Computer Science 2020-03-18 Jongmin Yu , Yongsang Yoon , Moongu Jeon

We propose a novel skeleton-based representation for 3D action recognition in videos using Deep Convolutional Neural Networks (D-CNNs). Two key issues have been addressed: First, how to construct a robust representation that easily captures…

Computer Vision and Pattern Recognition · Computer Science 2018-07-19 Huy Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

For multimodal skeleton-based action recognition, Graph Convolutional Networks (GCNs) are effective models. Still, their reliance on floating-point computations leads to high energy consumption, limiting their applicability in…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Naichuan Zheng , Yuchen Du , Hailun Xia , Zeyu Liang

Human motion prediction is a challenging task due to the stochasticity and aperiodicity of future poses. Recently, graph convolutional network has been proven to be very effective to learn dynamic relations among pose joints, which is…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Lingwei Dang , Yongwei Nie , Chengjiang Long , Qing Zhang , Guiqing Li

Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods…

Computer Vision and Pattern Recognition · Computer Science 2019-11-12 Wei Peng , Xiaopeng Hong , Haoyu Chen , Guoying Zhao

Skeleton-based action recognition is a hotspot in image processing. A key challenge of this task lies in its dependence on large, manually labeled datasets whose acquisition is costly and time-consuming. This paper devises a novel,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Hichem Sahbi

Skeleton-based action recognition methods are limited by the semantic extraction of spatio-temporal skeletal maps. However, current methods have difficulty in effectively combining features from both temporal and spatial graph dimensions…

Computer Vision and Pattern Recognition · Computer Science 2022-08-09 Shengqin Wang , Yongji Zhang , Minghao Zhao , Hong Qi , Kai Wang , Fenglin Wei , Yu Jiang

One essential problem in skeleton-based action recognition is how to extract discriminative features over all skeleton joints. However, the complexity of the State-Of-The-Art (SOTA) models of this task tends to be exceedingly sophisticated…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Yi-Fan Song , Zhang Zhang , Caifeng Shan , Liang Wang

Brain-Computer Interfaces (BCI) based on motor imagery translate mental motor images recognized from the electroencephalogram (EEG) to control commands. EEG patterns of different imagination tasks, e.g. hand and foot movements, are…

Signal Processing · Electrical Eng. & Systems 2021-01-27 Alessandro Bria , Claudio Marrocco , Francesco Tortorella