Related papers: Pose-Controllable Talking Face Generation by Impli…
Expressions are fundamental to conveying human emotions. With the rapid advancement of AI-generated content (AIGC), realistic and expressive 3D facial animation has become increasingly crucial. Despite recent progress in speech-driven…
The objective of this paper is to jointly synthesize interactive videos and conversational speech from text and reference images. With the ultimate goal of building human-like conversational systems, recent studies have explored talking or…
In this paper, we abstract the process of people hearing speech, extracting meaningful cues, and creating various dynamically audio-consistent talking faces, termed Listening and Imagining, into the task of high-fidelity diverse talking…
We propose a novel method to use both audio and a low-resolution image to perform extreme face super-resolution (a 16x increase of the input size). When the resolution of the input image is very low (e.g., 8x8 pixels), the loss of…
Generating talking avatar driven by audio remains a significant challenge. Existing methods typically require high computational costs and often lack sufficient facial detail and realism, making them unsuitable for applications that demand…
Controllable speech synthesis aims to control the style of generated speech using reference input, which can be of various modalities. Existing face-based methods struggle with robustness and generalization due to data quality constraints,…
Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion…
Recent works have shown how realistic talking face images can be obtained under the supervision of geometry guidance, e.g., facial landmark or boundary. To alleviate the demand for manual annotations, in this paper, we propose a novel…
Talking face generation, also known as speech-to-lip generation, reconstructs facial motions concerning lips given coherent speech input. The previous studies revealed the importance of lip-speech synchronization and visual quality. Despite…
Audio-driven emotional 3D facial animation aims to generate synchronized lip movements and vivid facial expressions. However, most existing approaches focus on static and predefined emotion labels, limiting their diversity and naturalness.…
Text-editable and pose-controllable character video generation is a challenging but prevailing topic with practical applications. However, existing approaches mainly focus on single-object video generation with pose guidance, ignoring the…
In this paper, we present StyleLipSync, a style-based personalized lip-sync video generative model that can generate identity-agnostic lip-synchronizing video from arbitrary audio. To generate a video of arbitrary identities, we leverage…
This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible…
Recent advances in deep learning for sequential data have given rise to fast and powerful models that produce realistic videos of talking humans. The state of the art in talking face generation focuses mainly on lip-syncing, being…
Audio-driven talking head generation is crucial for applications in virtual reality, digital avatars, and film production. While NeRF-based methods enable high-fidelity reconstruction, they suffer from low rendering efficiency and…
Codec Avatars are a recent class of learned, photorealistic face models that accurately represent the geometry and texture of a person in 3D (i.e., for virtual reality), and are almost indistinguishable from video. In this paper we describe…
Talking Head Generation (THG) has emerged as a transformative technology in computer vision, enabling the synthesis of realistic human faces synchronized with image, audio, text, or video inputs. This paper provides a comprehensive review…
We present a multimodal learning-based method to simultaneously synthesize co-speech facial expressions and upper-body gestures for digital characters using RGB video data captured using commodity cameras. Our approach learns from sparse…
Recent advances have demonstrated compelling capabilities in synthesizing real individuals into generated videos, reflecting the growing demand for identity-aware content creation. Nevertheless, an openly accessible framework enabling…
Despite the significant progress in recent years, very few of the AI-based talking face generation methods attempt to render natural emotions. Moreover, the scope of the methods is majorly limited to the characteristics of the training…