Related papers: Pose-Controllable Talking Face Generation by Impli…
Recent neural talking radiance field methods have shown great success in photorealistic audio-driven talking face synthesis. In this paper, we propose a novel interactive framework that utilizes human instructions to edit such implicit…
The objective of this paper is a neural network model that controls the pose and expression of a given face, using another face or modality (e.g. audio). This model can then be used for lightweight, sophisticated video and image editing. We…
Talking face generation is a novel and challenging generation task, aiming at synthesizing a vivid speaking-face video given a specific audio. To fulfill emotion-controllable talking face generation, current methods need to overcome two…
Talking-head video editing aims to efficiently insert, delete, and substitute the word of a pre-recorded video through a text transcript editor. The key challenge for this task is obtaining an editing model that generates new talking-head…
In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and…
Generating talking head videos through a face image and a piece of speech audio still contains many challenges. ie, unnatural head movement, distorted expression, and identity modification. We argue that these issues are mainly because of…
We present a novel approach for generating realistic speaking and talking faces by synthesizing a person's voice and facial movements from a static image, a voice profile, and a target text. The model encodes the prompt/driving text, the…
Unlike existing methods that rely on source images as appearance references and use source speech to generate motion, this work proposes a novel approach that directly extracts information from the speech, addressing key challenges in…
Recent diffusion-based talking face generation models have demonstrated impressive potential in synthesizing videos that accurately match a speech audio clip with a given reference identity. However, existing approaches still encounter…
Speech-driven 3D facial animation aims to generate realistic lip movements and facial expressions for 3D head models from arbitrary audio clips. Although existing diffusion-based methods are capable of producing natural motions, their slow…
All previous methods for audio-driven talking head generation assume the input audio to be clean with a neutral tone. As we show empirically, one can easily break these systems by simply adding certain background noise to the utterance or…
3D Gaussian splatting-based talking head synthesis has recently gained attention for its ability to render high-fidelity images with real-time inference speed. However, since it is typically trained on only a short video that lacks the…
In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…
Audio-driven talking head generation has drawn growing attention. To produce talking head videos with desired facial expressions, previous methods rely on extra reference videos to provide expression information, which may be difficult to…
The task of few-shot visual dubbing focuses on synchronizing the lip movements with arbitrary speech input for any talking head video. Albeit moderate improvements in current approaches, they commonly require high-quality homologous data…
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be…
Speech-driven facial animation requires accurate correspondence between acoustic signals and facial motion, especially for articulation-related mouth movements. However, directly mapping speech audio to facial coefficients often overlooks…
Given an arbitrary audio clip, audio-driven 3D facial animation aims to generate lifelike lip motions and facial expressions for a 3D head. Existing methods typically rely on training their models using limited public 3D datasets that…
Talking head video generation aims to animate a human face in a still image with dynamic poses and expressions using motion information derived from a target-driving video, while maintaining the person's identity in the source image.…
Animating portraits using speech has received growing attention in recent years, with various creative and practical use cases. An ideal generated video should have good lip sync with the audio, natural facial expressions and head motions,…