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Biped robots have plenty of benefits over wheeled, quadruped, or hexapod robots due to their ability to behave like human beings in tough and non-flat environments. Deformable terrain is another challenge for biped robots as it has to deal…

Robotics · Computer Science 2023-06-16 Gaurav Bhardwaj , Soham Dasgupta , N. Sukavanam , R. Balasubramanian

For the modelling of pedestrian dynamics we treat persons as self-driven objects moving in a continuous space. On the basis of a modified social force model we qualitatively analyze the influence of various approaches for the interaction…

Physics and Society · Physics 2007-05-23 Armin Seyfried , Bernhard Steffen , Thomas Lippert

Dynamic bipedal walking on discrete terrain, like stepping stones, is a challenging problem requiring feedback controllers to enforce safety-critical constraints. To enforce such constraints in real-world experiments, fast and accurate…

Robotics · Computer Science 2017-12-05 Avinash Siravuru , Allan Wang , Quan Nguyen , Koushil Sreenath

Legged robots have demonstrated high efficiency and effectiveness in unstructured and dynamic environments. However, it is still challenging for legged robots to achieve rapid and efficient locomotion on deformable, yielding substrates,…

Robotics · Computer Science 2024-03-07 Xunjie Chen , Aditya Anikode , Jingang Yi , Tao Liu

We propose a new model-based method to accurately reconstruct human performances captured outdoors in a multi-camera setup. Starting from a template of the actor model, we introduce a new unified implicit representation for both,…

Computer Vision and Pattern Recognition · Computer Science 2016-10-24 Nadia Robertini , Dan Casas , Helge Rhodin , Hans-Peter Seidel , Christian Theobalt

In this paper, an approach for gait assistance with a lower body exoskeleton is described. Two concepts, transparency and motion assistance, are combined. The transparent mode, where the system is following the user's free motion with a…

Robotics · Computer Science 2025-10-30 Jakob Ziegler , Bernhard Rameder , Hubert Gattringer , Andreas Mueller

We present a method to animate a character incorporating multiple part-wise motion priors (PMP). While previous works allow creating realistic articulated motions from reference data, the range of motion is largely limited by the available…

Graphics · Computer Science 2023-05-08 Jinseok Bae , Jungdam Won , Donggeun Lim , Cheol-Hui Min , Young Min Kim

Collocated tactile sensing is a fundamental enabling technology for dexterous manipulation. However, deformable sensors introduce complex dynamics between the robot, grasped object, and environment that must be considered for fine…

Robotics · Computer Science 2022-09-28 Miquel Oller , Mireia Planas , Dmitry Berenson , Nima Fazeli

For the deployment of legged robots in real-world environments, it is essential to develop robust locomotion control methods for challenging terrains that may exhibit unexpected deformability and irregularity. In this paper, we explore the…

Robotics · Computer Science 2025-04-21 Rohan P. Singh , Mitsuharu Morisawa , Mehdi Benallegue , Zhaoming Xie , Fumio Kanehiro

Learning controllers that reproduce legged locomotion in nature has been a long-time goal in robotics and computer graphics. While yielding promising results, recent approaches are not yet flexible enough to be applicable to legged systems…

Robotics · Computer Science 2022-07-26 Daniel Ordonez-Apraez , Antonio Agudo , Francesc Moreno-Noguer , Mario Martin

As mobile robots become useful performing everyday tasks in complex real-world environments, they must be able to traverse a range of difficult terrain types such as stairs, stepping stones, gaps, jumps and narrow passages. This work…

Robotics · Computer Science 2023-03-06 Brendan Tidd

Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yahui Li , Zhi Zeng , Liming Pang , Guixuan Zhang , Shuwu Zhang

We propose a generative approach to physics-based motion capture. Unlike prior attempts to incorporate physics into tracking that assume the subject and scene geometry are calibrated and known a priori, our approach is automatic and online.…

Computer Vision and Pattern Recognition · Computer Science 2018-12-05 Micha Livne , Leonid Sigal , Marcus A. Brubaker , David J. Fleet

Legged robots face significant challenges in moving and navigating on deformable and highly yielding terrain such as mud. We present a resistive force model for legged foot-mud interactions. The model captures rheological behaviors such as…

Robotics · Computer Science 2026-04-15 Xunjie Chen , Liuyin Wang , Xinyan Huang , Jerry Shan , Yantao Shen , Jingang Yi

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

Graphics · Computer Science 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

Legged robots have the potential to traverse complex terrain and access confined spaces beyond the reach of traditional platforms thanks to their ability to carefully select footholds and flexibly adapt their body posture while walking.…

Robotics · Computer Science 2024-03-04 Takahiro Miki , Joonho Lee , Lorenz Wellhausen , Marco Hutter

The paper addresses the following problem: given a set of man-made shapes, e.g., chairs, can we quickly rank and explore the set of shapes with respect to a given avatar pose? Answering this question requires identifying which shapes are…

Graphics · Computer Science 2014-02-25 Youyi Zheng , Julie Dorsey , Niloy Mitra

We present a novel control strategy for dynamic legged locomotion in complex scenarios, that considers information about the morphology of the terrain in contexts when only on-board mapping and computation are available. The strategy is…

Motion tracking has been an important technique for imitating human-like movement from large-scale datasets in physics-based motion synthesis. However, existing approaches focus on tracking either single character or a particular type of…

Graphics · Computer Science 2026-04-10 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert P. H. Shum

Legged locomotion over various terrains is challenging and requires precise perception of the robot and its surroundings from both proprioception and vision. However, learning directly from high-dimensional visual input is often…

Robotics · Computer Science 2024-09-26 Hang Lai , Jiahang Cao , Jiafeng Xu , Hongtao Wu , Yunfeng Lin , Tao Kong , Yong Yu , Weinan Zhang
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