Related papers: GraghVQA: Language-Guided Graph Neural Networks fo…
The Visual Question Answering (VQA) task combines challenges for processing data with both Visual and Linguistic processing, to answer basic `common sense' questions about given images. Given an image and a question in natural language, the…
This report presents SceneNet and KnowledgeNet, our approaches developed for the HD-EPIC VQA Challenge 2025. SceneNet leverages scene graphs generated with a multi-modal large language model (MLLM) to capture fine-grained object…
Paragraph-style image captions describe diverse aspects of an image as opposed to the more common single-sentence captions that only provide an abstract description of the image. These paragraph captions can hence contain substantial…
Answering semantically-complicated questions according to an image is challenging in Visual Question Answering (VQA) task. Although the image can be well represented by deep learning, the question is always simply embedded and cannot well…
Knowledge Graph Question Answering (KGQA) systems are based on machine learning algorithms, requiring thousands of question-answer pairs as training examples or natural language processing pipelines that need module fine-tuning. In this…
Fact-based Visual Question Answering (FVQA), a challenging variant of VQA, requires a QA-system to include facts from a diverse knowledge graph (KG) in its reasoning process to produce an answer. Large KGs, especially common-sense KGs, are…
In this paper, we focus on the Audio-Visual Question Answering (AVQA) task, which aims to answer questions regarding different visual objects, sounds, and their associations in videos. The problem requires comprehensive multimodal…
Despite recent advancements in single-domain or single-object image generation, it is still challenging to generate complex scenes containing diverse, multiple objects and their interactions. Scene graphs, composed of nodes as objects and…
Graphs are essential representations of many real-world data such as social networks. Recent years have witnessed the increasing efforts made to extend the neural network models to graph-structured data. These methods, which are usually…
Graphs are ubiquitous in nature and can therefore serve as models for many practical but also theoretical problems. For this purpose, they can be defined as many different types which suitably reflect the individual contexts of the…
Convolutional Neural Networks (CNNs) have proved exceptional at learning representations for visual object categorization. However, CNNs do not explicitly encode objects, parts, and their physical properties, which has limited CNNs' success…
Recent findings in neuroscience suggest that the human brain represents information in a geometric structure (for instance, through conceptual spaces). In order to communicate, we flatten the complex representation of entities and their…
Training scene graph classification models requires a large amount of annotated image data. Meanwhile, scene graphs represent relational knowledge that can be modeled with symbolic data from texts or knowledge graphs. While image annotation…
Knowledge Graph Question Answering (KGQA) has become a prominent area in natural language processing due to the emergence of large-scale Knowledge Graphs (KGs). Recently Neural Machine Translation based approaches are gaining momentum that…
Existing neural models for dialogue response generation assume that utterances are sequentially organized. However, many real-world dialogues involve multiple interlocutors (i.e., multi-party dialogues), where the assumption does not hold…
Visual Question Answering (VQA) concerns providing answers to Natural Language questions about images. Several deep neural network approaches have been proposed to model the task in an end-to-end fashion. Whereas the task is grounded in…
Visual reasoning tasks such as visual question answering (VQA) require an interplay of visual perception with reasoning about the question semantics grounded in perception. However, recent advances in this area are still primarily driven by…
The success of scene graphs for visual scene understanding has brought attention to the benefits of abstracting a visual input (e.g., image) into a structured representation, where entities (people and objects) are nodes connected by edges…
Graph-structured data consisting of objects (i.e., nodes) and relationships among objects (i.e., edges) are ubiquitous. Graph-level learning is a matter of studying a collection of graphs instead of a single graph. Traditional graph-level…
Graph are a ubiquitous data representation, as they represent a flexible and compact representation. For instance, the 3D structure of RNA can be efficiently represented as $\textit{2.5D graphs}$, graphs whose nodes are nucleotides and…