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Generalized Category Discovery (GCD) aims to identify novel categories in unlabeled data while leveraging a small labeled subset of known classes. Training a parametric classifier solely on image features often leads to overfitting to old…
Recent self-supervised contrastive learning provides an effective approach for unsupervised person re-identification (ReID) by learning invariance from different views (transformed versions) of an input. In this paper, we incorporate a…
Sketch-based 3D shape retrieval is a challenging task due to the large domain discrepancy between sketches and 3D shapes. Since existing methods are trained and evaluated on the same categories, they cannot effectively recognize the…
Scene Graph Generation (SGG) suffers from a long-tailed distribution, where a few predicate classes dominate while many others are underrepresented, leading to biased models that underperform on rare relations. Unbiased-SGG methods address…
Recent work has shown the ability to learn generative models for 3D shapes from only unstructured 2D images. However, training such models requires differentiating through the rasterization step of the rendering process, therefore past work…
The objective of unsupervised graph representation learning (GRL) is to learn a low-dimensional space of node embeddings that reflect the structure of a given unlabeled graph. Existing algorithms for this task rely on negative sampling…
Generalized Zero-Shot Learning (GZSL) aims to recognize both seen and unseen classes by training only the seen classes, in which the instances of unseen classes tend to be biased towards the seen class. In this paper, we propose a…
3D Gaussian Splatting (3DGS) has become a state-of-the-art framework for real-time, high-fidelity novel view synthesis. However, its substantial storage requirements and inherently unstructured representation pose challenges for deployment…
Graphs are often used to organize data because of their simple topological structure, and therefore play a key role in machine learning. And it turns out that the low-dimensional embedded representation obtained by graph representation…
3D Gaussian Splatting (3DGS) has become a competitive approach for novel view synthesis (NVS) due to its advanced rendering efficiency through 3D Gaussian projection and blending. However, Gaussians are treated equally weighted for…
Graph representation learning aims at transforming graph data into meaningful low-dimensional vectors to facilitate the employment of machine learning and data mining algorithms designed for general data. Most current graph representation…
Creating 3D content from single-view images is a challenging problem that has attracted considerable attention in recent years. Current approaches typically utilize score distillation sampling (SDS) from pre-trained 2D diffusion models to…
We introduce GAUDI, a generative model capable of capturing the distribution of complex and realistic 3D scenes that can be rendered immersively from a moving camera. We tackle this challenging problem with a scalable yet powerful approach,…
Large scale datasets created from crowdsourced labels or openly available data have become crucial to provide training data for large scale learning algorithms. While these datasets are easier to acquire, the data are frequently noisy and…
While recent advances in generative latent spaces have driven substantial progress in single-image generation, the optimal latent space for novel view synthesis (NVS) remains largely unexplored. In particular, NVS requires geometrically…
The learning process of deep learning methods usually updates the model's parameters in multiple iterations. Each iteration can be viewed as the first-order approximation of Taylor's series expansion. The remainder, which consists of…
Vision-and-Language Navigation (VLN) has long been constrained by the limited diversity and scalability of simulator-curated datasets, which fail to capture the complexity of real-world environments. To overcome this limitation, we…
Gait, i.e., the movement pattern of human limbs during locomotion, is a promising biometric for the identification of persons. Despite significant improvement in gait recognition with deep learning, existing studies still neglect a more…
Visual Speech Recognition (VSR) is the process of recognizing or interpreting speech by watching the lip movements of the speaker. Recent machine learning based approaches model VSR as a classification problem; however, the scarcity of…
This paper presents a methodology and workflow that overcome the limitations of the conventional Generative Adversarial Networks (GANs) for geological facies modeling. It attempts to improve the training stability and guarantee the…