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Vision-language models (VLMs) have achieved impressive results on single-view vision tasks, but lack the multi-view spatial reasoning capabilities essential for embodied AI systems to understand 3D environments and manipulate objects across…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Suchae Jeong , Jaehwi Song , Haeone Lee , Hanna Kim , Jian Kim , Dongjun Lee , Dong Kyu Shin , Changyeon Kim , Dongyoon Hahm , Woogyeol Jin , Juheon Choi , Kimin Lee

With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settings. However, the effects of such digital transformations on…

Human-Computer Interaction · Computer Science 2021-05-10 Hong Gao , Efe Bozkir , Lisa Hasenbein , Jens-Uwe Hahn , Richard Göllner , Enkelejda Kasneci

In this research, we are concerned with the applicability of virtual reality-based attention training as a tool for stress management. Mental stress is a worldwide challenge that is still far from being fully managed. This has maintained a…

Signal Processing · Electrical Eng. & Systems 2023-12-12 Rojaina Mahmoud , Mona Mamdouh , Omneya Attallah , Ahmad Al-Kabbany

In recent years, vision-language models (VLMs) have shown remarkable performance on visual reasoning tasks (e.g. attributes, location). While such tasks measure the requisite knowledge to ground and reason over a given visual instance, they…

Computation and Language · Computer Science 2022-09-16 Shikhar Singh , Ehsan Qasemi , Muhao Chen

We study the challenging problem of releasing a robot in a previously unseen environment, and having it follow unconstrained natural language navigation instructions. Recent work on the task of Vision-and-Language Navigation (VLN) has…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Peter Anderson , Ayush Shrivastava , Joanne Truong , Arjun Majumdar , Devi Parikh , Dhruv Batra , Stefan Lee

This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…

Human-Computer Interaction · Computer Science 2024-11-27 F. S. Ricci , C. K. Ukegbu , A. Krassner , S. Hazarika , J. White , M. Porfiri , J. R. Rizzo

Extended reality (XR) technologies-encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) are transforming cognitive assessment and training by offering immersive, interactive environments that simulate real-world…

Human-Computer Interaction · Computer Science 2025-01-15 Palmira Victoria González-Erena , Sara Fernández-Guinea , Panagiotis Kourtesis

Metaverse learning environments allow for a seamless and intuitive transition between activities compared to Virtual Reality (VR) learning environments, due to their interconnected design. The design of VR scenes is important for creating…

Human-Computer Interaction · Computer Science 2023-11-23 Rahatara Ferdousi , Mohammed Faisal , Fedwa Laamarti , Chunsheng Yang , Abdulmotaleb El Saddik

Prospective memory (PM), defining the currently conceived intention of a future action, is crucial for daily functioning, particularly in aging populations. This study develops and validates a virtual reality prospective memory training…

Human-Computer Interaction · Computer Science 2024-12-09 Satoshi Fukumori , Kayoko Miura , Ayako Takamori , Sadao Otsuka

Observing a human demonstrator manipulate objects provides a rich, scalable and inexpensive source of data for learning robotic policies. However, transferring skills from human videos to a robotic manipulator poses several challenges, not…

Robotics · Computer Science 2023-03-08 Minttu Alakuijala , Gabriel Dulac-Arnold , Julien Mairal , Jean Ponce , Cordelia Schmid

People differ in how much they move their head versus their eyes when shifting gaze, yet such tendencies remain largely unexplored in HCI. We introduce head movement tendencies as a fundamental dimension of individual difference in VR and…

Human-Computer Interaction · Computer Science 2026-02-09 Jinghui Hu , Ludwig Sidenmark , Hock Siang Lee , Hans Gellersen

Mixed Reality (MR) could assist users' tasks by continuously integrating virtual content with their view of the physical environment. However, where and how to place these content to best support the users has been a challenging problem due…

Human-Computer Interaction · Computer Science 2025-05-01 Feiyu Lu , Mengyu Chen , Hsiang Hsu , Pranav Deshpande , Cheng Yao Wang , Blair MacIntyre

We introduce a novel interface for large scale collection of human memory and assistance. Using the 3D Matterport simulator we create a realistic indoor environments in which we have people perform specific embodied memory tasks that mimic…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Meera Hahn , Kevin Carlberg , Ruta Desai , James Hillis

Fire emergencies can happen without warning and knowing how to respond quickly can save lives Unfortunately traditional fire drills can be disruptive costly and often fail to recreate the pressure of a real emergency This project introduces…

Human-Computer Interaction · Computer Science 2025-08-25 Ujwal M R

Opportunities for medical students to gain practical experience in vaginal births are increasingly constrained by shortened clinical rotations, patient reluctance, and the unpredictable nature of labour. To alleviate clinicians'…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Haojie Cheng , Chang Liu , Abhiram Kanneganti , Mahesh Arjandas Choolani , Arundhati Tushar Gosavi , Eng Tat Khoo

Timely and adequate risk communication before natural hazards can reduce losses from extreme weather events and provide more resilient disaster preparedness. However, existing natural hazard risk communications have been abstract,…

Human-Computer Interaction · Computer Science 2024-09-17 Jiuyi Xu , Tolulope Sanni , Ziming Liu , Ye Yang , Jiyoung Lee , Wei Song , Yangming Shi

One essential function of professional events, such as industry trade shows and academic conferences, is to foster and extend a person's connections to others within the community of their interest. In this paper, we delve into the emerging…

Human-Computer Interaction · Computer Science 2024-08-20 Victoria Chang , Ge Gao , Huaishu Peng

Spatial intelligence requires visual representations that capture both semantic objects and geometric structure in the physical world. To support this, two major pre-training schemes are now widely used as foundation backbones:…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Haozhan Shen , Tiancheng Zhao , Kangjia Zhao , Jianwei Yin

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

Physics Education · Physics 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

Visual place recognition is a fundamental capability for the localization of mobile robots. It places image retrieval in the practical context of physical agents operating in a physical world. It is an active field of research and many…

Computer Vision and Pattern Recognition · Computer Science 2021-06-25 Stefan Schubert , Peer Neubert