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Related papers: Learning and Planning in Complex Action Spaces

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Decision-making agents with planning capabilities have achieved huge success in the challenging domain like Chess, Shogi, and Go. In an effort to generalize the planning ability to the more general tasks where the environment dynamics are…

Artificial Intelligence · Computer Science 2020-06-23 Xuxi Yang , Werner Duvaud , Peng Wei

Search and planning algorithms have been a cornerstone of artificial intelligence since the field's inception. Giving reinforcement learning agents the ability to plan during execution time has resulted in significant performance…

Artificial Intelligence · Computer Science 2023-12-05 Carlos Martin , Tuomas Sandholm

Model-based planning is often thought to be necessary for deep, careful reasoning and generalization in artificial agents. While recent successes of model-based reinforcement learning (MBRL) with deep function approximation have…

Improving the decision-making capabilities of agents is a key challenge on the road to artificial intelligence. To improve the planning skills needed to make good decisions, MuZero's agent combines prediction by a network model and planning…

Artificial Intelligence · Computer Science 2023-06-07 Matthias Unverzagt

This paper proposes a novel deep reinforcement learning architecture that was inspired by previous tree structured architectures which were only useable in discrete action spaces. Policy Prediction Network offers a way to improve sample…

Machine Learning · Computer Science 2019-09-18 Zac Wellmer , James Kwok

Deep reinforcement learning repeatedly succeeds in closed, well-defined domains such as games (Chess, Go, StarCraft). The next frontier is real-world scenarios, where setups are numerous and varied. For this, agents need to learn the…

Machine Learning · Computer Science 2023-02-10 Andreea Deac , Théophane Weber , George Papamakarios

Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge success in challenging domains, such as chess and Go, where a…

We study the optimal sample complexity in large-scale Reinforcement Learning (RL) problems with policy space generalization, i.e. the agent has a prior knowledge that the optimal policy lies in a known policy space. Existing results show…

Machine Learning · Computer Science 2020-08-18 Wenlong Mou , Zheng Wen , Xi Chen

Model-based reinforcement learning (MBRL) has drawn considerable interest in recent years, given its promise to improve sample efficiency. Moreover, when using deep-learned models, it is possible to learn compact and generalizable models…

Machine Learning · Computer Science 2024-10-15 Jinke He , Thomas M. Moerland , Joery A. de Vries , Frans A. Oliehoek

Reinforcement learning is a framework for learning to act sequentially in an unknown environment. We propose a natural approach for modeling policy structure in policy gradients. The key idea is to optimize for a subset of future rewards:…

Machine Learning · Computer Science 2026-03-09 Puneet Mathur , Branislav Kveton , Subhojyoti Mukherjee , Viet Dac Lai

Using a model of the environment, reinforcement learning agents can plan their future moves and achieve superhuman performance in board games like Chess, Shogi, and Go, while remaining relatively sample-efficient. As demonstrated by the…

Machine Learning · Computer Science 2022-01-19 Julien Scholz , Cornelius Weber , Muhammad Burhan Hafez , Stefan Wermter

Planning with options -- a sequence of primitive actions -- has been shown effective in reinforcement learning within complex environments. Previous studies have focused on planning with predefined options or learned options through expert…

Artificial Intelligence · Computer Science 2025-03-24 Po-Wei Huang , Pei-Chiun Peng , Hung Guei , Ti-Rong Wu

The performance of reinforcement learning depends upon designing an appropriate action space, where the effect of each action is measurable, yet, granular enough to permit flexible behavior. So far, this process involved non-trivial user…

Machine Learning · Computer Science 2021-06-08 Edoardo Cetin , Oya Celiktutan

Learning predictive world models is crucial for enhancing the planning capabilities of reinforcement learning (RL) agents. Recently, MuZero-style algorithms, leveraging the value equivalence principle and Monte Carlo Tree Search (MCTS),…

Machine Learning · Computer Science 2025-01-06 Yuan Pu , Yazhe Niu , Zhenjie Yang , Jiyuan Ren , Hongsheng Li , Yu Liu

One of the key promises of model-based reinforcement learning is the ability to generalize using an internal model of the world to make predictions in novel environments and tasks. However, the generalization ability of model-based agents…

Sampling-based motion planning is a well-established approach in autonomous driving, valued for its modularity and analytical tractability. In complex urban scenarios, however, uniform or heuristic sampling often produces many infeasible or…

Robotics · Computer Science 2026-03-24 Korbinian Moller , Roland Stroop , Mattia Piccinini , Alexander Langmann , Johannes Betz

This paper introduces a novel causal framework for multi-stage decision-making in natural language action spaces where outcomes are only observed after a sequence of actions. While recent approaches like Proximal Policy Optimization (PPO)…

Computation and Language · Computer Science 2025-02-26 Bohan Zhang , Yixin Wang , Paramveer S. Dhillon

Most model-free reinforcement learning methods leverage state representations (embeddings) for generalization, but either ignore structure in the space of actions or assume the structure is provided a priori. We show how a policy can be…

Machine Learning · Computer Science 2019-05-16 Yash Chandak , Georgios Theocharous , James Kostas , Scott Jordan , Philip S. Thomas

MuZero, a model-based reinforcement learning algorithm that uses a value equivalent dynamics model, achieved state-of-the-art performance in Chess, Shogi and the game of Go. In contrast to standard forward dynamics models that predict a…

Machine Learning · Computer Science 2021-03-04 Joery A. de Vries , Ken S. Voskuil , Thomas M. Moerland , Aske Plaat

Games are abstractions of the real world, where artificial agents learn to compete and cooperate with other agents. While significant achievements have been made in various perfect- and imperfect-information games, DouDizhu (a.k.a. Fighting…

Artificial Intelligence · Computer Science 2021-06-14 Daochen Zha , Jingru Xie , Wenye Ma , Sheng Zhang , Xiangru Lian , Xia Hu , Ji Liu
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