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Human motion synthesis conditioned on textual input has gained significant attention in recent years due to its potential applications in various domains such as gaming, film production, and virtual reality. Conditioned Motion synthesis…

Computer Vision and Pattern Recognition · Computer Science 2025-01-06 Avinash Amballa , Gayathri Akkinapalli , Vinitra Muralikrishnan

Synthesis of long-term human motion skeleton sequences is essential to aid human-centric video generation with potential applications in Augmented Reality, 3D character animations, pedestrian trajectory prediction, etc. Long-term human…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Neeraj Battan , Yudhik Agrawal , Veeravalli Saisooryarao , Aman Goel , Avinash Sharma

Interaction and navigation defined by natural language instructions in dynamic environments pose significant challenges for neural agents. This paper focuses on addressing two challenges: handling long sequence of subtasks, and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-26 Alexander Pashevich , Cordelia Schmid , Chen Sun

Prediction of future states of the environment and interacting agents is a key competence required for autonomous agents to operate successfully in the real world. Prior work for structured sequence prediction based on latent variable…

Computer Vision and Pattern Recognition · Computer Science 2020-08-19 Apratim Bhattacharyya , Michael Hanselmann , Mario Fritz , Bernt Schiele , Christoph-Nikolas Straehle

Deep generative models provide flexible frameworks for modeling complex, structured data such as images, videos, 3D objects, and texts. However, when applied to sequences of human skeletons, standard variational autoencoders (VAEs) often…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Arafat Rahman , Shashwat Kumar , Laura E. Barnes , Anuj Srivastava

We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of…

Graphics · Computer Science 2023-05-09 Yang-Tian Sun , Qian-Cheng Fu , Yue-Ren Jiang , Zitao Liu , Yu-Kun Lai , Hongbo Fu , Lin Gao

This dissertation attempts to drive innovation in the field of generative modeling for computer vision, by exploring novel formulations of conditional generative models, and innovative applications in images, 3D animations, and video. Our…

Computer Vision and Pattern Recognition · Computer Science 2023-10-23 Vikram Voleti

This paper presents a simulator-assisted training method (SimVAE) for variational autoencoders (VAE) that leads to a disentangled and interpretable latent space. Training SimVAE is a two-step process in which first a deep generator…

Machine Learning · Statistics 2019-11-20 Akash Srivastava , Jessie Rosenberg , Dan Gutfreund , David D. Cox

Transformers and variational autoencoders (VAE) have been extensively employed for symbolic (e.g., MIDI) domain music generation. While the former boast an impressive capability in modeling long sequences, the latter allow users to…

Sound · Computer Science 2022-12-21 Shih-Lun Wu , Yi-Hsuan Yang

Image animation aims to animate a source image by using motion learned from a driving video. Current state-of-the-art methods typically use convolutional neural networks (CNNs) to predict motion information, such as motion keypoints and…

Computer Vision and Pattern Recognition · Computer Science 2022-09-29 Jiale Tao , Biao Wang , Tiezheng Ge , Yuning Jiang , Wen Li , Lixin Duan

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Kevin Xie , Tingwu Wang , Umar Iqbal , Yunrong Guo , Sanja Fidler , Florian Shkurti

We propose a framework to learn a structured latent space to represent 4D human body motion, where each latent vector encodes a full motion of the whole 3D human shape. On one hand several data-driven skeletal animation models exist…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Mathieu Marsot , Stefanie Wuhrer , Jean-Sebastien Franco , Stephane Durocher

We propose an approach to generate images of people given a desired appearance and pose. Disentangled representations of pose and appearance are necessary to handle the compound variability in the resulting generated images. Hence, we…

Computer Vision and Pattern Recognition · Computer Science 2021-04-27 Mengyao Zhai , Ruizhi Deng , Jiacheng Chen , Lei Chen , Zhiwei Deng , Greg Mori

We present a neural network-based system for long-term, multi-action human motion synthesis. The system, dubbed as NEURAL MARIONETTE, can produce high-quality and meaningful motions with smooth transitions from simple user input, including…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Weiqiang Wang , Xuefei Zhe , Qiuhong Ke , Di Kang , Tingguang Li , Ruizhi Chen , Linchao Bao

Tabular data remains a challenging domain for generative models. In particular, the standard Variational Autoencoder (VAE) architecture, typically composed of multilayer perceptrons, struggles to model relationships between features,…

Machine Learning · Computer Science 2026-01-29 Aníbal Silva , Moisés Santos , André Restivo , Carlos Soares

Achieving expressive 3D motion reconstruction and automatic generation for isolated sign words can be challenging, due to the lack of real-world 3D sign-word data, the complex nuances of signing motions, and the cross-modal understanding of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Lu Dong , Lipisha Chaudhary , Fei Xu , Xiao Wang , Mason Lary , Ifeoma Nwogu

The generation of virtual populations (VPs) of anatomy is essential for conducting in silico trials of medical devices. Typically, the generated VP should capture sufficient variability while remaining plausible and should reflect the…

Image and Video Processing · Electrical Eng. & Systems 2023-07-31 Haoran Dou , Nishant Ravikumar , Alejandro F. Frangi

This paper presents a novel framework for automatic speech-driven gesture generation, applicable to human-agent interaction including both virtual agents and robots. Specifically, we extend recent deep-learning-based, data-driven methods…

Human-Computer Interaction · Computer Science 2019-06-12 Taras Kucherenko , Dai Hasegawa , Gustav Eje Henter , Naoshi Kaneko , Hedvig Kjellström

Deep generative models rely on their inductive bias to facilitate generalization, especially for problems with high dimensional data, like images. However, empirical studies have shown that variational autoencoders (VAE) and generative…

Machine Learning · Computer Science 2020-09-10 Markos Georgopoulos , Grigorios Chrysos , Maja Pantic , Yannis Panagakis

Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a…

Computer Vision and Pattern Recognition · Computer Science 2024-02-22 Di Yang , Yaohui Wang , Antitza Dantcheva , Quan Kong , Lorenzo Garattoni , Gianpiero Francesca , Francois Bremond
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