English
Related papers

Related papers: Action-Conditioned 3D Human Motion Synthesis with …

200 papers

Human motion synthesis is an important task in computer graphics and computer vision. While focusing on various conditioning signals such as text, action class, or audio to guide the generation process, most existing methods utilize…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Kebing Xue , Hyewon Seo

Studies on the automatic processing of 3D human pose data have flourished in the recent past. In this paper, we are interested in the generation of plausible and diverse future human poses following an observed 3D pose sequence. Current…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Xiaoyu Bie , Wen Guo , Simon Leglaive , Lauren Girin , Francesc Moreno-Noguer , Xavier Alameda-Pineda

We present a conditional variational auto-encoder (VAE) which, to avoid the substantial cost of training from scratch, uses an architecture and training objective capable of leveraging a foundation model in the form of a pretrained…

Computer Vision and Pattern Recognition · Computer Science 2022-05-31 William Harvey , Saeid Naderiparizi , Frank Wood

We propose a novel probabilistic generative model for action sequences. The model is termed the Action Point Process VAE (APP-VAE), a variational auto-encoder that can capture the distribution over the times and categories of action…

Computer Vision and Pattern Recognition · Computer Science 2019-04-09 Nazanin Mehrasa , Akash Abdu Jyothi , Thibaut Durand , Jiawei He , Leonid Sigal , Greg Mori

Skeleton-based human action recognition is a powerful approach for understanding human behaviour from pose data, but collecting large-scale, diverse, and well-annotated 3D skeleton datasets is both expensive and labor-intensive. To address…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Xu Dong , Wanqing Li , Anthony Adeyemi-Ejeye , Andrew Gilbert

In this work, we investigate a simple and must-known conditional generative framework based on Vector Quantised-Variational AutoEncoder (VQ-VAE) and Generative Pre-trained Transformer (GPT) for human motion generation from textural…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Jianrong Zhang , Yangsong Zhang , Xiaodong Cun , Shaoli Huang , Yong Zhang , Hongwei Zhao , Hongtao Lu , Xi Shen

Electromyogram (EMG)-based motion classification using machine learning has been widely employed in applications such as prosthesis control. While previous studies have explored generating synthetic patterns of combined motions to reduce…

Signal Processing · Electrical Eng. & Systems 2025-11-13 Itsuki Yazawa , Akira Furui

Generating conversational gestures from speech audio is challenging due to the inherent one-to-many mapping between audio and body motions. Conventional CNNs/RNNs assume one-to-one mapping, and thus tend to predict the average of all…

Computer Vision and Pattern Recognition · Computer Science 2021-08-17 Jing Li , Di Kang , Wenjie Pei , Xuefei Zhe , Ying Zhang , Zhenyu He , Linchao Bao

Despite the great progress in 3D human pose estimation from videos, it is still an open problem to take full advantage of a redundant 2D pose sequence to learn representative representations for generating one 3D pose. To this end, we…

Computer Vision and Pattern Recognition · Computer Science 2022-01-12 Wenhao Li , Hong Liu , Runwei Ding , Mengyuan Liu , Pichao Wang , Wenming Yang

Unsupervised video domain adaptation is a practical yet challenging task. In this work, for the first time, we tackle it from a disentanglement view. Our key idea is to handle the spatial and temporal domain divergence separately through…

Computer Vision and Pattern Recognition · Computer Science 2023-10-25 Pengfei Wei , Lingdong Kong , Xinghua Qu , Yi Ren , Zhiqiang Xu , Jing Jiang , Xiang Yin

Imitation learning is an intuitive approach for teaching motion to robotic systems. Although previous studies have proposed various methods to model demonstrated movement primitives, one of the limitations of existing methods is that the…

Robotics · Computer Science 2020-09-24 Takayuki Osa , Shuhei Ikemoto

Recent work in synthetic data generation in the time-series domain has focused on the use of Generative Adversarial Networks. We propose a novel architecture for synthetically generating time-series data with the use of Variational…

Machine Learning · Computer Science 2021-12-08 Abhyuday Desai , Cynthia Freeman , Zuhui Wang , Ian Beaver

To act and plan in complex environments, we posit that agents should have a mental simulator of the world with three characteristics: (a) it should build an abstract state representing the condition of the world; (b) it should form a belief…

Machine Learning · Computer Science 2019-01-03 Karol Gregor , George Papamakarios , Frederic Besse , Lars Buesing , Theophane Weber

In this paper, we introduce ControlVAE, a novel model-based framework for learning generative motion control policies based on variational autoencoders (VAE). Our framework can learn a rich and flexible latent representation of skills and a…

Graphics · Computer Science 2022-10-13 Heyuan Yao , Zhenhua Song , Baoquan Chen , Libin Liu

Generating realistic 3D Human-Human Interaction (HHI) requires coherent modeling of the physical plausibility of the agents and their interaction semantics. Existing methods compress all motion information into a single latent…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Zichen Geng , Zeeshan Hayder , Bo Miao , Jian Liu , Wei Liu , Ajmal Mian

We propose a novel framework, On-Demand MOtion Generation (ODMO), for generating realistic and diverse long-term 3D human motion sequences conditioned only on action types with an additional capability of customization. ODMO shows…

Computer Vision and Pattern Recognition · Computer Science 2022-07-19 Qiujing Lu , Yipeng Zhang , Mingjian Lu , Vwani Roychowdhury

Deep video action recognition models have been highly successful in recent years but require large quantities of manually annotated data, which are expensive and laborious to obtain. In this work, we investigate the generation of synthetic…

Computer Vision and Pattern Recognition · Computer Science 2019-10-16 César Roberto de Souza , Adrien Gaidon , Yohann Cabon , Naila Murray , Antonio Manuel López

Deep learning for human action recognition in videos is making significant progress, but is slowed down by its dependency on expensive manual labeling of large video collections. In this work, we investigate the generation of synthetic…

Computer Vision and Pattern Recognition · Computer Science 2017-07-20 César Roberto de Souza , Adrien Gaidon , Yohann Cabon , Antonio Manuel López Peña

We propose an algorithm, guided variational autoencoder (Guided-VAE), that is able to learn a controllable generative model by performing latent representation disentanglement learning. The learning objective is achieved by providing…

Computer Vision and Pattern Recognition · Computer Science 2020-04-06 Zheng Ding , Yifan Xu , Weijian Xu , Gaurav Parmar , Yang Yang , Max Welling , Zhuowen Tu

We study a challenging task, conditional human motion generation, which produces plausible human motion sequences according to various conditional inputs, such as action classes or textual descriptors. Since human motions are highly diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-22 Xin Chen , Biao Jiang , Wen Liu , Zilong Huang , Bin Fu , Tao Chen , Jingyi Yu , Gang Yu