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In this paper we show that payment computation essentially does not present any obstacle in designing truthful mechanisms, even for multi-parameter domains, and even when we can only call the allocation rule once. We present a general…

Computer Science and Game Theory · Computer Science 2013-05-14 Moshe Babaioff , Robert Kleinberg , Aleksandrs Slivkins

We study the mechanism design problem of allocating a set of indivisible items without monetary transfers. Despite the vast literature on this very standard model, it still remains unclear how do truthful mechanisms look like. We focus on…

Computer Science and Game Theory · Computer Science 2017-05-31 Georgios Amanatidis , Georgios Birmpas , George Christodoulou , Evangelos Markakis

In mechanism design, the gold standard solution concepts are dominant strategy incentive compatibility and Bayesian incentive compatibility. These solution concepts relieve the (possibly unsophisticated) bidders from the need to engage in…

Computer Science and Game Theory · Computer Science 2018-03-16 Gilles Barthe , Marco Gaboardi , Emilio Jesús Gallego Arias , Justin Hsu , Aaron Roth , Pierre-Yves Strub

We study the mechanism design problem in the setting where agents are rewarded using information only. This problem is motivated by the increasing interest in secure multiparty computation techniques. More specifically, we consider the…

Computer Science and Game Theory · Computer Science 2018-09-28 Simina Brânzei , Claudio Orlandi , Guang Yang

LLMs are increasingly used to make or support high-stakes decisions under uncertainty, where alignment depends not only on factual accuracy but on how models weigh tradeoffs between different outcomes. We present an empirical pipeline for…

Machine Learning · Computer Science 2026-05-12 Khurram Yamin , Jingjing Tang , Eric Horvitz , Bryan Wilder

Classification is a ubiquitous and fundamental problem in artificial intelligence and machine learning, with extensive efforts dedicated to developing more powerful classifiers and larger datasets. However, the classification task is…

Machine Learning · Computer Science 2025-12-22 Mario Franco , Gerardo Febres , Nelson Fernández , Carlos Gershenson

Dynamic mechanism design is a challenging extension to ordinary mechanism design in which the mechanism designer must make a sequence of decisions over time in the face of possibly untruthful reports of participating agents. Optimizing…

Computer Science and Game Theory · Computer Science 2025-02-18 Michael Curry , Vinzenz Thoma , Darshan Chakrabarti , Stephen McAleer , Christian Kroer , Tuomas Sandholm , Niao He , Sven Seuken

Machine learning (ML) systems are increasingly deployed in high-stakes domains where reliability is paramount. This thesis investigates how uncertainty estimation can enhance the safety and trustworthiness of ML, focusing on selective…

Machine Learning · Computer Science 2025-09-09 Stephan Rabanser

In many security and healthcare systems, the detection and diagnosis systems use a sequence of sensors/tests. Each test outputs a prediction of the latent state and carries an inherent cost. However, the correctness of the predictions…

Machine Learning · Computer Science 2019-03-05 Arun Verma , Manjesh K. Hanawal , Csaba Szepesvári , Venkatesh Saligrama

Aiming to overcome some of the limitations of worst-case analysis, the recently proposed framework of "algorithms with predictions" allows algorithms to be augmented with a (possibly erroneous) machine-learned prediction that they can use…

Computer Science and Game Theory · Computer Science 2024-03-28 Eric Balkanski , Vasilis Gkatzelis , Xizhi Tan , Cherlin Zhu

We consider a multi-round auction setting motivated by pay-per-click auctions for Internet advertising. In each round the auctioneer selects an advertiser and shows her ad, which is then either clicked or not. An advertiser derives value…

Data Structures and Algorithms · Computer Science 2013-06-05 Moshe Babaioff , Yogeshwer Sharma , Aleksandrs Slivkins

We present and discuss general techniques for proving inapproximability results for truthful mechanisms. We make use of these techniques to prove lower bounds on the approximability of several non-utilitarian multi-parameter problems. In…

Computer Science and Game Theory · Computer Science 2017-02-16 Ahuva Mu'alem , Michael Schapira

We study a mechanism-design problem in which spiteful agents strive to not only maximize their rewards but also, contingent upon their own payoff levels, seek to lower the opponents' rewards. We characterize all individually rational (IR)…

Computer Science and Game Theory · Computer Science 2025-12-02 Aditya Aradhye , David Lagziel , Eilon Solan

Classification systems typically act in isolation, meaning they are required to implicitly memorize the characteristics of all candidate classes in order to classify. The cost of this is increased memory usage and poor sample efficiency. We…

Machine Learning · Computer Science 2018-09-14 Harris Chan , Atef Chaudhury , Kevin Shen

We present partial strategyproofness, a new, relaxed notion of strategyproofness for studying the incentive properties of non-strategyproof assignment mechanisms. Informally, a mechanism is partially strategyproof if it makes truthful…

Computer Science and Game Theory · Computer Science 2020-08-04 Timo Mennle , Sven Seuken

We revisit the well-studied problem of designing mechanisms for one-sided matching markets, where a set of $n$ agents needs to be matched to a set of $n$ heterogeneous items. Each agent $i$ has a value $v_{i,j}$ for each item $j$, and these…

Computer Science and Game Theory · Computer Science 2020-01-22 Rediet Abebe , Richard Cole , Vasilis Gkatzelis , Jason D. Hartline

We present a verification methodology for analysing the decision-making component in agent-based hybrid systems. Traditionally hybrid automata have been used to both implement and verify such systems, but hybrid automata based modelling,…

Logic in Computer Science · Computer Science 2013-10-10 Louise A. Dennis , Michael Fisher , Nicholas K. Lincoln , Alexei Lisitsa , Sandor M. Veres

We study strategic classification in binary decision-making settings where agents can modify their features in order to improve their classification outcomes. Importantly, our work considers the causal structure across different features,…

Computer Science and Game Theory · Computer Science 2025-02-11 Valia Efthymiou , Chara Podimata , Diptangshu Sen , Juba Ziani

A major achievement of mechanism design theory is a general method for the construction of truthful mechanisms called VCG (Vickrey, Clarke, Groves). When applying this method to complex problems such as combinatorial auctions, a difficulty…

Computer Science and Game Theory · Computer Science 2011-10-04 N. Nisan , A. Ronen

Machine learning is increasingly becoming a powerful tool to make decisions in a wide variety of applications, such as medical diagnosis and autonomous driving. Privacy concerns related to the training data and unfair behaviors of some…

Cryptography and Security · Computer Science 2020-03-16 Jiahao Ding , Xinyue Zhang , Xiaohuan Li , Junyi Wang , Rong Yu , Miao Pan