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We introduce a model of probabilistic verification in mechanism design. The principal elicits a message from the agent and then selects a test to give the agent. The agent's true type determines the probability with which he can pass each…

Theoretical Economics · Economics 2025-01-16 Ian Ball , Deniz Kattwinkel

In a multi-party machine learning system, different parties cooperate on optimizing towards better models by sharing data in a privacy-preserving way. A major challenge in learning is the incentive issue. For example, if there is…

Multiagent Systems · Computer Science 2020-08-11 Mengjing Chen , Yang Liu , Weiran Shen , Yiheng Shen , Pingzhong Tang , Qiang Yang

We consider a principal agent project selection problem with asymmetric information. There are $N$ projects and the principal must select exactly one of them. Each project provides some profit to the principal and some payoff to the agent…

Theoretical Economics · Economics 2025-04-15 Sumit Goel , Wade Hann-Caruthers

We revisit the classic problem of fair division from a mechanism design perspective, using {\em Proportional Fairness} as a benchmark. In particular, we aim to allocate a collection of divisible items to a set of agents while incentivizing…

Computer Science and Game Theory · Computer Science 2014-02-26 Richard Cole , Vasilis Gkatzelis , Gagan Goel

We consider a task of scheduling with a common deadline on a single machine. Every player reports to a scheduler the length of his job and the scheduler needs to finish as many jobs as possible by the deadline. For this simple problem,…

Computer Science and Game Theory · Computer Science 2011-03-15 Uriel Feige , Moshe Tennenholtz

The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism design is the art of designing the rules of the game so that…

Computer Science and Game Theory · Computer Science 2014-08-08 Vincent Conitzer , Tuomas Sandholm

The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism design is the art of designing the rules of the game so that…

Computer Science and Game Theory · Computer Science 2007-05-23 Vincent Conitzer , Tuomas Sandholm

Mechanism design is addressed in the context of fair allocations of indivisible goods with monetary compensation. Motivated by a real-world social choice problem, mechanisms with verification are considered in a setting where (i) agents'…

Computer Science and Game Theory · Computer Science 2012-09-18 Gianluigi Greco , Francesco Scarcello

We provide a computationally efficient black-box reduction from mechanism design to algorithm design in very general settings. Specifically, we give an approximation-preserving reduction from truthfully maximizing \emph{any} objective under…

Computer Science and Game Theory · Computer Science 2013-05-20 Yang Cai , Constantinos Daskalakis , S. Matthew Weinberg

A fundamental result in mechanism design theory, the so-called revelation principle, asserts that for many questions concerning the existence of mechanisms with a given outcome one can restrict attention to truthful direct…

Computer Science and Game Theory · Computer Science 2011-02-18 Paul Dütting , Felix Fischer , David C. Parkes

We study truthful mechanisms for matching and related problems in a partial information setting, where the agents' true utilities are hidden, and the algorithm only has access to ordinal preference information. Our model is motivated by the…

Computer Science and Game Theory · Computer Science 2016-10-20 Elliot Anshelevich , Shreyas Sekar

This paper studies mechanism design environments in which the designer does not know the distribution of agents' private information a priori and instead learns from agents' behavior induced by the mechanism itself. We formalize a notion of…

Theoretical Economics · Economics 2026-03-16 Zhiming Feng , Qingmin Liu

We consider the mechanism design problem of a principal allocating a single good to one of several agents without monetary transfers. Each agent desires the good and uses it to create value for the principal. We designate this value as the…

Theoretical Economics · Economics 2024-06-26 Halil İbrahim Bayrak , Çağıl Koçyiğit , Daniel Kuhn , Mustafa Çelebi Pınar

It is typically expected that if a mechanism is truthful, then the agents would, indeed, truthfully report their private information. But why would an agent believe that the mechanism is truthful? We wish to design truthful mechanisms,…

Computer Science and Game Theory · Computer Science 2014-12-02 Simina Brânzei , Ariel D. Procaccia

A rapidly growing literature on lying in behavioral economics and psychology shows that individuals often do not lie even when lying maximizes their utility. In this work, we attempt to incorporate these findings into the theory of…

Computer Science and Game Theory · Computer Science 2021-11-23 Shahar Dobzinski , Sigal Oren

Mechanism design is the study of algorithm design in which the inputs to the algorithm are controlled by strategic agents, who must be incentivized to faithfully report them. Unlike typical programmatic properties, it is not sufficient for…

Programming Languages · Computer Science 2018-03-16 Gilles Barthe , Marco Gaboardi , Emilio Jesús Gallego Arias , Justin Hsu , Aaron Roth , Pierre-Yves Strub

It is widely believed that computing payments needed to induce truthful bidding is somehow harder than simply computing the allocation. We show that the opposite is true: creating a randomized truthful mechanism is essentially as easy as a…

Computer Science and Game Theory · Computer Science 2015-11-17 Moshe Babaioff , Robert D. Kleinberg , Aleksandrs Slivkins

Feature Selection is a crucial procedure in Data Science tasks such as Classification, since it identifies the relevant variables, making thus the classification procedures more interpretable, cheaper in terms of measurement and more…

Machine Learning · Statistics 2024-01-17 Sandra Benítez-Peña , Rafael Blanquero , Emilio Carrizosa , Pepa Ramírez-Cobo

Our work revisits the design of mechanisms via the learning-augmented framework. In this model, the algorithm is enhanced with imperfect (machine-learned) information concerning the input, usually referred to as prediction. The goal is to…

Computer Science and Game Theory · Computer Science 2024-10-29 George Christodoulou , Alkmini Sgouritsa , Ioannis Vlachos

We study the classic mechanism design problem of locating a public facility on a real line. In contrast to previous work, we assume that the agents are unable to fully specify where their preferred location lies, and instead only provide…

Computer Science and Game Theory · Computer Science 2019-05-23 Vijay Menon , Kate Larson
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