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With the ubiquity of parallel commodity hardware, developers turn to high-level concurrency models such as the actor model to lower the complexity of concurrent software. However, debugging concurrent software is hard, especially for…
In standard Reinforcement Learning (RL) settings, the interaction between the agent and the environment is typically modeled as a Markov Decision Process (MDP), which assumes that the agent observes the system state instantaneously, selects…
Meeting the strict Quality of Service (QoS) requirements of terminals has imposed a signiffcant challenge on Multiaccess Edge Computing (MEC) systems, due to the limited multidimensional resources. To address this challenge, we propose a…
The Aircraft Landing Problem (ALP) is one of the challenging problems in aircraft transportation and management. The challenge is to schedule the arriving aircraft in a sequence so that the cost and delays are optimized. There are various…
Disentangled representation learning (DRL) aims to break down observed data into core intrinsic factors for a profound understanding of the data. In real-world scenarios, manually defining and labeling these factors are non-trivial, making…
In distributed synchronous gradient descent (GD) the main performance bottleneck for the per-iteration completion time is the slowest \textit{straggling} workers. To speed up GD iterations in the presence of stragglers, coded distributed…
Aligning generative diffusion models with human preferences via reinforcement learning (RL) is critical yet challenging. Most existing algorithms are often vulnerable to reward hacking, such as quality degradation, over-stylization, or…
Actor-critic deep reinforcement learning (DRL) algorithms have recently achieved prominent success in tackling various challenging reinforcement learning (RL) problems, particularly complex control tasks with high-dimensional continuous…
We propose a method for analyzing the distributed random coordinate descent algorithm for solving separable resource allocation problems in the context of an open multiagent system, where agents can be replaced during the process. In…
This work develops a provably accurate fully-decentralized alternating projected gradient descent (GD) algorithm for recovering a low rank (LR) matrix from mutually independent projections of each of its columns, in a fast and…
Existing studies on Quality Enhancement for Compressed Video (QECV) predominantly rely on known Quantization Parameters (QPs), employing distinct enhancement models per QP setting, termed non-blind methods. However, in real-world scenarios…
Many reinforcement learning (RL) tasks have specific properties that can be leveraged to modify existing RL algorithms to adapt to those tasks and further improve performance, and a general class of such properties is the multiple reward…
In this paper, we devise a distributional framework on actor-critic as a solution to distributional instability, action type restriction, and conflation between samples and statistics. We propose a new method that minimizes the Cram\'er…
Entropy regularization is a popular method in reinforcement learning (RL). Although it has many advantages, it alters the RL objective of the original Markov Decision Process (MDP). Though divergence regularization has been proposed to…
The Generational Garbage collection involves organizing the heap into different divisions of memory space in-order to filter long-lived objects from short-lived objects through moving the surviving object of each generation Garbage…
Reinforcement learning (RL) has become the core post-training technique for large language models (LLMs). RL for LLMs involves two stages: generation and training. The LLM first generates samples online, which are then used to derive…
Constrained Reinforcement Learning (CRL) tackles sequential decision-making problems where agents are required to achieve goals by maximizing the expected return while meeting domain-specific constraints, which are often formulated as…
Performance in heterogeneous service-based systems shows non-determistic trends. Even for the same request type, latency may vary from one request to another. These variations can occur due to several reasons on different levels of the…
Deep Reinforcement Learning (DRL) has achieved impressive performance in robotics and autonomous systems (RAS). A key challenge to its deployment in real-life operations is the presence of spuriously unsafe DRL policies. Unexplored states…
How to obtain good value estimation is one of the key problems in Reinforcement Learning (RL). Current value estimation methods, such as DDPG and TD3, suffer from unnecessary over- or underestimation bias. In this paper, we explore the…