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In this paper, we investigate the problem of power control for streaming variable bit rate (VBR) videos over wireless links. A system model involving a transmitter (e.g., a base station) that sends VBR video data to a receiver (e.g., a…

Information Theory · Computer Science 2019-04-02 Chuang Ye , M. Cenk Gursoy , Senem Velipasalar

The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…

Multimedia · Computer Science 2018-03-23 Jacob Chakareski , Ridvan Aksu , Xavier Corbillon , Gwendal Simon , Viswanathan Swaminathan

Nowadays, the use of mobile applications and terminals faces fundamental challenges related to energy constraint. This is due to the limited battery lifetime as compared to the increasing hardware evolution. Video streaming is one of the…

Multimedia · Computer Science 2012-09-03 Yahia Benmoussa , Jalil Boukhobza , Yassine Hadjadj Aoul , Loïc Lagadec , Djamel Benazzouz

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

Networking and Internet Architecture · Computer Science 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

Virtual Reality systems provide many opportunities for scientific research and consumer enjoyment; however, they are more demanding than traditional desktop applications and require a wired connection to desktops in order to enjoy maximum…

Graphics · Computer Science 2023-03-30 Ville Cantory , Nathan Ringo

Real-world video deblurring in real time still remains a challenging task due to the complexity of spatially and temporally varying blur itself and the requirement of low computational cost. To improve the network efficiency, we adopt…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Zhihang Zhong , Ye Gao , Yinqiang Zheng , Bo Zheng , Imari Sato

Consumer Virtual Reality (VR) has been widely used in various application areas, such as entertainment and medicine. In spite of the superb immersion experience, to enable high-quality VR on untethered mobile devices remains an extremely…

Networking and Internet Architecture · Computer Science 2022-10-03 Songzhou Yang , Yuan He , Xiaolong Zheng

Predictive power allocation is conceived for energy-efficient video streaming over mobile networks using deep reinforcement learning. The goal is to minimize the accumulated energy consumption of each base station over a complete video…

Machine Learning · Computer Science 2020-11-06 Dong Liu , Jianyu Zhao , Chenyang Yang , Lajos Hanzo

This paper proposes a method to evaluate and model the power consumption of modern virtual reality playback and streaming applications on smartphones. Due to the high computational complexity of the virtual reality processing toolchain, the…

Image and Video Processing · Electrical Eng. & Systems 2023-07-18 Christian Herglotz , Stéphane Coulombe , Ahmad Vakili , André Kaup

The panoramic video is widely used to build virtual reality (VR) and is expected to be one of the next generation Killer-Apps. Transmitting panoramic VR videos is a challenging task because of two problems: 1) panoramic VR videos are…

Multimedia · Computer Science 2017-04-24 Lun Wang , Damai Dai , Jie Jiang , Tong Yang , Xiaoke Jiang , Zekun Cai , Yang Li , Xiaoming Li

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…

Multimedia · Computer Science 2017-03-28 Gene Cheung , Zhi Liu , Zhiyou Ma , Jack Z. G. Tan

Video super-resolution (VSR) seeks to reconstruct high-resolution frames from low-resolution inputs. While diffusion-based methods have substantially improved perceptual quality, extending them to video remains challenging for two reasons:…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Jintong Hu , Bin Chen , Zhenyu Hu , Jiayue Liu , Guo Wang , Lu Qi

We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according…

Multimedia · Computer Science 2019-02-05 Kexin Tang , Nuowen Kan , Junni Zou , Xiao Fu , Mingyi Hong , Hongkai Xiong

This paper proposes a novel energy-efficient multimedia delivery system called EStreamer. First, we study the relationship between buffer size at the client, burst-shaped TCP-based multimedia traffic, and energy consumption of wireless…

Multimedia · Computer Science 2014-03-18 Mohammad Ashraful Hoque , Matti Siekkinen , Jukka K. Nurminen , Sasu Tarkoma , Mika Aalto

Streaming free-viewpoint video~(FVV) in real-time still faces significant challenges, particularly in training, rendering, and transmission efficiency. Harnessing superior performance of 3D Gaussian Splatting~(3DGS), recent 3DGS-based FVV…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Zhihui Ke , Yuyang Liu , Xiaobo Zhou , Tie Qiu

Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must…

Multimedia · Computer Science 2018-04-27 Jounsup Park , Philip A. Chou , Jenq-Neng Hwang

In this paper, we investigate the problem of power control for streaming variable-bit-rate (VBR) videos in a device-to-device (D2D) wireless network. A VBR video traffic model that considers video frame sizes and playout buffers at the…

Networking and Internet Architecture · Computer Science 2018-02-16 Chuang Ye , M. Cenk Gursoy , Senem Velipasalar

While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…

Multimedia · Computer Science 2017-11-20 Mohammad Hosseini , Viswanathan Swaminathan

Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content…

Volumetric video streaming offers immersive 3D experiences but faces significant challenges due to high bandwidth requirements and latency issues in transmitting detailed content in real time. Traditional methods like point cloud streaming…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Boyan Li , Yongting Chen , Dayou Zhang , Fangxin Wang
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