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This study examined the barriers and enablers of online instruction in hospitality education. A sequential exploratory design was implemented with hospitality teachers from both public and private higher educational institutions in the…
The increasing integration of AI tools in education has led prior research to explore their impact on learning processes. Nevertheless, most existing studies focus on higher education and conventional instructional contexts, leaving open…
Online remote learning has certain advantages, such as higher flexibility and greater inclusiveness. However, a caveat is the teachers' limited ability to monitor student interaction during an online class, especially while teachers are…
The evolution of science education is a dynamic process driven by advances in pedagogy, technology, and especially, our understanding of how students learn. Educators are exploring innovative teaching and learning methodologies such as…
Temporary school closures caused by the Covid-19 pandemic have posed new challenges for many teachers and students worldwide. Especially the abrupt shift to online distance learning posed many obstacles to be overcome and it particularly…
The increasing use of Artificial Intelligence (AI) by students in learning presents new challenges for assessing their learning outcomes in project-based learning (PBL). This paper introduces a co-design study to explore the potential of…
Students express a wide range of preferences for learning environments. We are trying to measure the manifestation of learning styles in various learning environments. In particular, we are interested in performance in an environment that…
Classroom debates are a unique form of collaborative learning characterized by fast-paced, high-intensity interactions that foster critical thinking and teamwork. Despite the recognized importance of debates, the role of AI tools,…
An important research problem for Educational Data Mining is to expedite the cycle of data leading to the analysis of student learning processes and the improvement of support for those processes. For this goal in the context of social…
Hard optimisation problems such as Boolean Satisfiability typically have long solving times and can usually be solved by many algorithms, although the performance can vary widely in practice. Research has shown that no single algorithm…
Students' interactions with online tools can provide us with insights into their study and work habits. Prior research has shown that these habits, even as simple as the number of actions or the time spent on online platforms can…
Generative Artificial Intelligence (GAI) can be seen as a double-edged weapon in education. Indeed, it may provide personalized, interactive and empowering pedagogical sequences that could favor students' intrinsic motivation, active…
In Computer-Supported learning, monitoring and engaging a group of learners is a complex task for teachers, especially when learners are working collaboratively: Are my students motivated? What kind of progress are they making? Should I…
Programming education is becoming important as demands on computer literacy and coding skills are growing. Despite the increasing popularity of interactive online learning systems, many programming courses in schools have not changed their…
In 2020, many instructors and students at colleges and universities were thrust into an unprecedented situation as a result of the COVID-19 pandemic disruptions. Even though they typically engage in in-person teaching and learning in brick…
The proliferation of audiovisual and web content has created an increasing need for media accessibility education in various fields. However, accessibility remains a low priority in university curricula. This project explores the…
In this research, a literature in human-computer interaction is reviewed and the technology aspect of human computer interaction related with digital academic supportive devices is also analyzed. According to all these concerns,…
The field of e-learning has emerged as a topic of interest in academia due to the increased ease of accessing the Internet using using smart-phones and wireless devices. One of the challenges facing e-learning platforms is how to keep…
In this paper, we make an important step towards the black-box machine teaching by considering the cross-space machine teaching, where the teacher and the learner use different feature representations and the teacher can not fully observe…
The purpose of this research is to study the possibility of identifying students, statistically, by analyzing their behavior in different consecutive activities. In this project, there are three different sorts of activities: animated…