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Engaging in playful activities, such as playing a musical instrument, learning a language, or performing sports, is a fundamental aspect of human life. We present a quantitative empirical analysis of the engagement dynamics into playful…
Defeasible reasoning is the mode of reasoning where conclusions can be overturned by taking into account new evidence. A commonly used method in cognitive science and logic literature is to handcraft argumentation supporting inference…
Justification theory is a unifying semantic framework. While it has its roots in non-monotonic logics, it can be applied to various areas in computer science, especially in explainable reasoning; its most central concept is a justification:…
Minority game is a model of heterogeneous players who think inductively. In this game, each player chooses one out of two alternatives every turn and those who end up in the minority side wins. It is instructive to extend the minority game…
Coding theory revolves around the incorporation of redundancy into transmitted symbols, computation tasks, and stored data to guard against adversarial manipulation. However, error correction in coding theory is contingent upon a strict…
A player's payoff is modeled as consisting of two parts: a rational-value part and a distortion-value part. It is argued that the (total) payoff function should be used to explain and predict the behaviors of the players, while the rational…
Analogy is one of the core capacities of human cognition; when faced with new situations, we often transfer prior experience from other domains. Most work on computational analogy relies heavily on complex, manually crafted input. In this…
While role-playing agents excel in short-term interactions, long-term conversations overwhelm context windows, motivating external memory frameworks. Current systems typically rely on persona-agnostic summarization, which records facts…
We introduce two-player games which build words over infinite alphabets, and we study the problem of checking the existence of winning strategies. These games are played by two players, who take turns in choosing valuations for variables…
This paper proposes a novel task on commonsense-enhanced task-based dialogue grounded in documents and describes the Task2Dial dataset, a novel dataset of document-grounded task-based dialogues, where an Information Giver (IG) provides…
In a recent paper, Junge and Palazuelos presented two two-player games exhibiting interesting properties. In their first game, entangled players can perform notably better than classical players. The quantitative gap between the two cases…
This work presents a requirement analysis for collaborative dialogues among medical experts and an inquiry dialogue game based on this analysis for incorporating explainability into multiagent system design. The game allows experts with…
Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human…
Quantum game theory is a multidisciplinary field which combines quantum mechanics with game theory by introducing non-classical resources such as entanglement, quantum operations and quantum measurement. By transferring two-player-two…
Information verification is quite a challenging task, this is because many times verifying a claim can require picking pieces of information from multiple pieces of evidence which can have a hierarchy of complex semantic relations.…
This paper studies a Stackelberg game wherein a sender (leader) attempts to shape the information of a less informed receiver (follower) who in turn takes an action that determines the payoff for both players. The sender chooses signals to…
Context: Gamification is an emerging subject that has been applied in different areas, bringing contributions to different types of activities. Objective: This paper aims to characterize how gamification has been adopted in non-educational…
What should I work on first? What can wait until later? Which projects should I prioritize and which tasks are not worth my time? These are challenging questions that many people face every day. People's intuitive strategy is to prioritize…
We examine two-player games over finite weighted graphs with quantitative (mean-payoff or energy) objective, where one of the players additionally needs to satisfy a fairness objective. The specific fairness we consider is called 'strong…
We consider a two-player zero-sum stochastic differential game in which one of the players has a private information on the game. Both players observe each other, so that the non-informed player can try to guess his missing information. Our…